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editing spear of destiny this is weird
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allthisandwolf3d
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PostPosted: Wed Mar 14, 2007 11:30 am
   Subject: editing spear of destiny this is weird
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how come there were 410 objects in lvl 4?!?!?! and it wokrs! i tried 410 objects on other lvls and i9t crashed!!!!! Crying or Very sad
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PostPosted: Wed Mar 14, 2007 11:47 am
   Subject: Re: editing spear of destiny this is weird
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The "Tunnels 4" level in SOD only has 395 objects... is this the level you are talking about?

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PostPosted: Wed Mar 14, 2007 1:07 pm
   Subject: Re: editing spear of destiny this is weird
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Hmm... Do you mean objects total? Because the enemies count too...
EDIT: I mean Adam is right with the object limit but if we count enemies,
the total objects can go over 400...

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PostPosted: Wed Mar 14, 2007 1:10 pm
   Subject: Re: editing spear of destiny this is weird
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Actor/enemy count and object count are two different things.

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PostPosted: Wed Mar 14, 2007 1:20 pm
   Subject: Re: editing spear of destiny this is weird
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Yes... I know that...

But for example FloEdit says:
Statistic objects + Total guards + Secret doors = Total objects.
When I was younger that used to confuse me, when some Spear levels
had 400 total objects (according to FloEdit)...

Hmm... Level 2 in Wolfenstein episode 1 has (according to FloEdit) total of
483 objects....

This is what I mean objects total.

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PostPosted: Wed Mar 14, 2007 1:27 pm
   Subject: Re: editing spear of destiny this is weird
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Ahh, been awhile since I used FloEdit. Smile
Yeah, that would be pretty confusing since the grand total of everything means very little.

However with Tunnels 4, 395 objects + 109 guards + 8 secrets != 410... but I still think you've probably got it right, WLHack.

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PostPosted: Thu Mar 15, 2007 5:16 pm
   Subject: Re: editing spear of destiny this is weird
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it says static objects is 410 so taht still doesnt make sence =\

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PostPosted: Sat Sep 01, 2007 1:45 pm
   Subject: Re: editing spear of destiny this is weird
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That must be "total objects", not "static objects". Total objects includes turning points for moving guards. Is the 410 number red (which would indicate an overrun of the 399 static objects limit)?
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