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Corridor 7 - Info
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PostPosted: Fri Mar 14, 2003 11:00 am
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INTRODUCTION

Earth's fighting days were believed to be over. Most of America's military funds were now being directed toward research and space exploration.

In 2012, Dr. Donald Fox, a U.S. exobiologist on one of the first manned missions to Mars, returned with a metallic object taken from an area near one of Mars' curious, face-like formations. It was the first hard proof that life existed outside earth's solar system. Scientists were elated but the government, ever so cautious, removed the artifact to an underground research facility called Delta Base. Delta Base, a small weapons development and research center located in the Nevada desert, is the only facility with equipment to test such an object. The object was taken to the lowest level, a maze-like series of hallways and test chambers, to the laboratory known as Corridor 7.

The age of the object was impossible to determine. Most scientists believed it to be ancient, but it showed no traces of its age and its surface could not be sampled, even at the molecular level. The standard battery of tests were issued. In the back of the chamber the object was subjected to varying levels and types of radiation. During the Gamma phase of the tests, the object began to change.

The Invasion Begins....

Most of the lab in Corridor 7 was destroyed. The object changed and grew in size as personnel in the upper levels watched their monitors in astonishment. It began to resemble a ball of lightning.

The base was put on alert. The sphere seemed to power itself, and no one knew how to shut it down, nor did they have the time. From inside the object something emerged . . short, humanoid in form, but clearly not human . . carrying what was unmistakably a weapon in one of its arms.

Alien invaders rushed through the object's opening and seized the base. The artifact was a trap planted thousands of years earlier by the aliens to inform them of the presence of advanced races. They launched the objects in small foldspace cruisers programmed to seek hospitable solar systems, and in Earth's case, the gate device was planted on Mars. When Earth's fledging culture reached the spacefaring stage, discovery was inevitable.

The aliens wiped out the base personnel. Currently, alien technicians are almost finished installing a device that creates an impenetrable shield around the base, allowing them time to move in more troops, assess the environment, and change it to suit their needs. While Earth has developed some advanced weapons, they pale next to the aliens' technology. Conquest looms ahead. They will destroy and enslave the populace and plunder our resources.

Your Mission

Headquarters does not realize what has happened inside the base. You are an experienced special forces marine given immediate orders to enter the research facility, proceed to the 30th floor, to Corridor 7, assess the situation and regain communication with the outside world.

After a brief helicopter trip, you're face to face with Delta Base. Communicating with HQ, you are informed that a large energy force has been detected underground, too large to be man made. Just then, your communications are cut as a blue haze surrounds the facility. The air becomes thick and your lungs feel the pressure. Your only option now is to enter the base, proceed to the last level, and destroy the object.

Against the Odds

Several factors are working in your favor. First, you have the element of surprise; they don't know you're there. Second, they believe they've killed everyone and are now busy modifying the base to suit their needs. They have posted sentries around the upper levels as safeguards against any possible survivors, so they are not worried about someone as out numbered and insignificant as yourself. The further you descend, more signs of alien habitation are apparent; walls have been modified to resemble the alien's home environment; alien weapons and munitions are available.

While the aliens vary in size, shape and color, they all have one element in common; they are geared for war. Some aliens may look deceiving, but they are armed with weapons beyond our capabilities, moving with speed and in numbers. To add to the tension, some aliens are invisible. Only your infrared vision goggles can aid you in their detection. If you are smart, you will learn their habits, adapt and overcome their strengths. Out-gunned and alone, can you survive the slaughter and repel the aliens with only pure courage? Your life is on the line as the country fears what they do not know. Only you can decide our fate. Good luck . .

Ranks of Gameplay:

Corporal: This is the easiest level. It contains the fewest aliens, body armor, and a full map. You must eliminate 10% of the initial aliens to gain access to the next level. Recommended for first time gamers.

Lieutenant: This level is a little more challenging. There is no body armor but a map will be given. You must eliminate 75% of the initial aliens to gain access to the next level. Recommended for non-arcade players.

Captain: This is the best level of play. The map will only show a partial view until the floor map is found. You must eliminate all of the aliens to proceed to the next level. This level will pose a challenge to most gamers.

Major: This is the toughest level, recommended for those with patience and the desire to succeed against the odds. It will contain the most number of aliens and they will be harder to kill.

President: By picking this level, the computer will randomly relocate the aliens and items for each level. The random factor is the distance the same alien (or item) will be placed from its original position. The higher the number, the farther it could be.

Weapons:

1. Taser : This is a standard sidearm for all security specialists. It is capable of stunning an opponent and can be deadly. It has unlimited energy but a slow rate of fire.

2. Assault Shotgun : This is the standard shotgun used for the last hundred years. It uses advanded armor piercing, criostate rounds that inflict tremendous amounts of damage at close range.

3. M-24 C.A.W. : Also known as the M-24 C.A.W, it can hold 200 rounds and can fire in full automatic mode by holding down the CTRL key or the Left Mouse button. This is your main weapon, available at the beginning.

4. M-343 PowerBlaster : This weapon is still under development, but available for use inside Delta Base. It fires 2 CM phosphorus slugs which cause tremendous amounts of damage.

5. Proximity Mines (M Key) : These can be found within the base and cause vast amounts of damage. Anything that passes near them will be destroyed or severely damaged.

Alien Weapons: (which you can gain)

1. Alien Dual Blaster : This alien weapon is small for the damage it can inflict. Use this weapon to even the odds when outnumbered.

2. Alien Plasma Rifle : This is the top of the line alien weapon. The rate of fire is slower than the Dual Blaster, but it inflicts more damage.

3. Alien Assault Cannon : This weapon is an improved Dual Blaster. It fires faster and inflicts more damage than the first alien weapon.

4. Alien Disintegrator : This weapon will eliminate most live objects within its path. It uses up a large portion of your energy, but it will pull you out of a tight situation.

Note: Each time an alien weapon is fired, the energy level will drain 50%, then it will slowly recharge. To avoid full energy drain, fire in short bursts and allow time for a recharge.

Allows for full Modem play (head to head counting kills) and also has Network support where you can play head to head or as teams. Uses standard IPX network support, and can handle up to 12 players.

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PostPosted: Sun Apr 13, 2003 4:05 am
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You typed the manual over? Shocked
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PostPosted: Sun Apr 13, 2003 8:12 am
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Trizzy wrote:
You typed the manual over? Shocked


No, I quoted from the Readme file... And that is the basic information that they give about the game.... There was more, but I reduced it's size...

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PostPosted: Mon Apr 14, 2003 7:28 am
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Ah...okay... Smile
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PostPosted: Wed Apr 30, 2003 5:28 pm
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That actually sounds kind of fun! Does anyone have any screenshots?
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PostPosted: Thu May 15, 2003 11:38 pm
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...wow, Brother Tank! You must have been typing for a while...!! Cool

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PostPosted: Fri May 16, 2003 12:43 am
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BrotherTank wrote:
Trizzy wrote:
You typed the manual over? Shocked


No, I quoted from the Readme file... And that is the basic information that they give about the game.... There was more, but I reduced it's size...

Greg
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Reivax44 wrote:
...wow, Brother Tank! You must have been typing for a while...!! Cool


Rolling Eyes Rolling Eyes Since when has learning to read become a voluntary subject in schools?
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PostPosted: Fri May 16, 2003 2:04 am
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Trizzy wrote
Quote:
Since when has learning to read become a voluntary subject in schools?


...what?? Confused

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PostPosted: Mon Jun 16, 2003 3:38 pm
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In summary: READ THE WHOLE THREAD! Wink Laughing
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PostPosted: Sun Oct 26, 2003 12:15 pm
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I figured this would be a good place to put this instead of creating a new thread. Has anyone figured out how to get the CD version of Corridor 7 to work correctly on newer computers? I, unfortunately, can't play mine because my Windows XP Pro computer freezes right after starting the first level. For now, I have to endure working with the floppy version for creating levels and playing the game as it works flawless.

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PostPosted: Mon Oct 27, 2003 12:42 pm
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First thing, have DOSBox.

And plus, I am getting the CD version of Corridor 7, which has new levels.
Once I find it, I will zip up the game files and give it to you for your Corridor 7 site.
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PostPosted: Mon Oct 27, 2003 12:53 pm
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I have the CD version of C7. I had it on the web site for a few days, but when I had to move the site to Tripod, I had to remove the files due to lack of room (look at the news page). I also had an FTP set up with the other Capstone games... that too was removed unfortunately.

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PostPosted: Mon Oct 27, 2003 1:14 pm
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Okay, can you install it, zip it, and send it to me?
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PostPosted: Mon Oct 27, 2003 1:35 pm
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Sorry, but the cd-rom is required to play the game.

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PostPosted: Mon Oct 27, 2003 5:33 pm
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Okay...
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PostPosted: Mon Oct 27, 2003 7:41 pm
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Hey, you could always check out eBay. I see C7 floppy and CD for sale on there for dirt cheap sometimes. You could also purchase the Strategy Guide off Amazon. It comes with some CD too. I think it includes the CD version of Corridor 7 and you can buy the book for around $3.50. I just bought me one today.

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PostPosted: Mon Oct 27, 2003 8:34 pm
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How much does the game cost Question
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PostPosted: Tue Oct 28, 2003 3:05 am
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As I said, check eBay... http://www.ebay.com
Do a search for Corridor 7...
The least I've seen it going for is $0.99

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PostPosted: Tue Oct 28, 2003 7:49 am
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That sounds cheap. How old is the game Question
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PostPosted: Wed Oct 29, 2003 5:12 pm
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It was released by Intracorp back in '94. Followed 6 months later by Operation Body Count.

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PostPosted: Wed Oct 29, 2003 6:07 pm
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How many levels are in the game Question And are the levels seamless or in episodes Question
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PostPosted: Wed Oct 29, 2003 6:50 pm
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Floppy version has 30 mission(base) levels and 6 secret bonus levels.

CD-ROM version has 40 mission levels (30 base levels and 10 alien world levels), 6 secret bonus levels, and 8 multi-player levels.

The CD version also has 3 new weapons, FMV intro and ending, and CD audio music, all which the floppy version doesn't have.

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PostPosted: Thu Oct 30, 2003 7:43 am
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So generally your better off buying the CD version Question
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PostPosted: Thu Oct 30, 2003 3:01 pm
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Uh... yes...

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PostPosted: Thu Oct 30, 2003 3:28 pm
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Does the CD Version have more types of enemies or is it still the same?
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PostPosted: Thu Oct 30, 2003 3:36 pm
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CD version has 5 new enemies, though only 4 can be found in the game. They either forgot to include the 5th in the game, or they didn't want it in the game. Not sure which.

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PostPosted: Thu Oct 30, 2003 4:24 pm
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Mikey doesn't know the game!!!!!!

HOW LAME!!!
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PostPosted: Thu Oct 30, 2003 4:44 pm
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Alot of people don't know about this game. Don't need to get ignorant about it... Evil or Very Mad

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PostPosted: Fri Oct 31, 2003 3:22 pm
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Are the enemies all aliens or are some of the aliens actually scientists Question
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PostPosted: Fri Oct 31, 2003 5:23 pm
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The enemies are all alien. Why not just grab a copy of it off ebay, or my website and check it out for yourself... hm? Wink

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