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Wolf3d compatable with Apogee imfs?
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PostPosted: Mon May 02, 2005 1:53 pm
   Subject: Wolf3d compatable with Apogee imfs?
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I am trying to extract music from games like duke2 (love the guitar music) and monsterbash (just to listen to em) and when I load em into WDC all I get is a .3 seconds of nothing. Why? Also the imf player for Winamp dosn't play em at all. Is it something with the extraction? Using WinTExtract and Wombat (pretty nice software)
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PostPosted: Mon May 02, 2005 4:22 pm
   Subject: Re: Wolf3d compatable with Apogee imfs?
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Wolf3D and its clones IMFs have a two byte length at the beginning. The older IMFs do not. Try IMFConvertor on my website to convert to Wolf3D format. Set the tics to 350 and it should be good. They'll work in Wolf3D and WinAmp then.

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PostPosted: Mon May 02, 2005 6:24 pm
   Subject: Re: Wolf3d compatable with Apogee imfs?
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Ahh thanks so much, now it working Smile.
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