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Editing Spear of Destiny
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PostPosted: Fri Jun 30, 2006 9:30 am
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How do you Connect to the 2 level demo of Spear of Destiny on Floedit 2?
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PostPosted: Fri Jun 30, 2006 10:17 pm
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It's something like "User-defined levels" that you enable, along with the SDM extension, and two levels in all.
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PostPosted: Sat Jul 01, 2006 8:45 am
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How do you put the level number in correctly. Iv tried all of the ways i could think of but it just keeps sayin "the number of levels in the wolfenstein files is not correct! Please check your user defined settings and try again!"
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PostPosted: Sat Jul 01, 2006 10:47 pm
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Never tried the SOD Demo with it, to be honest - FloEdit 2 might not be designed to edit a game with so few levels in it. I can't be sure though, since my machine is way too fast to run FloEdit properly nowadays.
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PostPosted: Sun Jul 02, 2006 11:51 pm
   Subject: Re: Editing Spear of Destiny
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Tricob wrote:
Never tried the SOD Demo with it, to be honest - FloEdit 2 might not be designed to edit a game with so few levels in it. I can't be sure though, since my machine is way too fast to run FloEdit properly nowadays.


What are you running? My PC is really fast as well and I have no problems running Floedit at all.

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PostPosted: Mon Jul 03, 2006 2:53 am
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If it's just the levels that are being edited then either 'SDMedit' or 'Mapedit7.2' should work. Both are listed at http://www.users.globalnet.co.uk/~brlowe/utilities.htm

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PostPosted: Mon Jul 03, 2006 5:16 am
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.....


Last edited by Thomas on Sat May 28, 2011 4:48 pm; edited 1 time in total
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PostPosted: Mon Jul 03, 2006 9:15 am
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Actually im wanting to edit everything (graphics, sound).
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PostPosted: Mon Jul 03, 2006 8:08 pm
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Dean wrote:
Tricob wrote:
Never tried the SOD Demo with it, to be honest - FloEdit 2 might not be designed to edit a game with so few levels in it. I can't be sure though, since my machine is way too fast to run FloEdit properly nowadays.

What are you running? My PC is really fast as well and I have no problems running Floedit at all.
700 MHz machine with an AMD processor. The VSWAP - among other things - won't be read properly by FloEdit in several of the VSWAPs you'll find in Wolfenstein TCs ... at least when I tried it. I mean, sure - the sprites display, but they're all the wrong colors, and FloEdit writes to them with its new "corrected" set of colors.
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PostPosted: Mon Dec 14, 2009 11:53 pm
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Sod's said to have problems with floEdit something about different color palettes and stuff....
I once imported the Blakestone demo sprites into a Wolf3D directory and opened it in Floedit, man everything was all messed up with the wrong colors,
WRONG PALETTE hahah!

ah well i never fixed it.
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PostPosted: Tue Dec 15, 2009 1:08 am
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You do release this thread is 3 years old!!!!!!!!!

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PostPosted: Tue Dec 15, 2009 2:45 am
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.....


Last edited by Thomas on Sat May 28, 2011 4:48 pm; edited 1 time in total
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PostPosted: Fri Dec 18, 2009 4:16 am
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Hahah it was decoration like that that made me like Wolf3D more than Doom, yeah i mentioned in a thread earlier how Cosy the rooms in Wolf3D are, the would want to live in a place just like that.

is it true the SoD was used in the destruction of Sodom?
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