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Project: X Insurrection (W.I.P.) (90% Done)
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RichterBelmont12
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PostPosted: Fri Jul 19, 2013 7:38 pm
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gerolf wrote:
How many maps are left for chapter 6?


9 normal levels. 1 boss level and 1 secret level

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PostPosted: Thu Jul 25, 2013 11:08 pm
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Good News and Bad News.

Good: I've found a Mapper for chapter 6..He also did chapters 1 and 2 for this Mod

Bad: We have Revirted the shading back to the old one it seems that the new one is a bit buggy... Laughing

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PostPosted: Fri Jul 26, 2013 3:35 am
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That's too bad, but if it's still buggy it makes sense. It looked great in the screenshots but I imagine it will take you completely out of the game of the shading is wrong in places.
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PostPosted: Fri Jul 26, 2013 8:51 am
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ronwolf1705 wrote:
That's too bad, but if it's still buggy it makes sense. It looked great in the screenshots but I imagine it will take you completely out of the game of the shading is wrong in places.


Bright side tho, I'll bring it back when its not that buggy Smile

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PostPosted: Mon Sep 02, 2013 10:08 pm
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Quick question, Richter & WSJ - did you ever end up figuring out how to fix the issue with the gouraud shading (namely that South-facing sides are lit incorrectly)? I've implemented the system from WLHack's tutorial over on Wolf3D Haven and I have the same issue.
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PostPosted: Tue Sep 03, 2013 5:53 am
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@AlumiuN we never figured it out sadly I think even WLhack is still tring to figure it out.

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PostPosted: Tue Sep 03, 2013 2:20 pm
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I'll look into this when I get a better graphics card; thanks for mentioning it again. Smile
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PostPosted: Tue Sep 03, 2013 5:12 pm
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Unfortunately I have no idea of the math behind it, so attempting to find the issue myself proved futile rather quickly xP But WLHack seems to be working on it, so hopefully there'll be a fix soon Smile
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PostPosted: Wed Sep 04, 2013 1:45 pm
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OT -

Re: Shading bug. I'm pretty sure I know what the problem is, as I'd posted before. The solution - as far as I can tell - is to have the shading feature performed as it is now, but trick the code into performing the new shading code one square (on the map) closer to the player than it was designed before. Something similar was done to fix a problem with the floor/ceiling textures feature.

Problem is, the game tends to run like !@#$% when I start it in anything other than 256 colors, so I can't properly test it, or even play it (Think OpenGL graphics with a non-GL video card). Again, it's my graphics card; it's made for 640x480, 256-color graphics modes. The graphics driver does enable higher-res modes like 1600x1200, but the modes are too slow to be useful.
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PostPosted: Mon Feb 17, 2014 6:26 pm
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Update: OMG finaly an Update to this game

The 1st level of Chapter 6 is almost done But that's about it tho Chapter 5 is almost finished still waiting on WSJ.

BTW is anyone watching this MOD to be Finished and who is goign to be playing it?.....I'm making a poll for some reason lol

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PostPosted: Sat Feb 22, 2014 5:32 pm
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I'm interested in this seeing the light of day. But to be honest, knee deep in a lot of crap recently and no sign of people letting up so I don't feel like doing a lot of stuff...
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PostPosted: Sun Feb 23, 2014 11:24 am
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Soldat 555 wrote:
I'm interested in this seeing the light of day. But to be honest, knee deep in a lot of crap recently and no sign of people letting up so I don't feel like doing a lot of stuff...


Well This Mod my other one "Wolf of Rage" are not dead I'm not letting them die just yet

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PostPosted: Sun Feb 23, 2014 11:35 am
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Richter Belmont wrote:
Soldat 555 wrote:
I'm interested in this seeing the light of day. But to be honest, knee deep in a lot of crap recently and no sign of people letting up so I don't feel like doing a lot of stuff...


Well This Mod my other one "Wolf of Rage" are not dead I'm not letting them die just yet
Good to know. I'll be on the lookout regarding both of these games. Smile

But I don't expect to invest much time in them before swapping to a bigger harddisk. The one I'm using right now is just a temporary setup. I even had to delete some stuff off the harddisk just to burn one single data DVD. I can't even begin making my own videos until the harddisk is swapped out, even though I have a decent graphics card now. If WolfDX was 100% done, I'd have swapped the harddisk by now.
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PostPosted: Sat Mar 01, 2014 6:16 pm
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To show that this Project is not dead here are some pics

These pics are not Spoilers






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PostPosted: Sun Mar 02, 2014 4:11 am
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The layout of these maps is very good. It does a very good job of creating the illusion that you're actually in an outdoor environment. It's very easy to get this wrong; believe me, I know. Smile
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PostPosted: Sun Mar 02, 2014 1:08 pm
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From what I can tell from that status bar, it looks like you've enabled 12 keys. Impressive, but a bit overkill (I admit that when I enabled 8 keys it was a bit much, but they weren't always used all at once). I just hope you won't force players into long-winded key hunts too often (However, I don't see the harm with using 12 keys in secret levels, MWAHAHAHAHAHAAA!)

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PostPosted: Sun Mar 02, 2014 1:49 pm
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Metalor wrote:
From what I can tell from that status bar, it looks like you've enabled 12 keys.
The left half is probably for items rather than keys, but I could be mistaken.
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PostPosted: Sun Mar 02, 2014 2:30 pm
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Well, either can be possible. But we won't know until at least one of our theories is confirmed (or shot down).

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PostPosted: Sun Mar 02, 2014 2:39 pm
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Metalor wrote:
From what I can tell from that status bar, it looks like you've enabled 12 keys. Impressive, but a bit overkill (I admit that when I enabled 8 keys it was a bit much, but they weren't always used all at once). I just hope you won't force players into long-winded key hunts too often (However, I don't see the harm with using 12 keys in secret levels, MWAHAHAHAHAHAAA!)


The left side is the modern keys while the right is Skull keys. what i have done is some levels have themes to it...if its a temple or hell level or a Castle Level It will use the right side. if its a base, or a Lab it will use the left side...soo really its 6 keys..

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PostPosted: Sun Mar 02, 2014 5:38 pm
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So it's the Doom setup then, so technically it IS 12 keys, but 2 of each are used for the same purpose. So it gives the illusion of having a wide variety of keys, which is nice. Actually making 8 unique keys was a real pain...

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PostPosted: Tue May 27, 2014 1:53 pm
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Update: THE MOD IS ALMOST FINISHED!

Only need a few more maps and some code tweeks

I have something to say to everyone here....Thanks Smile

Without this community I'll never been into wolf3d modding, I know that in the past i was a noob and very sucky at making mods in my Kyo Kusanagi era that i want to forget (been stealing maps and sprites in that time era) and i know my Mods are bad back then but over time I've gotten better i still feel that my mods aren't getting better tho Sad but Project: X 2 is my FINAL BIG FULL TC i'll be making...after that I'll be doing mods with 30 or less. I also want to do some ECWolf mods but my lack of doom modding fails me to make some.

Still i want to thank everyone Smile

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PostPosted: Wed May 28, 2014 6:28 pm
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NEW ENEMY ADDED!!!

Mag Force



INFO: Mag Forces are very strong they carry Desert Eagles or Revolvers. They REALLY pack a punch maybe one-hit kill on higher difficulty. Good News they take their time aiming before fringing

2 New Weapons

Desert Eagle



S&W M67



INFO: Magnums are great for Bosses and Demons but ammo is rare even the Mag Forces drops only 2 Mag ammo

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PostPosted: Wed May 28, 2014 9:33 pm
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So EGG-citing! Can't wait for it to be released? How many more maps left?
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PostPosted: Sat May 31, 2014 1:09 pm
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Still looking forward to this, Richter! Beer
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PostPosted: Sat Nov 29, 2014 9:04 pm
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Update: Well, I haven't updated this in a Long time, so I'm going to be very honest about this 1st of all I know alot of People found out i have Aspergers so I so get frustrated and very jealous easly, But i want to say that Project: X Insurrection is All most finished only just 11 maps to go then going to work on more of the story and code polish and that is all.

I wanted to say to the Community, Thanks for the Help and giving me info and tips on mod making. I honestly don't know what i'll do without the help. I know someone you hate me or like me and I know someone of you or a lot of you Hates my Mods with a flaming passion, But i'm still continuing to make mods that i know will be enjoyable.

Here is the Problem, I'm fearing that Project: X Insurrection will not be good to any of you at all I'm scared that all the work will be for nothing and other mod of mine goes down the drain... It's so hard to please a lot of you to keep on playing that is my problem.

I was so close to quit modding all together, but I can't for some reason..... Please Leave any message telling me what you think of it.

Thanks,

Richter Belmont

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PostPosted: Sat Nov 29, 2014 11:32 pm
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I think you have gone too far to quit now Richter.. It would be a shame to let all of that hard work you and others put into this project go to waste. I say stick it out, finish the mod, and get it released.

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PostPosted: Sat Nov 29, 2014 11:56 pm
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Have to agree with Thunder. Simply pulling the plug on the mod will probably get you more negative feedback that it would to finish it, be the mod good or bad.
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PostPosted: Sun Nov 30, 2014 3:43 am
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Stop comparing your mod with others. Each one has its own charms to offer. Don't be discouraged by your doubts, we all have them. Overcoming them is often its own reward. So stick to your guns, man! Beer
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PostPosted: Sun Nov 30, 2014 8:47 am
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The whole point of this community is to share our different visions of Wolf no matter what tastes they may tailor to so it's obviously highly encouraged for anyone to make what they want and how they want. And if I don't like it that's fine because someone else certainly will, but I've always been really open minded so. I need to go back to the first Project: X when I can, I didn't get very far but it was a pretty unique experience and that's the biggest thing I like about this community is the talent and diversity to keep things interesting and fresh for a 22 year old game.
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PostPosted: Sun Nov 30, 2014 12:31 pm
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Don't quit. This is your creation, don't be shy of it. For every mod there are people who will love it of hate it...if it's your passion, go with it. If it's your vision - share it. Only quitters really lose. Believe in yourself, believe in your work.
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