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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Wed Nov 28, 2012 6:38 am
Subject: Re: What are you doing with Wolfenstein?
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Of course I know they're called "mission packs", it's just that 'Lost Episodes' is what we're used to call it. It gives it a slightly more interesting edge, disguising it from what it really is - a semi-good map and graphics set. |
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Ringman
DieHard Wolfer


Joined: 31 Jul 2003
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Location: up my nose

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Posted: Wed Nov 28, 2012 6:53 am
Subject: What are you doing with Wolfenstein?
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There's actually a difference between the two when it comes to wall sets? I never took notice to that. I think the version I have is mislabeled, because it says "The Ultimate Challenge" but the levels from what I've seen appear to be the ones typically shown as "Return to Danger", so I don't know. Anyway, it will be cool to see what you come up with. Heck maybe we could combine efforts, at some point, I dunno. |
_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Wed Nov 28, 2012 7:00 am
Subject: Re: What are you doing with Wolfenstein?
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Yes, Ultimate Challenge omits the laboratory walls (the white panels) as well as the 'cornfield' texture (you know, the dark yellow one), the stained glass texture, maybe there are more. I just did MAP- and OBJDATAs for both so I ought to remember that. - Given that LE uses the SOD EXE, there are many brown ceiling colors yet not one single brown wall texture. I'm not saying this is crucial, but it would be nice with more variety in colors there. |
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
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Posted: Wed Nov 28, 2012 7:07 am
Subject: Re: What are you doing with Wolfenstein?
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Let me remind you I have released in the past MACres art for most of the enemies, Bosses and items. |
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Executor
DieHard Officer


Joined: 28 Mar 2003
Last Visit: 12 Oct 2019
Topics: 54
Posts: 714

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Posted: Wed Nov 28, 2012 3:06 pm
Subject: Re: What are you doing with Wolfenstein?
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Ringman wrote:
Well, I made a test-map last night that played around with the different wall combinations and what worked well and what didn't. There's definitely walls that will get removed and or replaced entirely, but I was surprised what can be done with the right combinations. Some of these walls make for really neat lighting effects.
I feel a bit more confident about this project, so I'm going to try my hand at building a few actual maps, and make some art changes as needed, but I'm really going to try to work with what's there as much as possible. I want to keep a "lost episodes" feel to the whole thing, while eliminating some of the more ridiculous portions.
Also, what is everyone's opinion on the bats? I've considered, keeping them as is, but at the very least correcting the back wing color to be blue like their hanging frames. Another alternative, would be making them gun-less, and fast flying melee enemies. Or Replacing them entirely with something else.
I'd suggest making them melee enemies and then adding the Totenkopf SDL mutants. |
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Thomas
Mapping Master

Joined: 23 Nov 2004
Last Visit: 1:34 ago.
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Posted: Wed Nov 28, 2012 3:39 pm
Subject: Re: What are you doing with Wolfenstein?
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The Totenkopf SDL mutants are magnificent, and totally made for LE-themed mods as the original counterpart lacks actual mutant guards. I have no idea why bats were thought up as being useful or good replacements for those. |
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Tricob
Moderator

Joined: 14 Mar 2005
Last Visit: 6:50 ago.
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Location: Neo-traditions, Inc.

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Posted: Wed Nov 28, 2012 4:50 pm
Subject: Re: What are you doing with Wolfenstein?
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On my end, I'm pretty much doing the mapping thing per se. On E1L1, I have two halls and several rooms put in. Level Two's decoration was too sparse in comparison, so I've added a bit of detail there (perhaps a bit too much; I've filtered some of it back out, and it's still not enough). |
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Ubermutant
Bring 'em On


Joined: 22 Jun 2004
Last Visit: 17 Oct 2019
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Posts: 126
Location: Napier

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Posted: Wed Nov 28, 2012 5:05 pm
Subject: Re: What are you doing with Wolfenstein?
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I wonder if WSJ is working on a Project Eisenritter SDL |
_________________ Still cant wait for more Chokage (Especially Mr. Buff)
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RichterBelmont12
DieHard Wolfer


Joined: 14 Aug 2004
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Location: New Jersey

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Thomas
Mapping Master

Joined: 23 Nov 2004
Last Visit: 1:34 ago.
Topics: 165
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Posted: Thu Nov 29, 2012 2:12 am
Subject: Re: What are you doing with Wolfenstein?
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That looks very much like something before beta! Original E3M7? |
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Executor
DieHard Officer


Joined: 28 Mar 2003
Last Visit: 12 Oct 2019
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Posted: Sun Dec 02, 2012 3:58 pm
Subject: Re: What are you doing with Wolfenstein?
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This has a lower priority than Operation Serpent, but...
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gerolf
DieHard Wolfer


Joined: 28 Jan 2010
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Posted: Sun Dec 02, 2012 4:33 pm
Subject: Re: What are you doing with Wolfenstein?
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That looks very good  |
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Lozer_42
DieHard Wolfer


Joined: 09 Jun 2006
Last Visit: 10 Nov 2019
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Location: Grand Rapids, Michigan

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Ringman
DieHard Wolfer


Joined: 31 Jul 2003
Last Visit: 15 Jul 2019
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Posts: 1180
Location: up my nose

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Posted: Mon Dec 03, 2012 6:27 am
Subject: What are you doing with Wolfenstein?
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Well, I actually started on the first map, as well as made a few graphical changes, more to follow probably. Man its been so long since I've made a wolf map, its kind of slow going, but I'm trying to avoid using all my tricks in the first map so that there's a progression to everything. I assume the Mission packs work with the SDL version of SOD, right? |
_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Executor
DieHard Officer


Joined: 28 Mar 2003
Last Visit: 12 Oct 2019
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Posted: Mon Dec 03, 2012 6:33 am
Subject: Re: What are you doing with Wolfenstein?
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Yes, or you can listen to my shameless plugging of ECWolf and develop it like that, since ECWolf supports the mission packs without having to change the mission pack file extensions to overwrite SOD's main files (you can just copy the .sd2 and .sd3 files to the game directory and those will be options on the game selection menu at startup if SOD is also installed), and your finished mod will be in a single tidy file that won't overwrite anything either. |
_________________ My Wolf3D mods on ModDB
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Tricob
Moderator

Joined: 14 Mar 2005
Last Visit: 6:50 ago.
Topics: 167
Posts: 8476
Location: Neo-traditions, Inc.

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Ringman
DieHard Wolfer


Joined: 31 Jul 2003
Last Visit: 15 Jul 2019
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Location: up my nose

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Posted: Mon Dec 03, 2012 7:03 pm
Subject: What are you doing with Wolfenstein?
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_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Soldat 555
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Posted: Mon Dec 03, 2012 11:25 pm
Subject: Re: What are you doing with Wolfenstein?
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Ringman, that looks pretty cool. (No ice pun intended.)  |
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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Tue Dec 04, 2012 12:40 am
Subject: Re: What are you doing with Wolfenstein?
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Yes, LE gets the swift kick in the ass that it deserves. Good work, sir. |
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
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Posted: Tue Dec 04, 2012 6:54 am
Subject: Re: What are you doing with Wolfenstein?
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Yeah, looks great  |
_________________ https://boa.realm667.com/
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Tricob
Moderator

Joined: 14 Mar 2005
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Location: Neo-traditions, Inc.

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gerolf
DieHard Wolfer


Joined: 28 Jan 2010
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Posted: Tue Dec 04, 2012 5:35 pm
Subject: Re: What are you doing with Wolfenstein?
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linuxwolf
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Posted: Tue Dec 04, 2012 10:36 pm
Subject: Re: What are you doing with Wolfenstein?
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Ninja with a machine gun. Nice! |
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Ringman
DieHard Wolfer


Joined: 31 Jul 2003
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Posted: Thu Dec 06, 2012 4:18 am
Subject: What are you doing with Wolfenstein?
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Well as is the norm with me I find myself focusing alot on the graphics portion, but mapping is following.
Its amazing what you can do with these textures with some slight color modifications and additional details.
We all live in a cyan submarine, a cyan submarine
Everybody do the jailhouse rock! |
_________________ One day I saw upon a stair a little man who wasn't there. He wasn't there again today. My gosh I'd wish he'd go away.
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Thomas
Mapping Master

Joined: 23 Nov 2004
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Posted: Thu Dec 06, 2012 6:05 am
Subject: Re: What are you doing with Wolfenstein?
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Amazing! More cyan! |
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ronwolf1705
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Joined: 31 Jul 2006
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Posted: Thu Dec 06, 2012 6:26 am
Subject: Re: What are you doing with Wolfenstein?
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Loving those colours!  |
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doomjedi
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Posted: Thu Dec 06, 2012 11:19 am
Subject: Re: What are you doing with Wolfenstein?
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Great work! Very promicing! |
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Tricob
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Posted: Thu Dec 06, 2012 6:09 pm
Subject: Re: What are you doing with Wolfenstein?
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The Jailhouse Rock stones are awesome.  |
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Executor
DieHard Officer


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Posted: Sat Dec 08, 2012 11:32 am
Subject: Re: What are you doing with Wolfenstein?
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This guy won't appear in v1.1 (or any version) of the tech demo (I put him into a separate wad and summoned him into a tech demo map using cheats) but he will somewhere else... |
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gerolf
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Posted: Sun Dec 09, 2012 1:39 pm
Subject: What are you doing with Wolfenstein?
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Suggestions? |
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