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Project: X Insurrection (Beta)
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RichterBelmont12
DieHard Wolfer
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Joined: 14 Aug 2004
Last Visit: 24 Sep 2019

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PostPosted: Sun Apr 14, 2019 1:51 pm
   Subject: Re: Project: X Insurrection (Beta)
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doomjedi wrote:
Done with the stealth mission, now I can keep going.
Still not sure what made me pass it. Fast guard kill, using sniper scope or dumb luck.

Love the music Smile
I like the story part, the mystery.
Congrats on Rock article! You keep the Wolf3D modding scene kicking Smile

It's a pity this mod neglected good mapping - for sheer maps number. It would do much better with less "map factory" and more well-thought maps that doesn't look all the same.
But I understand it's hard to tell a good story in too little maps.
Also I feel lack of - good powerful Bosses and miniBosses to make good challenge. It looks....same skill-wise, without spikes. Enemy placing is a bit predictable too, lack of traps. Too monotone.
Good mod has spikes to wake the player out of usual "run and gun" auto-reflexes for a short while. You do it with the stealth level, but more tricks are needed.

This mod shows alot of modding effort which I really appreciate, and it's a pity that its downsides make it less... appealing.
I still want and will keep wanting more mods of you, you are interesting and different.
And I will keep playing this Smile


And the is a shame really.....luckly this is still in beta.,.things will change like the maps..and other things

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