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Jemanie Davidsson Unchained RELEASED!!!!
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Soldat 555
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PostPosted: Fri Feb 04, 2005 3:05 pm
   Subject: Jemanie Davidsson Unchained RELEASED!!!!
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A new conversion of mine is under development right now entitled Jemanie Davidsson Unchained,which is the first part of an incredible game series entitled The Blazers.In this game,there is going to be digital actors,myself being one of them.Another great about this game is my latest Wolfenstein weapon,the Thunder Cannon.A title screen,pictures of the Thunder Cannon,and a Read This file will be e-mailed to The Wolfenstein 3d Dome very soon.

Thunderstorm Joshua Aaron Waight Thunderstorm


Last edited by Soldat 555 on Tue Nov 13, 2007 3:40 pm; edited 2 times in total
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PostPosted: Fri Oct 26, 2007 11:27 pm
   Subject: Re: Jemanie Davidsson Unchained RELEASED!!!!
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Well, this was posted over 2 years ago and I found the project in a ZIP! You know what that means: Ima finish it! Even better, I'm shooting to get it done by '08!!!!

Here's a pic of the new title screen and yep, that be my very own face I'm using for my character, Jemanie Davidsson!



Thunderstorm Joshua "Mad Dog" Waight Thunderstorm
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PostPosted: Sat Oct 27, 2007 4:54 am
   Subject: Re: Jemanie Davidsson Unchained RELEASED!!!!
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Okay, news update for those interested:

Ever since my last post, I've been looking through my MIDIs and old Wolf3d projex, looking for some badass music and after these many hours, I've got 2 like 2 songs left to do! Now you guys probably won't use the file, but I'm gonna e-mail the audio files to the Wolf3d Dome for people who might want to use the songs in their own games. But before I do this, I'm gonna catch some sleep. lol


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PostPosted: Sat Oct 27, 2007 5:11 am
   Subject: Re: Jemanie Davidsson Unchained RELEASED!!!!
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yeah lol go for it, we can always use more files and such.

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PostPosted: Sat Oct 27, 2007 12:29 pm
   Subject: Re: Jemanie Davidsson Unchained RELEASED!!!!
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Okay, here's another news update:

I'm done with the music, it's sent to the Wolf3d Dome and stuff.
I've still got about 20-30 levels to work on.
Need to work on about 4-8 walls.
Enemy sprites, looking for some cool enemies grfx to edit to look like cyborgs.
I've done the story but I still need to put it in the game.

Yeah, that's all the work I need to take care of. It also needs a new EXE with several changes but I'm not getting into that until I get some sleep. Well, I'll keep you all updated with my the game's progress! L8R!!!


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PostPosted: Mon Oct 29, 2007 3:15 pm
   Subject: Re: Jemanie Davidsson Unchained RELEASED!!!!
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Walls are done now!

This is the list of what I still need to work on:

Graphics to replace the Mutant Sprites
Graphics to replace 3 bosses
16 Levels
Endart

I'm gonna post some new screenshots on it's page in the WolfSource Wiki. Here's a link to the page.
http://wolfsource.dugtrio17.com/wiki/index.php?title=Jemanie_Davidsson_Unchained


Thunderstorm Joshua "Mad Dog" Waight Thunderstorm


Last edited by Soldat 555 on Fri Nov 02, 2007 5:50 am; edited 1 time in total
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PostPosted: Mon Oct 29, 2007 5:37 pm
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You said the mutant images should resemble Cyborgs? There's a number of 8-angled robot enemies you can find in Majik Monkee's Image World. They'd probably be good for modifying to Cyborg images.
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PostPosted: Tue Oct 30, 2007 5:39 am
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Tricob wrote:
You said the mutant images should resemble Cyborgs? There's a number of 8-angled robot enemies you can find in Majik Monkee's Image World. They'd probably be good for modifying to Cyborg images.


Thank you very much Mr. Tricob dude! I shall check it now. Very Happy

News update: Boss sprites... DONE!!!


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PostPosted: Tue Oct 30, 2007 9:34 am
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Of all the robots on that website, I went with Super Mutant. He's basically a regular Mutant from Wolf3d except he no longer has that third arm and he's got Mancubus's arm cannons! I changed the color to of his blood to red to make him look more human. I was also gonna change the color of his paly skin, but I didn't like how that was looking.

Also, I'm posting a new screenshot on the WolfSource right now. It has a Tankure in it.


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PostPosted: Tue Oct 30, 2007 5:45 pm
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Das soldat 555 wrote:
I was also gonna change the color of his paly skin, but I didn't like how that was looking.
You know that round, fat, green dude from the Image World, who had the AK-47? That face is actually a recolored Mutant head. You might check that out.
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PostPosted: Wed Oct 31, 2007 6:11 am
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Yeah, I saw that one too but I dunno, it's just if his skin color is like a normal guard he doesn't really seem freakish enough. I'll probably use the AK47 guard in my WarLord project, however.

NEWS UPDATE
This is all I need done now,
15 levels
New Endart
New Archives.EXE file (Next thing to work on)


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PostPosted: Thu Nov 01, 2007 7:59 pm
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I was gonna ask someone to work on the engine for me, but I finally figured out how to do coding and have decided this project should feature my very first coding changes!

Such coding changes include:
New Episode and Difficulty names!
All ceiling colors are black to look like night sky yet can be said is the ceiling due to no star graphics or anything!
New starting ammo is 16!
Max health is 125% and max ammo is 150!

I'm currently looking into how to make weapon swaying and full-screen view!


Thunderstorm Joshua "Mad Dog" Waight Thunderstorm


Last edited by Soldat 555 on Sat Nov 03, 2007 2:56 pm; edited 1 time in total
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PostPosted: Fri Nov 02, 2007 9:00 am
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Sorry I know you asked me, but I really have a lot of things going on at the moment. Eventhough you didn't ask for much, but usually people get hungry for more, atleast I do.

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PostPosted: Fri Nov 02, 2007 1:24 pm
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@CodeTech

Hey man, that's alright. Actually, now that I've learned some basic coding techniques I actually am thinking about punching in alot of cool stuff! So yeah, I know how you feel... Except the person bugging me to put in some really cool stuff is actually myself! Very Happy

I might even wanna learn to do HighRes graphics, a Doom/Duke Nukem 3D-like full screen feature, a motorcycle, and 120 levels, but I think I'll save that for my WarLord project.

But yeah guys, let's face it. You take a mind like mine and teach it stuff like some serious coding, and you'll have yourself a seriously difficult Wolf3d mod! Here's some of my new additions to the code:

*The bosses are hella harder, even the Tankure that replaced Fake Hitler.
*Weapon bobbing.
*Full-screen view like in End Of Destiny.

You must excuse me now, for I must learn new stuff!


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PostPosted: Fri Nov 02, 2007 2:56 pm
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.....


Last edited by Thomas on Sun May 29, 2011 1:49 pm; edited 1 time in total
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PostPosted: Fri Nov 02, 2007 5:16 pm
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@Thomas

Thanx, Bro!


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PostPosted: Sat Nov 03, 2007 2:53 pm
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So yeah, new news update:

12 levels left to make.
Still have to work on EndArt.
New boss: CHK-model Cyborg (Replaces Hitler) which is made and uploaded!
In-game HelpArt is done!
Coding is done! (No really awesome stuff, just learning so I'm saving the cool crap for one of my next projects.)

Music soundtrack is available at The Wolf3d Dome in the News section!!!

I'ma gonna replace those old pics @ WolfSource with some new and better ones within the next couple of days. L8R!


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PostPosted: Sun Nov 04, 2007 5:05 pm
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So I haven't placed the new screenshots yet, but if you go to the Jemanie Davidsson Unchained page on WolfSource, you can find a download for the source code I'm using for the project. I'm also gonna send a copy top Brian @ The Wolf3d Dome.

Although the code isn't a ton of coolness like EOD or anything, I feel the changes made are hella nice touches for Unchained. I hope you all like it.


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PostPosted: Mon Nov 05, 2007 8:50 am
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Das soldat 555 wrote:
So I haven't placed the new screenshots yet, but if you go to the Jemanie Davidsson Unchained page on WolfSource, you can find a download for the source code I'm using for the project. I'm also gonna send a copy top Brian @ The Wolf3d Dome.

Although the code isn't a ton of coolness like EOD or anything, I feel the changes made are hella nice touches for Unchained. I hope you all like it.


Thunderstorm Joshua "Mad Dog" Waight Thunderstorm


EDIT: The original source code zip posted here had a fault in the 'SS always drops machine gun' feature. A new zip has now been issued and is at http://www.brlowe.co.uk/JemanieDUSourceCode.zip .

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Last edited by Schabbs on Tue Nov 06, 2007 9:13 am; edited 1 time in total
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PostPosted: Mon Nov 05, 2007 1:04 pm
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Thank you much, Brian. Another news update:

7 levels left to make.
New Endart.

That's it! Not much, huh?


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PostPosted: Tue Nov 06, 2007 9:10 am
   Subject: The Blazers Forces: Jemanie Davidsson Unchained
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The Jemanie Davidsson Unchained source code zip posted 2 posts ago had a fault in the 'SS always drops machine gun' feature. A new zip has now been issued and is at http://www.brlowe.co.uk/JemanieDUSourceCode.zip .

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PostPosted: Sat Nov 10, 2007 6:55 pm
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NEWS UPDATE:

2 levels
Endart
Few more grafx

Done within 2 weeks I'm thinking.


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PostPosted: Mon Nov 12, 2007 9:41 pm
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Okay, you guys ready for this?
NEWS UPDATE:

EndArt will be done tomorrow and then Jemanie Davidsson will be ready to be unchained on The Wolfenstein 3d Dome and WolfSource!

Here's an ad I made with some screenshots!




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PostPosted: Tue Nov 13, 2007 12:10 am
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Looks like it'll be a lot of fun to play, with plenty of action! Are you going to "de-nazify" the graphics a bit more, as I understand it's a terrorist- (rather than WWII-) type scenario?

I've always liked that forest wall texture - looks very dark and mysterious. Did I first see it in Medevil Think ?
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PostPosted: Tue Nov 13, 2007 12:03 pm
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Yep, it's from MedEvil. Basically, there are no Nazis, no one says "Achtung" or stuff like that. The feeling of this project is more like a Die Hard or Lethal Weapon movie than a Wolfenstein game, in my opinion. But yes, it'll be done very soon (like 1-2 hours) and I WILL post download links when finished!


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PostPosted: Tue Nov 13, 2007 3:37 pm
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Although it took me a hella long time and gave me some trouble, it's finally done!!!

http://wolfsource.dugtrio17.com/wiki/images/7/77/Jemanie_Davidsson_Unchained.zip

So yeah, feel free to play it, leave feedback and stuff. I'm giving myself a pat on the back and I'm seriously thinking about opening up some champagne and celebrating. Very Happy Before I do that though, I gotta send a copy to Brian @ The Wolf3d Dome.


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PostPosted: Tue Nov 13, 2007 4:41 pm
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I've only just started playing it, but it looks good thus far. I will get something on the Dome News tomorrow but meanwhile it's also available at http://www.brlowe.co.uk/JemanieDavidssonUnchained.zip .

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PostPosted: Mon Nov 19, 2007 12:27 am
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You know, this is seriously gotta be most fast and furious Wolf3d mod I've played in a long time! Granted I made it, but still...

What do you guys think?


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PostPosted: Tue Dec 04, 2007 4:25 pm
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This is a trailer I made for it on YouTube!

http://www.youtube.com/watch?v=ifQoxQC9-FA

Making this was cool for me 'cause I had a hard time getting Windows Movie Maker to work. Razz


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