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Tragos2d
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PostPosted: Wed Aug 17, 2011 6:30 pm
   Subject: Question
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128x128 full color textures:
Scaling my textures down is not an option. Can anyone explain to me how I can use 128x128 bitmapped or .png images?

Within the next few weeks I hope to post some screenshots of my unnamed project.

Edit:
Okay I whipped up a test render. The real version with not use a gradient for the sky but will feature a type of environmental shading. Also please excuse the poor quality of these textures, I used the DOS shareware version of Wolf3d to make these.


Last edited by Tragos2d on Fri Aug 19, 2011 11:03 am; edited 2 times in total
Tragos2d
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PostPosted: Wed Aug 17, 2011 9:11 pm
   Subject: Mapping Questions -New Project announced. Wolf3d multiplayer
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Okay I was able to figure it out. Its a lot easier than I thought. Obviously none of my extra graphics load using the DOS version. What do I need to do in order to see my map as it looks in the Chaosedit 3d preview? Once I'm able to use high res textures I'll be set! Very Happy


Last edited by Tragos2d on Fri Aug 19, 2011 11:03 am; edited 3 times in total
Tragos2d
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PostPosted: Wed Aug 17, 2011 9:11 pm
   Subject: Re: Question
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