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The Wolfenstein 3d Blog
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Chris
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PostPosted: Tue Sep 06, 2011 10:16 pm
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Haha, I actually enjoyed this game when it came out! (simple and fun)
I remember having conversations with Ross Williams back in the day about how much I liked all of his mods. Very Happy

Richter Belmont wrote:
Tricob wrote:
Dean's Wolf3D Blog wrote:
Worst Level: All
LMAO! Laughing
And I thought I was the Worst heh Laughing

This thread needs a theme song: http://www.youtube.com/watch?v=Hav_7sgt6M8
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PostPosted: Wed Sep 07, 2011 12:54 am
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You actually reviewed "Day of the Chaingun"?????

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PostPosted: Wed Sep 07, 2011 5:15 pm
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Dean - If you ever find a copy of The Age Of Mutiny, feel free to give it a scathing review. There's a reason I haven't reconstructed the levels from memory - They suck. Smile
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PostPosted: Wed Sep 07, 2011 11:29 pm
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Yes, I agree, Dean should only review crappy mods from now on! Give those babies their ten minutes of fame! Laughing
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PostPosted: Thu Sep 08, 2011 2:21 pm
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@ Dean, some of those sprites in "Day of the Chaingun" aren't original.

The Machine Gun replacment graphics are Corridor7's C.A.W weapon graphics shrunk (why, I have no idea as Corr7's weapon sprites are 64x64 like Wolf3D). http://www.youtube.com/watch?v=I8MfAsnjGL0 (skip to 1.30)

The Ammo Clip looks alot like Duke3D's ammo clip's, again shrunk down.
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PostPosted: Thu Sep 08, 2011 6:41 pm
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@ Richter - Nah, far from that!

@ Tricob - I think I may actually have a copy of that around here somewhere!

@ All - Thanks for feedback, I'm glad you all enjoyed the review and enjoy reading the blog. Sure, I can do some reviews on other older mods like this! Very Happy

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PostPosted: Fri Sep 09, 2011 4:04 am
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Lately, whenever I'm looking for a laugh, I read that Day of the Chaingun review. I used to do reviews for SNES, NES, and PC games on Gamefaqs (as Majik Monkee), and I always seemed to gravitate toward the crappy ones, there's just so much more to say.

Chris, I worry about you...I didn't try the mod, but just looking at the screenshots with the big white ammo box and the chair with the horrible perspective, I feel like I'm looking at a 2nd grade class computer project where they banded together to create a Wolf mod (if only school were that fun). Sounds like it should have been called "Day of the SS"...

By the way, you probably can't tell based on the number of contributions I've made to the blog (which is zero at the moment), but Dean's been gracious enough to include me as a contributor to the site. I've begun working on several posts, almost completed a couple of them, but then I run into snags before I finish. One of them was a review of the smartphone version of Wolf3D, the other was an article about all the things that are great about the SNES version of Wolf3D, but I'm afraid that's been done before a time too many. Still seeking inspiration at this point... Confused

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PostPosted: Fri Sep 09, 2011 6:35 pm
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Yes, MM has indeed joined the blog. I was going to post an announcement, like I did with WolfForever when Monkee got close to doing his first post.

I really look forward to reading whatever posts he decides to go with, I still think the 2 ideas he has already raised here would make for very interesting, fantastic posts. Different thinking like this, to me, can only enhance the blog and make it much more interesting for the readers and cover Wolf 3d in a wider sense and show that there's a lot more to it than just the original game.

So, I now offer Monkee an official welcome publicly and let everyone else know that all of Monkee's mods can now be downloaded from the blog (via Brian's site - Thanks Brian!) in the one handy location. I'll still be posting each and every Wednesday and WolfForever tells me he will be doing a part 2 to his fascinating 'ATAW3D Level 69' level analysis at some stage also.

Thanks for reading everyone! Smile

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PostPosted: Sat Sep 10, 2011 4:15 am
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That ATAW3D analysis made for some interesting reading...and quite a few laughs. Nothing beats playing a mod and running into something completely unexpected like that, I'd love to see it for myself, although playing through 67 levels is quite a challenge for me these days...

And thanks, Dean. Very Happy I may move forward with one of the two mentioned ideas, they seemed like good ideas at the time, I shouldn't second guess myself...

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PostPosted: Wed Sep 14, 2011 9:32 pm
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The good news is I finally finished my first blog entry. The bad news is, I'd meant to schedule it to post tomorrow because I know Dean posts Wednesdays, and thought it would minimize confusion, but I somehow screwed up the whole "future dated posting" thing, so it's up there now (sorry, Dean).

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PostPosted: Sat Sep 17, 2011 12:39 pm
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Majik Monkee wrote:
By the way, you probably can't tell based on the number of contributions I've made to the blog (which is zero at the moment), but Dean's been gracious enough to include me as a contributor to the site. I've begun working on several posts, almost completed a couple of them, but then I run into snags before I finish. One of them was a review of the smartphone version of Wolf3D, the other was an article about all the things that are great about the SNES version of Wolf3D, but I'm afraid that's been done before a time too many. Still seeking inspiration at this point... Confused

Cool article Matt. Have you played the SNES version of Noah's Ark? I heard the Kangaroo level (Kerry?) is pretty challenging, or maybe it was the Carl the Camel one...
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PostPosted: Sat Sep 17, 2011 1:47 pm
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I have, Chris, although I played the emulated version of it on my SNES emulator. I only got about halfway through it before I hunted down a copy of the PC version. As with the SNES port, I noticed that the weapons and stuff looked great but the sprites were really hard to make out what they were from afar. I found this especially challenging, since with Noah, I wasn't familiar enough with all the sprites to tell objects from enemies yet.

Not to get off topic, but I was going to blog about this anyway - I always thought it would be awesome to make a mod of Spiritual Warfare, another game by Wisdom Tree. The original is basically a Zelda ripoff where you defend yourself from muggers, dock workers, gun toting hoodlums and...ninjas...by attacking them with fruit (fruits of the spirit). The funniest thing is that when you defeat an enemy, they turn into a little smiling, kneeling guy with their hands folded, although sometimes a little red demon will fly out and attack you. Is there another mod out there where people are happier when you attack them, I ask you? Wisdom Tree really missed the boat (or the ark, if you will) by not turning Spiritual Warfare into a FPS...

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PostPosted: Sun Sep 18, 2011 7:36 pm
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Ha ha, all good, fantastic post too, I really enjoyed it!
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PostPosted: Sun Sep 18, 2011 8:09 pm
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Thanks! I really enjoyed writing something finally, it's been too long since I really wrote anything. My brain's been cooking up ideas for future posts... =D

My brother, Pete (who I keep encouraging to register here but has yet to for some reason) texted me the other day to tell me he'd just started reading the Wolf3D Blog, and was really enjoying the reviews (like me, he has a soft spot for reviews of "bad" mods, he especially enjoyed them).

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PostPosted: Mon Sep 19, 2011 7:05 pm
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Thanks for the feedback, it's great to know people are reading the blog.

I have a new feature starting this Wednesday that I'll be doing periodically, exploring some of the good but lesser known mods that have been made over the years. I look forward to seeing what you post next MM Smile
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PostPosted: Tue Sep 20, 2011 5:22 pm
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New blog post up today!

You can read it through the link in my signature Smile

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PostPosted: Tue Sep 20, 2011 5:30 pm
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Very interesting post! I had indeed never heard of that mod before, but the concept is pretty great.

Quote:
If you still think you can make a mod as good as this using such a small grid, then I challenge you to try it, it's not as easy as it looks!


Perhaps I'll take up that challenge. Smile
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PostPosted: Tue Sep 20, 2011 5:43 pm
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Fascinating, I never heard of this set (not surprisingly, it was released during my long absence and I've yet to play "catch up"). Strange that ack deleted all of his posts and mods, but I'm sure he had his reasons. Still sucks, though, and I haven't spoken with him since I came back to the forums.

I'm not sure I could keep myself within such a small grid, my maps are always enormous and it takes some serious mapping skills to do small ones and not have the player feel cheated.

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PostPosted: Tue Sep 20, 2011 11:43 pm
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I remember that set. I tried to make some maps for it, since someone mentioned something about a contest, and I do remember one map that could've worked. It wasn't very easy though; going from 64x64 space where you can use most anything you like, to suddenly use less than half that space... That's a real challenge.
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PostPosted: Wed Sep 21, 2011 1:11 am
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I wouldn't mind doing a challenge like that, say about 10 levels per person, then get released the next day, in fact sounds like an awesome idea:)

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PostPosted: Wed Sep 21, 2011 1:50 am
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Ten levels? Isn't that a bit much? I know the size of the maps aren't that big, but it's still one map after another; ten different atmospheres you need to depict. Two or three maps in my book would be fair.
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PostPosted: Wed Sep 21, 2011 7:00 am
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Ten maps would indeed be quite difficult, apart from the atmosphere you also have to create a certain challenge. It's a lot tougher than you might think it is. Mr Green
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PostPosted: Wed Sep 21, 2011 5:21 pm
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Andy has kindly uploaded the mod and has given me permission to update the post with it so everyone can download the mod.

You can download it at either the blog or HERE. Thanks goes to Andy_Nonymous.
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PostPosted: Wed Sep 21, 2011 6:49 pm
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Even this small, doing one a night would be my limit. I'm not confident enough a mapper to participate in a mapping challenge.

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PostPosted: Tue Oct 11, 2011 10:43 pm
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New post up today, it's another in the 'Great mods you've (probably) never heard of' series.

You can read it at the Wolfenstein 3d blog which you can access through my signature.

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PostPosted: Wed Oct 12, 2011 7:48 am
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Nice post, I had heard of Switch17 before but never actually played it. Very interesting! Smile
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PostPosted: Thu Oct 13, 2011 12:10 am
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You'd wonder why Dugtrio17 never released a true add-on or mod on his own, with these coding abilities.....
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PostPosted: Tue Oct 18, 2011 9:54 pm
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New mod Review up today.

It can be read at 'The Wolfenstein 3d blog' which you can access via mny signature below.

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PostPosted: Wed Oct 19, 2011 1:23 am
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Any mod Michael Collin did was always great fun. The pictures ("Learn to Swim with the SS" gets me each time), the sounds - but what we musn't forget is the mapping. The mapping is pretty sweet! "Castle Hasselhoff" has some great ones - and the coding in most of Mike's game is very good too. I hope he'll come back to the community one day with one more mod!
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PostPosted: Wed Oct 19, 2011 3:29 pm
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I agree Thomas, Michael's a great guy and he made some fun mods. I plan to do a review of "Castle Hasselhoff' at some stage also.
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