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Orb of Dilaaria released!
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vermil
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PostPosted: Fri Apr 03, 2009 2:56 am
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The debug mode command or a hint as to the debug mode command?
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PostPosted: Fri Apr 03, 2009 3:37 am
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My associations are with "Blood| for some reasons Sad
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PostPosted: Fri Apr 03, 2009 5:20 am
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The word was chosen because of I liked the character in Diablo. Always funny to hear "Fresh meat!"

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PostPosted: Fri Apr 03, 2009 9:00 am
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Just to end the mystery, vermil guessed it. butcher is the debug mode command and it is indeed a reference to Diablo.

Then press Left-ALT, Left-Shift and Backspace. Tab + Letter to work the codes:
::: CODE :::
A    Analysis
B    Berserk
C    Give crystals
D
E    End level
F    Facing
G    God mode
H
I    Give items
J
K    Keys
L    Trigger wall action
M    Memory info
N    No clipping
O    Call reinforcements
P
Q    Quit
R    Ratios
S    Slow motion
T
U
V    Invisible
W    Warp
X
Y
Z    No guard spawn (does not affect already spawned guards)

Note that not all are particular useful for cheating at the game, like A, F, L, and O. The debug code was encrypted in the EXE, which is why no one found it by doing a simple text search.

I figured that it has been about 3 years since the game was released. It was about time to let people cheat at it. Laughing

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PostPosted: Fri Apr 03, 2009 2:46 pm
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Hooray, I guessed part of it Smile

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PostPosted: Fri Apr 03, 2009 8:25 pm
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Thanks for the info, Adam. I actually haven't beaten the game yet; need to get back to that, and *then* I'll try the Butcher thing. Smile

Adam Biser wrote:
No, no SDL yet, though it would be nice. Sometime when I have a large chunk of time available.
If it's a help, I can always send you the WolfDX source when I've made more progress with it. It'll use "event spawners code" in the full version (a.k.a. events triggered by crossing certain squares on the map, like sound effects or the activation of traps), along with "Ambient Actors" (some of which move around much like your rat actors, while others are dictated by arrow markers). These features were all inspired by Orb; they're likely to function the way you want without extensive modification. Smile
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PostPosted: Tue May 25, 2010 9:29 pm
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And to awaken a dead thread yet again (sorry)...
Orb has a Facebook page now, for what it's worth...

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PostPosted: Tue May 25, 2010 10:18 pm
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Niiice Smile
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PostPosted: Tue May 25, 2010 10:25 pm
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Thanks. Smile Well, it's a bit cheezy really. But it'll serve as some central way of notifying people of any future updates (I do plan to port it some year... Laughing )

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PostPosted: Wed May 26, 2010 12:43 am
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Wow, hope you will. SDL can sure make it only good Smile

Great mod that is. I didn't finish it though as I got stuck on one level without knowing what to do next....it had many teleporters and floorplate switches and it got confusing.
I really look into it each time I need nice ideas for "ancient-type" mods.

To make a FaceBook page for a mod is a nice idea, didn't think of it. At first, I made a site for my mods (+ ModDb page)...then, got too lazy updating them, and made the Wolf3D-wiki as the main page I try to keep updated. But Facebook - is indeed a nice idea - gives you much more options and easier to notify people of updates.
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PostPosted: Wed May 26, 2010 1:46 am
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Thanks. Part of the reason I want to port it is that I have Windows 7 64-bit and can no longer play it any more (it doesn't run correctly under DOSBox.. the crossbow bolts don't act right).

If you decide to try to make it through again and need a little help, just ask me or (better) ack. Smile He did create some maps that were a bit frustrating to figure out until you got the hang of it.

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PostPosted: Wed May 26, 2010 2:50 am
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I still have a saved game....I just need a help on that level.
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PostPosted: Wed May 26, 2010 5:05 am
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What's the name of the level?

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PostPosted: Wed May 26, 2010 9:05 am
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I've checked...I'm not sure it's that level with teleporters....maybe I finally passed it and forgot...
The bottom line is, that my latest save is of

Act 3
Sc 3

I have a silver key and am in this area with those black mud....don't know what to do next.
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PostPosted: Wed May 26, 2010 9:28 am
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What is the map's name (press F11 while playing)?

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PostPosted: Wed May 26, 2010 9:55 am
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"The Forbidden Halls"
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PostPosted: Wed May 26, 2010 10:39 am
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Well, you need to find the gold key, too. To get to it you need to go through the door that requires the silver key that's in the room with the gray rocky walls (which is close to where you start the map). Once you get the gold key, you can open the door to the exits that is in the looping room with the large gray green slimed walls.

I hope that helps out a little.

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PostPosted: Wed May 26, 2010 10:52 am
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Yes, found the gold key, now just to find the exit Smile
Thanks Smile
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PostPosted: Wed May 26, 2010 6:16 pm
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I 'Like'ed it Smile

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PostPosted: Wed May 26, 2010 7:12 pm
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Adam Biser wrote:
Thanks. Part of the reason I want to port it is that I have Windows 7 64-bit and can no longer play it any more (it doesn't run correctly under DOSBox.. the crossbow bolts don't act right).
Ah, that. It seems if the framerate isn't high enough, you'll have this problem. EOD's weapons also behave erratically when the framerate isn't high enough. That's the main reason I chose not to install particular weapons tutorials in WolfDX.

You'll probably get the weapons to work right if you have the CPU Cycles up high enough. So far though, I haven't had access to a machine fast enough to do it. Sad
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PostPosted: Wed May 26, 2010 7:52 pm
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@Dean: Thanks!

@Tricob: I have an Athlon II X2 215 at 2.70 GHz (x64) and 4 GB RAM... I've never been able to get above 10 FPS with DOSBox no matter what my CPU cycles are at.

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PostPosted: Thu May 27, 2010 1:53 pm
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Still can't find the exit, heh Smile
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PostPosted: Thu May 27, 2010 2:49 pm
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There are two doors connecting the gray rocky wall area (the room connected to the area leading to the gold key) and the central looping room with the green slimed walls. You might not realize there are two doors since they are spaced out, but taking the right door (has gibs in front of it and near some spike in the floor) and heading straight, turn to the right when you are halfway to the door across the room immediately in front of you and you'll see another door there. That's the gold key door leading to the exit.

It sounds more confusing than it is, but I hope that helps some.

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PostPosted: Thu May 27, 2010 9:58 pm
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Adam Biser wrote:
@Tricob: I have an Athlon II X2 215 at 2.70 GHz (x64) and 4 GB RAM... I've never been able to get above 10 FPS with DOSBox no matter what my CPU cycles are at.
Huh ... you're right. DOS Box has a "cycles cap" in newer versions, so setting the cycles above a certain number (80,000?) won't increase game performance. I'd forgotten about that. Sad
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PostPosted: Fri May 28, 2010 11:00 am
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I noticed that cap too, but I know it improved DOOM and games like that, but nothing for wolf3d

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PostPosted: Fri May 28, 2010 8:10 pm
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OT - Doom and others have a generally higher framerate than Orb because they're not decompressing each Actor type one at a time with each screen refresh (They use DOS4GW instead, which is a 32-bit memory manager).
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PostPosted: Fri May 28, 2010 8:32 pm
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Wolf3D doesn't do that either. It has its own memory caching system. If I remember correctly, that's why the TAB+T cheat sometimes has blank spots, it's only showing what has been cached.

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PostPosted: Sat May 29, 2010 11:10 am
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Finally found the exit...

But now on the next level I'm getting low on health...damn it's hard Smile
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PostPosted: Fri Jun 04, 2010 12:22 am
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Still stuck on the "Babel" with no keys.....or doors for that matter Smile .very nice level though, really nice.
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PostPosted: Fri Jun 04, 2010 6:18 am
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*Continued via PM.

For anyone curious as to why this thread was resurrected and didn't see my initial post:
Orb now has a facebook page at http://www.facebook.com/pages/Orb-of-Dilaaria/107520985944473

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