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WolfSignon
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Codetech84
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PostPosted: Mon Jan 28, 2008 12:02 pm
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I just made a utility to create palette independent signon screens for the standard dos wolf.
It was created by analyzing Bmp2C output (Chaos-Software) and checking VL_MemToScreen function in ID_VL.C.

It also includes a "blank" template bmp, so you don't have to take screenshot of the original.

I had to create it because Bmp2C converts the signon screen to Wolfenstein-3D palette...

Head on to our files section for the download:
http://koti.mbnet.fi/kfh/files.php

Tell me what you think...

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Last edited by Codetech84 on Tue Jan 29, 2008 8:07 am; edited 1 time in total
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PostPosted: Mon Jan 28, 2008 7:46 pm
   Subject: Re: WolfSignon
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Thanks, Code. I'll definitely be needing this for my own TC. The Munchkins palette isn't even *close* to Wolf3D's. Smile
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PostPosted: Mon Jan 28, 2008 9:33 pm
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No problem, let me know if you run into any problems.

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Codetech84
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PostPosted: Tue Jan 29, 2008 8:59 am
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I updated WolfSignon to version 1.1

Some colors got corrupt and the template was a bit off, I fixed those issues. Also I created an icon for it. Mr Green

The new fixed version has been uploaded:
http://koti.mbnet.fi/kfh/files.php

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Codetech84
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PostPosted: Thu Jan 31, 2008 8:54 am
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One more update, still some colors got corrupted with version 1.1, those issues are now a thing of the past. I updated the program to version 1.2 which takes care of color corruption once and for all. If you still run into problems, I added some error checks in the program that will help me track corrupt colors if they appear again.

The new fixed version has been uploaded:
http://koti.mbnet.fi/kfh/files.php

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Codetech84
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PostPosted: Fri Feb 01, 2008 7:02 am
   Subject: Re: WolfSignon
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I just realised you can use drag & drop. Drag your source image over the exe and release, SIGNON.C is created for you. I found it by accident...

Edit: Hmm, atleast it says the operation is successfull but SIGNON.C isn't actually created... Neutral

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PostPosted: Mon Feb 04, 2008 11:59 am
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That would work...

I just create the signon screen and save it as a BMP. I then open Chaos-Edit and tell it to convert the file to C code - I haven't seen it have any problem with the palette as it looks like it grabs the palette from the BMP's own palette information...

But thanks for the programs... Every little bit helps...

Greg
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PostPosted: Mon Feb 04, 2008 12:50 pm
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Hmm, I haven't seen that feature in Chaos-Edit. It does convert palette to C but I'm not sure if it converts signon screens, unless there's something I'm missing.

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PostPosted: Sat Apr 26, 2008 10:27 am
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Codetech,

This is a useful program. Would it be possible to get support for 640x400 signon screens?

Andy
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PostPosted: Sat Apr 26, 2008 10:47 am
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Thanks. It should be possible, I just need to see how Wolf4SDL handles those screens.

But I'll make it happen, it might take a while...

Edit:
Currently I have no way of testing any of the output of my program, so I suppose you have the code in place that will take care of rendering bigger signon screens (whether or not it's native to Wolf4SDL), so whenever I get a test build out I'll send it your way to see if it works or not...

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PostPosted: Sat Apr 26, 2008 12:09 pm
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Great, I should be able to test it for you.

Thanks,
Andy
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PostPosted: Sat Apr 26, 2008 1:19 pm
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If you want to create output for Wolf4SDL, please include wl_def.h instead of version.h and use "byte" as the signon data type instead of "unsigned char" to make it compatible with MSVC++ 6.
Note, that the signon.cpp contained in the Wolf4SDL source code contains two signon screens, which is not necessary at all for custom signon screens.

@Greg: Did you just export the palette of the BMP to C with ChaosEdit or did you export the whole image to C to be used as a signon screen? I only know of the first option! If the second is also possible, where did Andi hide this feature? Mr Green

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PostPosted: Sat Apr 26, 2008 1:31 pm
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Ok, I will use byte. If it uses two signon screens doesn't that equal 640x400 resolution for single picture? How are they saved?

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PostPosted: Sat Apr 26, 2008 7:48 pm
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Ripper means that WolfSDL's Signon has the Wolf3D sign-on screen as well as the Spear one in one file. Anyway, Signon.CPP is saved using BMP to C.

BTW, if you wanted to use more than one screen to put together a 640x400 sign-on screen, you'd either use two 640x200 screens, or four 320x200 screens.
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PostPosted: Sat Apr 26, 2008 11:18 pm
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Tricob wrote:
Ripper means that WolfSDL's Signon has the Wolf3D sign-on screen as well as the Spear one in one file. Anyway, Signon.CPP is saved using BMP to C.


I just took a peek at the signon.cpp and it is stored in almost identical way. I'll change the variable type from "unsigned char" to "byte" to make it compatible with MSVC++ 6 like Ripper suggested and remove the array size because Wolf4SDL doesn't use it anymore. I have an older version of Wolf4SDL and my copy has only one signon screen but now that I know what it's for, I can leave it out.

I should be able to work it out pretty fast...

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PostPosted: Sun Apr 27, 2008 2:43 am
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Okay I'm finished with the testbuild of WolfSignon 1.3 and I've sent it to Andy for testing.

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PostPosted: Sun Apr 27, 2008 7:32 am
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Andy finished testing WolfSignon 1.3 and it is now ready for download.

Version 1.3 (27.4.2008)

- Added support for Wolf4SDL by Chaos-Software (http://www.chaos-software.de.vu)
- Added support for 640x400 resolution for Wolf4SDL (Requested by Andy_Nonymous)
- Changed the way command line arguments are taken so it's not order specific
- Command line arguments are no longer case sensitive
- Included a 640x400 bmp template
- The interface is a little prettier and more informative

Please review the included readme.txt, as the commands have changed a bit.

The new fixed version has been uploaded, go grab it:
http://koti.mbnet.fi/kfh/files.php

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PostPosted: Wed May 14, 2008 7:23 pm
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Ripper wrote:
@Greg: Did you just export the palette of the BMP to C with ChaosEdit or did you export the whole image to C to be used as a signon screen? I only know of the first option! If the second is also possible, where did Andi hide this feature? Mr Green


I just loaded the newly created BMP and had ChaosEdit convert it to a "C++" file. It automatically uses whatever palette you are using in ChaosEdit. And then in my Signons file in the download section... you can see that I used standard #ifdefs to process the signon screen to use...

Hope that helps...

Greg
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PostPosted: Thu May 15, 2008 12:33 am
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Can you tell me the exact steps you took to convert the bitmap, I can't find this feature in my Chaos-Edit. I think I might have seen that feature in WDC though, but I'm not sure because I haven't used it very much.

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PostPosted: Fri May 16, 2008 12:55 am
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Opps...
My Bad... I'll blame it on the drugs again.. lol... I haven't done much progamming lately because of where my mind is at or should I say isn't. But that's another story...

Anyhow... If I create a new palette for the game, I use Chaos-Edit to export the Palettes to a file in C++ format. Those I combine and edit using the same Ultra-Edit program and steps I list below for the signon BMP's.

For the Signons - I screen grabbed all the different versions of the different signon screens and saved them as BMP's. If I was creating my own signon, I would create it using the same palette that I was using in the game - (just load the standard PSP Palette that WDC will save that are PSP compatible).... I then created the screen that I wanted and noted the exact x,y locations of the trigger points for things like memory and such... and then saved that as a BMP....

Then using Darkone's BMP2C program, the signon's were converted to C++ format... And then using Ultra-Edit I would load all the files created for each signon screen and created one master Signon.C file that used the "#ifdef" etc... to allow you to select the signon that you wanted in your game...

Hope that helps....

Greg
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PS: SORRY - Big Time - That is why I haven't been as active in the forums or many other parts in my life as I am having a lot of trouble focusing and then being able to sit long enough to follow through and finish things. I've got soooo many ideas and thoughts... but getting everything out and actually finished is another story.... It's a combination of the drugs for pain (still adjusting to them - and the depression). I can actually blank for minutes to like an hour at a time and then wonder where the hell did the time go - and I usually haven't done anything... Sad
And then of course making mistakes like equating one set of procedures with the wrong program like I did in my last post. I do know how I did it, it's just drives me nuts that I can't recall things like I used to. Hopefully things will get better soon.. as I'm slowly going nuts and hiding from life, friends and family... oh well.... SO please bear with me at the moment.. They tell me it will get better.....

I really miss being part of this place daily and talking with my friends and helping out.

Greg
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PostPosted: Fri May 16, 2008 4:48 am
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Don't worry about such a small mistake, with such strong meds I'd propably be the same. Hope you get well soon.

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PostPosted: Mon Mar 23, 2009 8:12 am
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A new version of WolfSignon is soon out!

Nothing has changed, except that it now boasts a Windows based user interface.


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PostPosted: Tue Mar 24, 2009 1:23 am
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Ok, it is now available for download! Mr Green

Click here to go to the download page!
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PostPosted: Tue Mar 24, 2009 2:20 pm
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Codetech84 wrote:
Nothing has changed, except that it now boasts a Windows based user interface.


Because a Windows-based GUI is nothing... Very Happy
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PostPosted: Thu Mar 26, 2009 4:40 pm
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AlumiuN wrote:
Codetech84 wrote:
Nothing has changed, except that it now boasts a Windows based user interface.


Because a Windows-based GUI is nothing... Very Happy

LulZ Laughing


Nice yet useful work Beer
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PostPosted: Fri Mar 27, 2009 9:45 am
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Thanks, I hope people find this update more convinient to use than the older version.

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