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You Rang?
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PostPosted: Sun Dec 05, 2004 11:52 am
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Upon entering the agme, I noticed the every decorative knight says a comical ' you rang' when you trry to use it. What is this just now? lol, Is it some super-secret? What!? Great game btw Cheesy Grin
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PostPosted: Sun Dec 05, 2004 1:42 pm
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Recon) wrote:
Upon entering the agme, I noticed the every decorative knight says a comical ' you rang' when you trry to use it. What is this just now? lol, Is it some super-secret? What!? Great game btw Cheesy Grin


That's the humour of MCS and Areyep. You will find other things in the game that do things like that as well... and listen to what specific bosses say... or how they are said (inflection and voice used). The "You Rang" reminded me of Learch from the Adam's Family tv show from many years back.... And then there is the voice of Heinrich (spelling)... but to me he sounds a lot like "Arnold" .

Glad that you like it, and enjoy the game!

Greg
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PostPosted: Sun Dec 05, 2004 1:57 pm
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I loved that "You rang?" surprise, since I'm a huge fan of "The Addams Family" and "The Munsters" Smile It still makes me jump, though, every time I'm scrubbing the walls and I end up hitting that armor...

Also, don't forget to check out the radios! Mr Green This game has had me fondling static objects hoping to find even more surprises since day one... I still don't trust those potted plants Wink

-Ian

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PostPosted: Sun Dec 05, 2004 5:03 pm
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dude, the first time I heard You Rang? It scared me a lot. I alos like the flushable toilets and hitler on that radio. I'm interested to see how that works. Shrug

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PostPosted: Fri Dec 10, 2004 7:53 am
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That "You rang?" scared me too. Smile I had the volume up to far. Very Happy Very Happy Very Happy

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PostPosted: Fri Dec 10, 2004 7:35 pm
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Just now playing through the game, just now noticed this.

Scared the sh!t out of me.

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PostPosted: Wed Dec 15, 2004 7:48 am
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Yeah...its stuff like that that adds depth to a mod and causes the player to slow down the pace a bit and appreciate their environment. It got me expecting an even greater degree of interactivity than the game actually had...I actually tried interacting with the tables that had skulls and an axe in them to see if I could wield the axe and chop my way through those annoying directional wooden beams that block some tunnel areas...no such luck, though.

This suit of armor thing reminded me of something, though...I'd often thought of implementing (or actually, having someone else do it for me) suits of armor that attack you when you get too close and can be shut up with a few shots. They wouldn't move or show any signs of "life" until you got too close. Corny? Maybe...but no more so than the fact that every suit of armor in HOS has little beady red eyes for no explainable reason...

Ah, yes...I love what MCS and AReyeP have done with SOD...how this game doesn't crash every five minutes on my computer with all those features in there is a mystery to me, but I'm not complaining...

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PostPosted: Fri Jan 28, 2005 5:24 pm
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Hello... and welcome... please insert a coin...

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