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Dean
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Posted: Sat Dec 01, 2007 3:06 pm
Subject: EoD Xmas Levels
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Yes, your eyes do NOT deceive you!!!
AReyeP & MCS have released a new level for End of Destiny as a Xmas present for us all!
If you jump over to their website and read the 'Dec 1' news you can read all about it.
News: December 1
I've played through it and it is briiliant fun and quite challenging. And don't forget to look for some extra fun once you complete the level!  |
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Last edited by Dean on Thu Jan 01, 2009 5:57 pm; edited 1 time in total
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Tricob
Moderator


Joined: 14 Mar 2005
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Posted: Sat Dec 01, 2007 7:42 pm
Subject: Re: EoD Xmas Levels
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Heh, I thought you were going to say that *you* created an EOD level and had Brian post it for download.  |
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Dean
Moderator

Joined: 10 Jan 2006
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Posted: Sat Dec 01, 2007 9:51 pm
Subject: Re: EoD Xmas Levels
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Hehe, nope, this is the real thing! |
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UnderHW
DieHard Guard

Joined: 21 Jul 2006
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Posted: Sun Dec 02, 2007 11:43 am
Subject: Re: EoD Xmas Levels
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Yes, only got 2 levels as I gone thought...  |
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Tricob
Moderator


Joined: 14 Mar 2005
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Posted: Sun Dec 02, 2007 7:34 pm
Subject: NEW level released for EoD!!!!!!!!!
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Neat first level; I completed it in a few hours. I found at least four secrets, but when I finally did locate an elevator, guess what? It said I had 0% secrets altogether! Any way you can get it to tally up your secrets right?  |
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AReyeP
Pixel Master


Joined: 13 Mar 2003
Last Visit: 03 Feb 2013
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Location: Jo'burg

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Hair Machine
DieHard SS


Joined: 24 Nov 2003
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Posted: Mon Dec 03, 2007 7:15 am
Subject: Re: EoD Xmas Levels
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Ha, awesome! I suck though, I keep on getting killed. RAR ULTRACLONES GRRR
I have to say, I love these 'puzzley' style levels that you do AreyeP. Lots of replayablilty value! |
_________________ Rar rar fiddle di dee
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Dean
Moderator

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KyleRTCW
DieHard Officer

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Posted: Mon Dec 03, 2007 12:59 pm
Subject: Re: EoD Xmas Levels
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Steve, your level design is flawless... excellent work. I always enjoy playing your levels, and these two levels were nice. I thought it was funny on the second level in which the only exit was getting killed by Otto. I kept searching for a god mode artifact but couldn't find any.  |
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mbender
DieHard SS


Joined: 19 Jun 2007
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Posted: Tue Dec 04, 2007 3:15 am
Subject: Re: EoD Xmas Levels
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Merry Christmas to you two, too, AReyeP and MCS! A fantastic level + . I think I'm finally getting the hang of the "think (and search) first, and shoot second" technique which is indispensable in getting through your games.
And I'm STILL hanging out for more of those candy canes......  |
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Hair Machine
DieHard SS


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Dean
Moderator

Joined: 10 Jan 2006
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Posted: Tue Dec 04, 2007 2:09 pm
Subject: Re: EoD Xmas Levels
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The other Untraclone can be killed by using the GodMode that you find a bit earlier. What I did was go into the room where the UltraClone was and as soon as he sees you run away back to where the GodMode sphere is hidden. The counter will start when you pick it up but you will find that he has started to follow you so you should have plenty of time to take him out still, 3 rockets at point-blank range did it for me! |
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Tricob
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Posted: Tue Dec 04, 2007 10:01 pm
Subject: NEW level released for EoD!!!!!!!!!
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Rockets? I just did good old reliable Knife Fury. To each his own, I guess.  |
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UnderHW
DieHard Guard

Joined: 21 Jul 2006
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Dean
Moderator

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Tricob
Moderator


Joined: 14 Mar 2005
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Location: Neo-traditions, Inc.

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Posted: Wed Dec 05, 2007 9:03 pm
Subject: Re: EoD Xmas Levels
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Well, I killed one with Knife Fury and God Mode, then ran real fast to go and kill the other before my Fury ran out. Took like three tries. |
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mbender
DieHard SS


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Posted: Thu Dec 06, 2007 3:00 am
Subject: Re: EoD Xmas Levels
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Like Tricob, I floored the two Ultraclones with one Knife Fury (and running really fast). Got it first time too
But come to think of it, I forgot to get the rocket launcher entirely. I remember seeing it earlier on, and thinking "I'll go back and find a way in later" but never got 'round to it....must have gotten carried away with the end-of-level surprises I guess! |
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Tricob
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Posted: Thu Dec 06, 2007 5:56 pm
Subject: Re: EoD Xmas Levels
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I actually did find and get the rocket launcher, but I never remembered I had it until I was trying to get through that room with all those SSs. I still died at least five times before I finally got through it.
And although I did try really hard to clobber both bosses with Knife Fury the first try, I just simply didn't know where the !@$%& I was going.  |
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Dean
Moderator

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Posted: Thu Jan 01, 2009 6:07 pm
Subject: EoD Xmas Levels
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As a lot of you probably already know AReyeP & MCS have another EoD Xmas release containing some new levels. The download can be found here at their site.
I've played through the levels and they are very good and choc full of the usual tricks and traps. As usual, stop and think before you charge on in as there is quite often an easier option to get the job done!
New levels for EoD are always a topic of discussion so please let us all know what you think. |
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Tricob
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Posted: Thu Jan 01, 2009 6:58 pm
Subject: Re: EoD Xmas Levels
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Great work on all the levels AReyeP submitted in 2008. One hint is requested, though - I think it was Level 2, but I found a hidden elevator that required the elevator key, and the locked elevator was guarded by a boss. Anyone found the key to this elevator? Thanks.  |
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mbender
DieHard SS


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Posted: Fri Jan 02, 2009 1:10 am
Subject: Re: EoD Xmas Levels
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Tricob, there is an elevator key......make sure you've downloaded the updated version though (see FOOTNOTE on http://www.areyep.com/RIPandMCS-Newsdesk.html ).
Wonderful levels as always - thanks AReyeP & MCS! |
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Dean
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Posted: Fri Jan 02, 2009 1:58 pm
Subject: Re: EoD Xmas Levels
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You need to find a secret area that contains a switch in it, this will then reveal a locked door that you can open (Once you've found the key) to grab the elevator key.
I thought these were good challenging levels and especially Level 2 was one to make you think. I hope AReyeP continues to release these each year. |
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Tricob
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Posted: Fri Jan 02, 2009 5:58 pm
Subject: Re: EoD Xmas Levels
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Thanks, MBender.  |
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Thomas
Mapping Master

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Posted: Sat Jan 03, 2009 1:48 pm
Subject: Re: EoD Xmas Levels
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..... |
Last edited by Thomas on Mon May 30, 2011 4:36 am; edited 1 time in total
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AReyeP
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Posted: Sun Jan 04, 2009 3:08 am
Subject: EoD Xmas Levels
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Interesting to hear people still like EoD considering the improvements made to Wolf modding since its release. I've been playing some of the new mod "Absence" by Havoc, and it makes me realise what a vast improvement SDL has made to the game! It truly is a great mod - how I'd like to make a 3rd instalment to the SR/EoD series using this kind of thing. I'll be very interested to see Sonderkommando when it's released as I believe this will raise the bar even higher.
These days time is always my enemy (isn't it everyone's?) EoD looks so dated alongside the new SDL engine though ... seems this old dog will sometime have to find some time to learn some new tricks  |
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Thomas
Mapping Master

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Posted: Sun Jan 04, 2009 12:26 pm
Subject: Re: EoD Xmas Levels
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..... |
Last edited by Thomas on Mon May 30, 2011 4:36 am; edited 1 time in total
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Tricob
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BrotherTank
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AlumiuN
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Posted: Sun Jan 04, 2009 9:36 pm
Subject: Re: EoD Xmas Levels
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On another note, I can't get the archive for these to work. WinRAR gives the 'Unexpected end of archive' error with the one I downloaded yesterday.  |
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UnderHW
DieHard Guard

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