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Forest areas
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Max
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PostPosted: Sat Sep 24, 2011 2:51 am
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Hello.

What a good forest level should look like?
I did one forest map to try how would it work, but it's more annoying than entertaining at all. It just doesn't have any natural feel, like you really walk among the trees. It just looked like a horrible blocky maze and nothing more.
Thomas
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PostPosted: Sat Sep 24, 2011 5:29 am
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I know what you mean. Outside atmosphere is incredibly hard to create if you're not used to make maps like that. Apart from Wolf Skevos-Jones' outside maps, which are great, I think that forest-based maps should have either rain or snow enabled, grass instead of a one-coloured floor, and utensils that really make you feel like you're outside. It is very hard to create one to look natural, as you mentioned, and yes, forest areas do tend to be extremely maze-like as well. Personally, I draw inspiration from the opening levels of "Spear Resurrection", "End of Destiny" and "Coming of the Storm" - there, you get the true idea of how an outside level should look. But I still think that in order to make one that works, you do need extra features and outside sprites.
Max
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PostPosted: Sat Sep 24, 2011 6:51 am
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Outside sprites are no problem, as everything this far is based on self-made graphics. Although I understand your concern about weather effects, I doubt they're able to improve the atmosphere as the major part lies in more basic elements than eye-catching features.
I'm trying now to create a map, giving it more space than it's previous version had. It's not the best, but better anyway.
Tricob
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PostPosted: Sat Sep 24, 2011 4:35 pm
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Trench Warfare also did a good job on the forest environment. Still (IMO), Spear Resurrection is still the finest example of forest mapping you'll find in Wolf3D mods.
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PostPosted: Sat Sep 24, 2011 6:15 pm
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If you look at the screenshots from SonderKommando: Revolt you'll see we spent a massive amount of time on both the visuals and the mapping to make the outside areas look and feel as realistic as possible. I've seen a lott of dodgy looking attempts before in the past!
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PostPosted: Sun Sep 25, 2011 7:26 am
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Good call, Dean. You're right on about Sonder's outdoor environments. Smile Although mod never received a public release ...
ronwolf1705
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PostPosted: Sun Sep 25, 2011 1:19 pm
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Tricob wrote:
Trench Warfare also did a good job on the forest environment.


Those were definitely the most realistic, but the levels were tough as hell.
Dean
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PostPosted: Sun Sep 25, 2011 3:49 pm
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ronwolf1705 wrote:
Tricob wrote:
Trench Warfare also did a good job on the forest environment.


Those were definitely the most realistic, but the levels were tough as hell.

I have to agree with you there Ron, it wasn't until balames did a YouTube walkthrough of it showing me how that I was able to get very far into it at all!
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