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Map of the Month Competition - October 2k7
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Which 2 of the 6 maps did you like best?
1 - Castle Chaos - Rywolf
17%
 17%  [ 4 ]
2 - Below He Dwells - Serpens
13%
 13%  [ 3 ]
3 - Oblivion - Thomas
13%
 13%  [ 3 ]
4 - November Rain - Ronwolf
26%
 26%  [ 6 ]
5 - Dying For 2 - Haasboy
8%
 8%  [ 2 ]
6 - Big Bad Wolf - AReyeP
21%
 21%  [ 5 ]
Voted : 12
Total Votes : 23

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AReyeP
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PostPosted: Fri Nov 02, 2007 10:38 pm
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OK, no more waiting - Finally here is the Die Hard Wolfers Map of the Month Competition for October 2007!!!

Only 6 levels this month with some of our regular contributors being tied up. But these 6 levels make use of the new features of the latest exe, so I think we've got some very interesting gameplay to look forward to.

The award graphics have already been made up for whoever wins, and this time I added a special 4th award for the toughest map of the set. This 4th award is the "Death Incarnate Award", and unlike the other awards won't be decided by the poll, but by general consensus after the poll has closed. So it may be possible to win two awards this time - 1st, 2nd or 3rd place, plus the Death Incarnate Award.

The October MMC can be downloaded from here: http://areyep.com/diehardwolfers/MMC/MmcOct07.zip

The awards up for grabs are:

1st place:
2nd place:
3rd place:
Death Incarnate Award (toughest level):

So...

LET THE GAMES BEGIN!!!

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Last edited by AReyeP on Thu Nov 29, 2007 3:40 pm; edited 1 time in total
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PostPosted: Sat Nov 03, 2007 4:38 am
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Okay, not sure if this is normal but when I entered Floor 3 after beating Floor 2, the ceiling and floor were both black. I ended up getting killed and when the level reloaded, the ceiling was teal and the floor was grey. Did anyone else experience this strange bug?

Great job on Floor 2 by the way. I won't spoil it for those who haven't played yet, but I will say this much, it doesn't end like you think it will. Very Happy

Okay, I'm gonna take a break for the night.


Last edited by Rywolf85 on Sat Nov 03, 2007 5:04 pm; edited 1 time in total
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PostPosted: Sat Nov 03, 2007 10:26 am
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At first sight, everything looks very fine. I wish there were more levels... But completing the 6 we have will take me a good while, I think.
I didn't experience the bug Rywolf reported, so it must've been an exceptional occurence...

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PostPosted: Sat Nov 03, 2007 5:29 pm
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Rywolf85 wrote:
Okay, not sure if this is normal but when I entered Floor 3 after beating Floor 2, the ceiling and floor were both black. I ended up getting killed and when the level reloaded, the ceiling was teal and the floor was grey. Did anyone else experience this strange bug?


I experienced it too. The ceiling and floor colours were both black when entering floor 3 after beating floor 2. When I got killed/reloaded, the ceiling was teal and the floor was grey. Surprised

If I warp to floor 3 from another level, I also get teal and grey.

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PostPosted: Sat Nov 03, 2007 6:39 pm
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Perhaps it's a teleporter bug from floor 2?

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PostPosted: Sat Nov 03, 2007 9:45 pm
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I swear I must be prone to the most bizarre bugs in Wolfenstein history. I was on level 4 firing at a boss (again, don't wanna spoil anything so I won't say who) and suddenly my chaingun jams and it starts turning into random sprites. Anything from a frame of General "Fatface" dying to a frame of Hitler firing at me to just a random tree or other item. It just kept changing until finally the game froze.

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PostPosted: Sat Nov 03, 2007 10:03 pm
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Rywolf85 wrote:
I swear I must be prone to the most bizarre bugs in Wolfenstein history. I was on level 4 firing at a boss (again, don't wanna spoil anything so I won't say who) and suddenly my chaingun jams and it starts turning into random sprites. Anything from a frame of General "Fatface" dying to a frame of Hitler firing at me to just a random tree or other item. It just kept changing until finally the game froze.


Haven't tried level 4 yet but I had a similar effect on level 2 while firing at a boss. When I reloaded the saved game and tried again, it worked normally. Confused

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PostPosted: Sun Nov 04, 2007 12:05 am
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Sounds like we've got a Chokanistic error. Laughing

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PostPosted: Sun Nov 04, 2007 1:11 am
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My only problem so far is that when I warp to Level 3 or greater, no machine gun is ever dropped by an SS. It might only be triggered when you load a game, but I can't tell yet.

Funny, I seem to have a lot of SS-related problems lately ... Confused
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PostPosted: Sun Nov 04, 2007 2:11 am
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Hmm, I was wondering about that in Level 4 (which I'm still having a time beating). I thought, surely the designer didn't intend you to go through most of the level with only a pistol. Luckily I found the chaingun, but didn't get a machine gun until much later in the level. Maybe that was the plan all along though. Smile

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PostPosted: Sun Nov 04, 2007 10:28 am
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I'm finishing Level 1 at the moment and have noticed two problems (not sure if they're bugs or not):

1. After reloading a saved game, a wierd "fog" or whitening effect appeared. It was like something had gone wrong with the shading. I couldn't replicate this.

2. The Run function doesn't seem to work. Also, when I started the level there were alarming variations in my speed of movement.

There could well be rational explanations for the above - can anyone help or comment?
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PostPosted: Sun Nov 04, 2007 11:05 am
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mbender wrote:
2. The Run function doesn't seem to work. Also, when I started the level there were alarming variations in my speed of movement.
Run does work, you've got to watch the little bar next to the face, when it's not red you can run. While running that bar goes from green to yellow and then to red...

This has been explained before...

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PostPosted: Sun Nov 04, 2007 11:34 am
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Haasboy wrote:
mbender wrote:
2. The Run function doesn't seem to work. Also, when I started the level there were alarming variations in my speed of movement.
Run does work, you've got to watch the little bar next to the face, when it's not red you can run. While running that bar goes from green to yellow and then to red...

This has been explained before...

Yes, the "running out of gas" feature. While I appreciate its realism, and how well it is executed, I am not a fan of this. I like to run as much as possible, and this feature cramps my style. Besides, I think most of what makes Wolfenstein fun to play are its non-realistic features: chaingun held in one hand, while holding 99 or more ammo packs, plus treasures (which make a cool sound when you pick them up), and three or more other weapons. You can go back in time to before you were "killed" to retrace your steps more carefully, etc. etc. etc.

Just my two cents,
Andy
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PostPosted: Sun Nov 04, 2007 11:57 am
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Andy_Nonymous wrote:
Yes, the "running out of gas" feature. While I appreciate its realism, and how well it is executed, I am not a fan of this. I like to run as much as possible, and this feature cramps my style. Besides, I think most of what makes Wolfenstein fun to play are its non-realistic features.

I agree with that. The running out of gas-feature actually made my testing of my map come slower than usual... Laughing
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PostPosted: Sun Nov 04, 2007 12:26 pm
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Tricob wrote:
My only problem so far is that when I warp to Level 3 or greater, no machine gun is ever dropped by an SS. It might only be triggered when you load a game, but I can't tell yet.

Funny, I seem to have a lot of SS-related problems lately ... Confused


This isn't a fault - I just checked the top row of each level and spotted that levels 3 and 4 have map coordinate 48,0 set to value 0, meaning the SS will never drop a machine gun. It could be either intentional or an oversight by the level designers. Likewise you'l have to be careful playing each level - never assume first aid kits will give you 25% health etc as these things can all be altered by the designer.

Re the running out of gas feature - I've found it only works if you use the keyboard - you can still run using the mouse.

Actually this MMC is a very good chance to give the new exe a workout and Ariel has made a good choice in deciding to keep things as are for next month, as we'll no doubt find a number of little bugs as we play each level, and this will give Greg a chance to look into them. It also gives people a chance to see what people are doing with the new features and allows them time to explore the possibilities they offer, where as if we just charged on adding even more new things we could be causing more confusion than anything else.

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PostPosted: Mon Nov 05, 2007 12:58 am
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I've found a couple of bugs as well.

1). The running. If you start a level normally then go out into the controls and change the key that you use to run with (Say from RShift to LShift) the running stays on all the time whether you are using shift or not. Makes it very difficult to control and shoot accurately and you can only go so far without having to stop for the adrenaline to go back up again.

2). If you run out of ammo and are then killed you restart with the knife and not the pistol. I'm sure you start with 6 ammo but yuo have to change back to the pistol from the knife.
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PostPosted: Mon Nov 05, 2007 8:27 am
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Haasboy wrote:
mbender wrote:
2. The Run function doesn't seem to work. Also, when I started the level there were alarming variations in my speed of movement.
Run does work, you've got to watch the little bar next to the face, when it's not red you can run. While running that bar goes from green to yellow and then to red...

This has been explained before...


Ah! That makes sense now......thanks Haasboy Smile and no, I didn't know this had been discussed before (can you direct me to where it was previously discussed as I've used the search function to no avail?).

Also I can't work out what the thing that looks like a ladder is in the bottom-left corner of the status bar (I haven't been able to find any reference to that either in previous discussions). My apologies if I'm not looking hard enough Embarassed !

Maybe a brief ReadThis summarizing the new features for each month would be useful?

Dean, I always switch R-Shift to L-Shift when customizing the controls before playing, but unlike you I didn't get the "constant running" effect......
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PostPosted: Mon Nov 05, 2007 9:45 am
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mbender wrote:
Also I can't work out what the thing that looks like a ladder is in the bottom-left corner of the status bar (I haven't been able to find any reference to that either in previous discussions). My apologies if I'm not looking hard enough Embarassed !


That just refers to which level you're playing Smile

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PostPosted: Mon Nov 05, 2007 10:04 am
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Dean wrote:
I've found a couple of bugs as well.

1). The running. If you start a level normally then go out into the controls and change the key that you use to run with (Say from RShift to LShift) the running stays on all the time whether you are using shift or not. Makes it very difficult to control and shoot accurately and you can only go so far without having to stop for the adrenaline to go back up again.

2). If you run out of ammo and are then killed you restart with the knife and not the pistol. I'm sure you start with 6 ammo but yuo have to change back to the pistol from the knife.

That always running bug happens with the original game also. I've encountered it a few times on other people's computers and I suspect it may be BIOS-related. IIRC, it tended to happen on computers with a Pheonix BIOS.
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PostPosted: Mon Nov 05, 2007 3:50 pm
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Andy_Nonymous wrote:

Yes, the "running out of gas" feature. While I appreciate its realism, and how well it is executed, I am not a fan of this. I like to run as much as possible, and this feature cramps my style. Besides, I think most of what makes Wolfenstein fun to play are its non-realistic features: chaingun held in one hand, while holding 99 or more ammo packs, plus treasures (which make a cool sound when you pick them up), and three or more other weapons. You can go back in time to before you were "killed" to retrace your steps more carefully, etc. etc. etc.

Just my two cents,
Andy


Andy, you make a really good point. When designing a level or adding features, trying to add some realism to the game is important. However, it's also important to realize that this is also a game. In real life, do you think the nazi's left dinners and ammo clips scattered throughout their bunker? Or treasure's for that matter... I'm willing to bet not.

Ryan
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