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Spear of Dreams Part 2....Coming soon
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RichterBelmont12
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PostPosted: Sun May 22, 2005 1:26 pm
   Subject: Spear of Dreams Part 2....Coming soon
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Heyy Guy's long time no see I was busy working on a mod That I need help on.

The Spear of Dreams is not over yet. there is a Part 2 soon.

I was thinking putting the Hi-Def Sprite on my new mod but i need help.

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Last edited by RichterBelmont12 on Mon May 23, 2005 1:04 pm; edited 1 time in total
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PostPosted: Sun May 22, 2005 10:03 pm
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Hey! Great to have ya bak.

Can't wait for this installment.

PULEEZE tell me your making weapons use seperate ammunitions, because I believe that is the main fallback in your games Sad
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PostPosted: Mon May 23, 2005 9:11 am
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Yes I know The Ammo Code is Puzzling me.

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PostPosted: Mon May 23, 2005 9:17 pm
   Subject: Re: Spear of Dreams Part 2....Coming soon
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That's why the Code Crackers forum is here, man. Post some code in that section and we'll tell you what needs to be changed. Smile
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PostPosted: Mon May 23, 2005 10:16 pm
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Or visit Wolfsource.tk and look at the tutorials section, there's two ways I've listed on making Seperate ammo. I believe they are in Code Crackers as well though... Think
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PostPosted: Tue May 24, 2005 12:06 pm
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ok I understand

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PostPosted: Tue May 24, 2005 5:21 pm
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So, wat happened to Castle Wolfenstein Hunted?
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PostPosted: Tue May 24, 2005 9:17 pm
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Deathshead wrote:
Or visit Wolfsource.tk and look at the tutorials section, there's two ways I've listed on making Seperate ammo. I believe they are in Code Crackers as well though... Think

DH's tute is better and easier to understand , just so long as your code didnt suck like mine did - plus its easy to add more types with his

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PostPosted: Wed May 25, 2005 10:37 am
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Deathshead wrote:
So, wat happened to Castle Wolfenstein Hunted?
it is on hold for now

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PostPosted: Wed May 25, 2005 12:02 pm
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I wish i had the time to continously throw out fairly good TC's i havn't even finnished one, the one im working on is still on hold until I can be bothered to make one.
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PostPosted: Wed May 25, 2005 1:44 pm
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ok here's is the result

Title:"Spear of Dreams Part 2:The Return of the Nightmare"

Weapons:4 Weapons (Knife,Colt,MP-40,M60) (Those weapons are for now)

Levels:21 Levels (Full game) 15 Levels (Beta) 10 (Test levels)

Enemies:German Trooper (Same as the Spear of Dreams Enemy), Zombies (Dog Replacment), Monks (SS Replacment), SA Stormtrooper (Same as the Spear of Dreams Enemy), Officer SS

Bosses:Not know yet

Totel:9%

EDIT:I need a good Spooky Title screen

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Last edited by RichterBelmont12 on Thu May 26, 2005 4:17 pm; edited 1 time in total
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PostPosted: Thu May 26, 2005 12:20 pm
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ok I need some help on the Walls,Sprites,And the Floor and ceiling Walls.

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PostPosted: Thu May 26, 2005 2:35 pm
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Kyo Kusanagi wrote:

Weapons:4 Weapons (Knife,Colt,MP-40,M60) (Those weapons are for now)


I'm not sure what year your mod is supposed to be set in, but I don't think the M60 was around until around the late 1950's. My suggestion is to use either of these three guns:

German:
MG-42 http://www.philaord.com/products/mg42.html
MG-34 http://www.philaord.com/products/mg34.html

American:
Browning Automatic Rifle (BAR) http://www.philaord.com/products/bar.html

All of which fit into the WWII era and, as a bonus, are also rather large. :)

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PostPosted: Thu May 26, 2005 4:16 pm
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I think the BAR Loooks good for my mod

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PostPosted: Thu May 26, 2005 6:56 pm
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Kyo Kusanagi wrote:
ok I need some help on the Walls,Sprites,And the Floor and ceiling Walls.

Walls for what atmosphere? What environments are you trying to simluate in your levels?

I have some cavern walls you might like, for instance. I'm including them in my upcoming TC, but I have no objections to other people using them. I *really* need to make a variation of these walls though (such as a skull or bullet holes, to mark certain squares of the level and make it easier to know where you are), and I can't come up with any ideas for some reason. Shrug
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PostPosted: Thu May 26, 2005 7:12 pm
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Um, Tricob, I remember you mentioning a texture generator? Is it possible to get a copy?
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PostPosted: Fri May 27, 2005 5:07 am
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Kyo Kusanagi wrote:
ok here's is the result

Title:"Spear of Dreams Part 2:The Return of the Nightmare"

Weapons:4 Weapons (Knife,Colt,MP-40,M60) (Those weapons are for now)

Levels:21 Levels (Full game) 15 Levels (Beta) 10 (Test levels)

Enemies:German Trooper (Same as the Spear of Dreams Enemy), Zombies (Dog Replacment), Monks (SS Replacment), SA Stormtrooper (Same as the Spear of Dreams Enemy), Officer SS

Bosses:Not know yet

Music:From Super Castleviana (spelling is not good) 4

Totel:9%

EDIT:I need a good Spooky Title screen

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PostPosted: Fri May 27, 2005 5:09 am
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The post From Above That I will Change some Stuff soon

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PostPosted: Fri May 27, 2005 9:40 pm
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Deathshead wrote:
Um, Tricob, I remember you mentioning a texture generator? Is it possible to get a copy?

I can give you a copy if you like, but I haven't gotten the GUI put in yet. Unless you have Adam Biser's RecolorBMP utility, the Texture Generator won't be of much use to you (The program runs, but it doesn't allow you to select the colors that the program uses for the textures, nor the names of the Input and Output files).

If you still want it, just PM me with the E-Mail addy for it to be sent to.
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PostPosted: Sat Jun 04, 2005 8:26 am
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Spear of Dreams Part 2:is on hold for now Sad

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PostPosted: Mon Jun 13, 2005 7:10 am
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I just saw the screenshots. The hedges and grass look really nice with the fog and darkness. I just wanna suggest you put a dark grey ceiling in the area of the second screenshot so it matches the color of the fog better. Plus the objects would look better without the shadows, or "modified shadows." Unless of course they are just place holders for now. Also I notice a lot of hedge mazes in games, it'd be nice to see some mansions go along with these hedgemazes. Like have a cool fence at the beginning of the level with the name of the owner of the mansion on it in beg metal letters. You can also have a cool fountain and some neat pillars and maybe some flowers for a garden. Then you could place this big white mansion looking structure at the end of the maze, and oh I'm rambling again...

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PostPosted: Tue Jun 14, 2005 6:00 pm
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it do not take place in a masion it takes place in a castle

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PostPosted: Tue Jun 14, 2005 6:03 pm
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I'm have a Hard times with the shading all the times i bet a level the shading gets lighter

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PostPosted: Sun Jun 26, 2005 2:34 pm
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I've just sent more Screen Shots Enjoy

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PostPosted: Mon Jun 27, 2005 10:28 am
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looking good, kyo. Have you considered designing your own status bar?

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PostPosted: Mon Jun 27, 2005 1:26 pm
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Sorry to be picky, but aren't those walls from TGOEL? If I'm not mistaken, you only asked for permission to use them in Spear of Dreams Part 1, right? But don't worry, you can borrow them. Just remember to ask next time. Smile

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PostPosted: Mon Jun 27, 2005 2:16 pm
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ok know what I shoud Think before using wall


Next Time I shoud Ask 1st Then Use the wall or Sprites.

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PostPosted: Tue Jun 28, 2005 8:02 am
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Kyo Kusanagi wrote:
ok know what I shoud Think before using wall


Next Time I shoud Ask 1st Then Use the wall or Sprites.

Correct, my friend! Smile
It's kind of dumb to ask afterwards, because if it turns out you can't use them, you'll have to find new ones. Mr Green

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PostPosted: Tue Jun 28, 2005 10:57 am
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yeppers


Good news The Spear of Dreams part 1 is going to have an editor Edition....and Spear of Dream is going to have a saga

Spear of Dreams is going to have part 1-5

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PostPosted: Tue Jun 28, 2005 12:33 pm
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Kyo Kusanagi wrote:
yeppers


Good news The Spear of Dreams part 1 is going to have an editor Edition....and Spear of Dream is going to have a saga

Spear of Dreams is going to have part 1-5

4 sequels? Then why not have a prequel as well! Razz
Do these other parts have names, storys or something? Or are those ideas locked up in your 'Top Secret'-folder? Smile

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