Author |
Message |
Tricob
Moderator


Joined: 14 Mar 2005
Last Visit: 6:02 ago.
Topics: 165
Posts: 8330
Location: Neo-traditions, Inc.

|
Posted: Mon Jun 13, 2011 9:32 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

 
|
|
The original code wasn't designed to let the rockets go by more than one map square in a single frame (nor any other actors, for that matter). If your arrow code doesn't compensate for this, and the arrows go through 2+ map squares instead of one in a single frame, then I think we've unveiled the problem.  |
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Tue Jun 14, 2011 9:17 am
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Does anyone who has experienced the inflictor bolt problem want to test the next version?
Also, does anyone have any v1.03 save games from various parts of the game they could send me?
EDIT:
@Metalor: What OS/CPU/RAM do you have? This choppiness was with the 1.03rc1 reissue, right? Did you try setting CPU cycles set to "max", which is the default? |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Metalor
DieHard Mutant


Joined: 24 Aug 2005
Last Visit: 0:45 ago.
Topics: 95
Posts: 916
Location: California

|
Posted: Tue Jun 14, 2011 11:51 am
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Ummm, let's see, the OS is Windows Vista, the ram should be a good 2 GB, I'm not sure about the CPU. I just ran it from the get-go., and I downloaded the version provided on page 10. It's been running somewhat smoothly though. I'm already at the last level of the 4th act. It's just I can't play with Textured Ceilings and Floors, and a few other features. |
_________________ - Taking a hiatus from Wolfenstein for a while...
...But I'll be back, you can count on it!
|
|
 |
RichterBelmont12
DieHard Wolfer


Joined: 14 Aug 2004
Last Visit: 19:42 ago.
Topics: 98
Posts: 1516
Location: New Jersey

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Tue Jun 14, 2011 1:20 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
@Metalor: Hmm, it should work with textures, etc on your machine. Would try it again with everything enabled and the CPU cycles set back to "max"? What graphics card do you have?
@Richter: Thanks for the info. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Tricob
Moderator


Joined: 14 Mar 2005
Last Visit: 6:02 ago.
Topics: 165
Posts: 8330
Location: Neo-traditions, Inc.

|
Posted: Tue Jun 14, 2011 7:02 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
IIRC, my setup is Win7 Home Premium, with 6 GB of RAM. I have a quad-core, 2 GHz, hi-end processor.
Oh - good workaround with the arrows, BTW.  |
|
|
 |
MrWolfForever
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 07 Feb 2019
Topics: 168
Posts: 1173
Location: Northeast Ohio, USA

|
Posted: Tue Jun 14, 2011 7:52 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Adam, your link on the last page to the (new) DosBox from Windows version seems to be non-working, and I'd be highly interested in downloading it. Could you reupload the file please? That would be appreciated.  |
_________________ My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: https://www.youtube.com/user/kakhome1
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Tue Jun 14, 2011 8:30 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
I took the link down temporarily while the new version is tested.
Good news is that the inflictor bug seems to have been fixed! Just a few more checks to make sure things are set up as best they can be and I'll release v1.04. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
MrWolfForever
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 07 Feb 2019
Topics: 168
Posts: 1173
Location: Northeast Ohio, USA

|
Posted: Tue Jun 14, 2011 8:47 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
I currently have v1.03 from ModDB. How do I get that to run properly for now?
Anyways I look forward to v1.04 and will be patient as I need to.
Thanks. |
_________________ My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: https://www.youtube.com/user/kakhome1
|
|
 |
Dean
Moderator

Joined: 10 Jan 2006
Last Visit: 12 Feb 2019
Topics: 54
Posts: 2215
Location: Australia

|
Posted: Wed Jun 15, 2011 7:27 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Just run the file and it will automatically install everything on your computer that you need to run the game. |
_________________ ... Still alive
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
|
 |
MrWolfForever
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 07 Feb 2019
Topics: 168
Posts: 1173
Location: Northeast Ohio, USA

|
Posted: Wed Jun 15, 2011 8:16 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Thanks for the help, Dean.
However if 1.04 is going to be here tomorrow I'll probably just wait for that. |
_________________ My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: https://www.youtube.com/user/kakhome1
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Thu Jun 16, 2011 7:33 am
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
OK v1.04 is now up on my site. This version fixes the inflictor bolts bug that is noticeable when playing in DOSBox. I've noticed that most (not all) people experiencing lag use Win XP. I've checked over the CONF file several times and I'm not sure there's much I can do. If someone who initially experiences choppy play and happens to find settings that allow the game to run better, please let me know.
EDIT: v1.03 save games should still work with this release. Could someone confirm this for me? |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Tricob
Moderator


Joined: 14 Mar 2005
Last Visit: 6:02 ago.
Topics: 165
Posts: 8330
Location: Neo-traditions, Inc.

|
Posted: Thu Jun 16, 2011 4:07 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
I have saved games from v1.02 or v1.03 - I can't remember which. My apologies, but I'm not good with remembering numbers.  |
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
|
 |
Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 23 Feb 2019
Topics: 55
Posts: 2170
Location: Canada

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Fri Jun 17, 2011 1:15 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Thanks, Chris.
Are you able to play the game decently? Or is it too choppy?
I found "auto" to be terrible for me, also. And the pre-load pause seems unavoidable (though maybe I should look to try to stop it when you die) since the shading tables differ per level. It's probably all the math involving doubles slowing it down, but I'm not sure. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 23 Feb 2019
Topics: 55
Posts: 2170
Location: Canada

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Mon Jun 20, 2011 8:32 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
@Chris: Well, cool that it runs on your netbook. Have you tried using different SDL displays like openglnb? I get about 30 fps with all options on using my desktop.
And thanks for pointing out the shading table solution. I figured it was probably something pretty easy. Actually there is a shading table and a lightning table that can load, I believe. It has been awhile since I looked in that code. Obviously though, a similar solution would apply. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 23 Feb 2019
Topics: 55
Posts: 2170
Location: Canada

|
Posted: Thu Oct 27, 2011 12:23 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Hey Adam, I was just thinking... if you send me the DOS source code by email, I can take a stab at making an SDL exe for you (most other big name addons are being ported already anyway). I kind of enjoy doing this stuff, and Orb would be a nice challenge, that would keep me busy for a while (ie. porting over it's file structure and features). I'd aim to get everything, and send you the SDL source code to look over if you wish. Let me know if you're interested. |
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Sun Jul 09, 2017 4:54 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Version 1.05 has been released!
Full list of changes:
- Fixed upper bound for map amount for various checks. This bug allowed the player to exit "Subterfuge" and go to "Looking Glass" instead of "The Unholy" as it should. Probably broken since v1.02.
- Fixed a reinforcement tag so a guard spawns correctly in "Devil's Library" allowing the player to get 100% kills on that map.
- Changed a few ceiling tiles to open sky in "The Unholy".
- Corrected some book text.
- Reworded the bestiary text for the Warrior.
Currently only available at: http://winwolf3d.dugtrio17.com/downloads.php
Both an installer and a ZIP version are available. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
AlumiuN
DieHard Wolfer

Joined: 29 Nov 2007
Last Visit: 11:04 ago.
Topics: 38
Posts: 2537
Location: Christchurch, New Zealand

|
Posted: Sun Jul 09, 2017 7:31 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Did the SDL port ever end up getting made? |
|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
|
 |
Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 23 Feb 2019
Topics: 55
Posts: 2170
Location: Canada

|
|
 |
Adam Biser
Utility Developer


Joined: 06 Jun 2003
Last Visit: 07 Feb 2019
Topics: 46
Posts: 2318
Location: USA

|
Posted: Sun Jul 09, 2017 10:50 pm
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

  
|
|
Chris wrote:
AlumiuN wrote:
Did the SDL port ever end up getting made?
Just for clarification: My post was never responded to by Adam and the source code was never sent (as far as I know).
Sorry for not responding. I appreciate the offer and it is very tempting. I did put the Orb source into a private git repository so that the code changes could be seen more easily.
I'd actually like to write my own engine for an updated version of the game. Something with original graphics as well instead of patched together rips. Basically something that frees the game from any copyright issues.
Too many plans, too little time. Seems to be my mantra. |
_________________ Orb of Dilaaria now has a Facebook page
Star Wars: Bloodlines now has a Facebook page
|
|
 |
Chris
DieHard Wolfer


Joined: 11 Mar 2003
Last Visit: 23 Feb 2019
Topics: 55
Posts: 2170
Location: Canada

|
Posted: Mon Jul 10, 2017 6:40 am
Subject: Re: Orb of Dilaaria released!
[ IP : Logged ]
|

 
|
|
Thanks Adam. I probably could have done it in under a month in 2011 but I don't really use SDL much any more. Your approach definitely sounds unique and interesting! You have done more wolf-projects the last 10+ years than me, I'm pretty sure.  |
|
|
 |
|