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Smooth(er) Shading
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Lozer_42
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PostPosted: Fri Jun 15, 2012 7:22 pm
   Subject: Smooth(er) Shading
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I was looking at Dean's blog recently and I kept looking at the harsh shadow changes on floor in the screen shots and I was wondering if someone has tried making smoother looking shadows. This may all be pointless with the heavy use of textured ceilings and floors, but with solid floors they always look like the one on the left. How would one go about making it look like the right side? Has anyone tried to create a 'smoother looking' effect?


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PostPosted: Fri Jun 15, 2012 10:22 pm
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Check out Wolf3d Haven: Shading (fog) in Wolf4SDL
Lozer_42
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PostPosted: Sat Jun 16, 2012 12:41 pm
   Subject: Re: Smooth(er) Shading
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This is definitely a step in the direction I was looking for... But my first thought (for purely novelty's sake) is that it no longer is restrained to the 8bit palette, which, is something I'd like to keep.

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doomjedi
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PostPosted: Sat Jun 16, 2012 1:39 pm
   Subject: Re: Smooth(er) Shading
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Oh, Keen modders know all about this kind of shading Smile
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PostPosted: Sat Jun 16, 2012 6:03 pm
   Subject: Re: Smooth(er) Shading
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I believe the method Lozer_42 is referring to is called "dithering".
Lozer_42
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PostPosted: Sun Jun 17, 2012 9:58 am
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Tricob wrote:
I believe the method Lozer_42 is referring to is called "dithering".
I believe so, yes! Smile

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RichterBelmont12
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PostPosted: Sun Jun 17, 2012 12:00 pm
   Subject: Re: Smooth(er) Shading
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I saw the topic I have to say It looks VEry Scary with the right mood and Textures hmmm...-thinks- I have an Idea Laughing

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