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Multiplayer Wolfenstein 3d?
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PostPosted: Sun Sep 26, 2004 12:03 pm
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KyleRTCW wrote:
ZuljinRaynor wrote:
Also, prehaps you might want to add something similar to the Enemy Territory Rank System (Ranks, XP, Skills.)

This could be useful, because it could reward you a weapon after killing an amount of time, could award you a speed increase..., also increased health and able to carry more ammo etc.

But all that would be hard to do Geek


1) It'd be hard to do and be a pile of useless bollocks. You don't need all that crap for a good game, and personally i don't think it would make it any better.

2) Let the people have their individuality Anonymous!

3) I'd like to help but i know barely any C/C++, though i'm learning. Not like you guys need my help anyways (especially codetech).

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PostPosted: Sun Sep 26, 2004 12:31 pm
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? JoeWolf... it was a suggestion plus i said similar meaning not exactly what it is in ET.
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PostPosted: Sat Mar 26, 2005 9:18 pm
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Vercotti wrote:
Reivax44 wrote:
Zach Attack...? I know what sort of coding you are capable of, Zach, so I wont run through the details...Also, please ask anyone who wants to help with a multiplayer version of Wolfenstein 3d to help out.


Laughing BWAHAHAHAHAHA! Laughing

Naw, understandable mistake, man. Smile I didn't do the coding for Projekt Vertilgung, only the art and maps and story etc. James Ingham did the coding. He's good (many might disagree that he just leechs off tutorials but it's not true... he has pretty good at creative coding too!) My specialty is graphics and, to a lesser extent, maps. Smile


im not a leech lol Smile

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PostPosted: Sun Mar 27, 2005 6:43 am
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Ithink i'll try to make this feature. For people intrested in it you can have a look at Darkone's engine. In the code there are a few files that seem to be talking about the server and the client in the mutilplayer game.
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PostPosted: Sun Mar 27, 2005 6:47 am
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Ive read from someones post (most probably Brother Tank, that this code is useless, i think he said that the only thing that works was that it could detect your network or something. I don't know perhaps you could work on that code, but you probably won't be able to add anything else.
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PostPosted: Sun Mar 27, 2005 5:12 pm
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Why doesn't someone look at how ID did it for Doom...

This would be nearly impossible for anyone to do online (with people over internet) becuase there is soo much to do.

This sort of stuff takes people years to do, and they get paid lol Wish i had that job. .Smile

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PostPosted: Sun Mar 27, 2005 6:56 pm
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There's always the ZDoom or ROTT source.

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PostPosted: Sun Mar 27, 2005 9:23 pm
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@flamer46: Good luck. With the questions that you've been asking about other parts of the code, it appears that you are still in the learning sequence of the code. So good luck with that...

@Andy3012: Correct (well mostly). Darkone's source detects the network card, but not the network. There are NO networking routines in his source. So in theory, you are right that Flamer will have a very difficult job ahead of him...

@Adam: The ROTT source would probably be the easiest to convert for use with the Wolf3d source as the Rott source is closest to it (they started with the wolf3d base and then expanded it).

Still though... while you might be able to move everything over, I can't see it being feasible as the memory requirements will greatly restrict what you can do. The multiplayer idea is interesting, but probably best left to other engines. I assume that is why Darkone didn't continue with the Wolf3d Classic source.... It's just too restrictive with only a 64k dgroup....

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PostPosted: Sun Mar 27, 2005 11:45 pm
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I remember e-mailing the first guy that was working on the first multiplayer version of Wolf3D (this was about early 2000, I think this pre-dates the MPWolf project mentioned above but I'm not sure - Things are blurring together right now and I wasn't at the Dome forums too much). I think a small group of people (two or three) were working on this. From my understanding the serial-link (null modem) support was finished and they were working on modem play (dialing another number to another person's modem). Shortly after this though the copyright thing with Nate and BWIISE came up and this scared off some modders since noone wanted to get sued. This was all mentioned in the last e-mail I got from him. Of course, I never saw the finished product beyond some screenshots so I'm not sure how it all worked and played. I imagine it would've been a lot like the multi-play of O:BC. I tried contacting him again a few months back but he apparantly doesn't use that account anymore.

Personally I'd be happy with just null-modem play and that certainly has to be possible since C7 and OBC have multiplay. Wether or not there could ever be Internet support though... No clue, not my expertise. If there was, it'd have to be very basic because as BrotherTank said there's a lot of limits with memory. You can forget about ranks and 43 new weapons unless someone hear who is a wizard with code has a lot of free time on their hands...

There has to be some organization with this project though if it's ever going to get off the ground. Seems everyone just wants to rush in and instantly add Internet support when noone even has serial-link support figured out. You need a definite goal.

If all else fails - Make a custom WAD for ZDoom and voila - Wolf3D on the Internet. Hey, better than nothing...

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PostPosted: Mon Mar 28, 2005 2:45 am
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What we need is to get our hands on either one of OBC or Corridor 7 as they are the closest engines to wolf with mulitiplayer, I know somewhere i think OBC remix post, that somebody had it or something.
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PostPosted: Tue Aug 08, 2006 10:17 pm
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I hate to necropost, but who can tell me anything about this multiplayer mod I'm hearing about on the Dome News? Is it still DOS based? Will it be open source? (It had BETTER be!) Somebody throw me a bone here, as I am very interested. VERY interested.

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PostPosted: Wed Aug 09, 2006 4:19 am
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I was making one with OpenGL and Winsock2, but I got too busy with other things I was forces to leave (I hope not forever) this fantastic community and my projects...
Now I'm improving my skills, so it would become better if I had time to make it!
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PostPosted: Wed Aug 09, 2006 11:24 am
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Zero X. Diamond wrote:
I hate to necropost, but who can tell me anything about this multiplayer mod I'm hearing about on the Dome News? Is it still DOS based? Will it be open source? (It had BETTER be!) Somebody throw me a bone here, as I am very interested. VERY interested.


There's a number of posts about it from May and June of this year on the Dome News. The earliest one (on May 17) lists several features. Some of the others have screenshots. They'll all be on the latest Dome News page until the end of August.

http://www.wolfenstein3d.co.uk/news.htm

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PostPosted: Thu Sep 28, 2006 1:36 pm
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Since I want to try multiplayer-izing my next mod, is it possible to do it on the original BC31 code? or do you need dos4gw to handle the memory issues and other stuff?

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PostPosted: Thu Oct 05, 2006 10:01 am
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Quote:
Since I want to try multiplayer-izing my next mod, is it possible to do it on the original BC31 code? or do you need dos4gw to handle the memory issues and other stuff?


You would need the code of that game for that, I believe. Is it available somewhere? c7 and that other game were based on the wolf3d engine, i know, they are closer to wolf3d than ROTT is, (ROTT is a different engine, one that's in between wolf3d and doom), and c7 has multiplayer. Are the source of either two games available? I wouldnt know.
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PostPosted: Sat Mar 31, 2007 7:48 pm
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i WANT to help, but i CAN't due to the point that i don't know any coding. and about that wolf3dmp thingy, i doubt that it will be continuted. i have seen lots of webs and wolf3d in 'progress' but it was never 'finished'. Unless changes his mind, he might never work on it again.
i think that wolf3d multiplayer is the 'greatest' thing ever, although it doesn't even exist yet. think of all the possiabilities... =(

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PostPosted: Thu Jul 07, 2011 8:41 am
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Not trying to bump such an old thread (oops just did), but I'm a little perplexed to why I was mentioned here twice? Very Happy
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PostPosted: Thu Jul 07, 2011 6:35 pm
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Tragos2d wrote:
Not trying to bump such an old thread (oops just did), but I'm a little perplexed to why I was mentioned here twice? Very Happy

Maybe if you pinpointed what reference and what context you were mentioned then we would have a better chance of explaining your question.

There's certainly no mention of your 'current' username anywhere here that I can see.
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PostPosted: Thu Jul 07, 2011 6:42 pm
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I believe its a wildcard, as there are posts that mention said "User's" name, even me, before they joined.

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PostPosted: Sat Jul 09, 2011 3:54 am
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The forum has an obscure feature where if you write [ you ], minus the spaces, in your post, it is replaced with the name of the forum member reading it :p

I.e. my name is Anonymous
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PostPosted: Sat Jul 09, 2011 12:46 pm
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Huh? What does this have to do with me?

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PostPosted: Sat Jul 09, 2011 2:18 pm
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The way the "you" code works, if you're logged in as "doom44", then any post with the "you" code will show "doom44" instead of "you". I hope that makes sense. Smile
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PostPosted: Sun Aug 07, 2011 12:49 pm
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Well, Anonymous, how come there hasn't been a solid attempt at getting Wolf3D online? How hard would it be with today's tech (tunnelling software etc)? I'm not asking to be trollish, I'm genuinely curious and want to understand what makes it so difficult - after all, there are a lot of very talented folks around here... Smile
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PostPosted: Sun Aug 07, 2011 2:09 pm
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Per-Scn wrote:
Well, Chris/Anonymous/you, how come there hasn't been a solid attempt at getting Wolf3D online?

I'm happy enough just playing Subspace Continuum online, personally (thanks Zeta_Burn). Smile
Come join me in Trench Wars if you're bored, my handles are "Moronic Imbecile" and "CAT HEADS 2".
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PostPosted: Sun Aug 07, 2011 4:25 pm
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Per-Scn wrote:
Well, Anonymous, how come there hasn't been a solid attempt at getting Wolf3D online? How hard would it be with today's tech (tunnelling software etc)? I'm not asking to be trollish, I'm genuinely curious and want to understand what makes it so difficult - after all, there are a lot of very talented folks around here... Smile
Such a project was announced some time back, reported as a WIP. The last I'd heard, considerable progress was said to be made on it. I haven't heard anything on it recently, though. I'll see if I can track down its name again.

Update: Was it EC Wolf? Confused
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PostPosted: Sun Aug 07, 2011 5:08 pm
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Lol at those Anonymous tags. Yes, Anonymous! Answer me boy!

There is a ZDoom TC for Wolfenstein3d, which I hear is somewhat multiplayer compatible. Certainly I know that co-op play works (with bugs), and there has been some talk about deathmatch as well. I'm assuming that it runs through Skulltag; never tried it, however, so take all this with a pinch of salt. Very interesting (but long!) thread: http://forum.zdoom.org/viewtopic.php?t=4608

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PostPosted: Sun Aug 07, 2011 5:32 pm
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Hair Machine wrote:
Lol at those Anonymous tags. Yes, Anonymous! Answer me boy!

There is a ZDoom TC for Wolfenstein3d, which I hear is somewhat multiplayer compatible. Certainly I know that co-op play works (with bugs), and there has been some talk about deathmatch as well. I'm assuming that it runs through Skulltag; never tried it, however, so take all this with a pinch of salt. Very interesting (but long!) thread: http://forum.zdoom.org/viewtopic.php?t=4608


What?...what about me?

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PostPosted: Mon Aug 08, 2011 10:32 am
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^
There's nothing about you Richter. It's just the daft thing the forum does. If you put the word "you" in square brackets then the word is replace by the person's name reading the post. So, in Hair Machine's post above when you read it, it says your name but when I read it, it contains my name. Wink
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PostPosted: Tue Aug 09, 2011 12:35 am
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Hair Machine wrote:
Lol at those Anonymous tags. Yes, Anonymous! Answer me boy!

Sorry sir, I have no excuse... ????

I bet Anonymous would do a better job than me.

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PostPosted: Tue Aug 09, 2011 2:26 am
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No, I recommend Anonymous.
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