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What are you doing with Wolfenstein?
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Tricob
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PostPosted: Sat Jul 15, 2017 9:01 am
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linuxwolf wrote:
This is also for those of us who haven't migrated to ECWolf yet.
That would include Yours Truly. Smile
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PostPosted: Sun Jul 16, 2017 2:59 am
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Never been a fan of ECWolf can never get two games to run on the same version but heyho, thats just me
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PostPosted: Sun Jul 16, 2017 3:24 am
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The ECWolf users can use DECORATE, and the Wolf4sdl users can use LinuxWolf's method. Personally, I've always kind-of thought that making an engine that reads a configuration file ( maybe even confit.wl6!) to control enemies would be great, or at least some sort of DeHackEd for Wolfenstein.

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PostPosted: Sun Jul 16, 2017 9:51 am
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Yeah, well, for now ECWolf is limited but if it ever get to the level of modification that zdoom allows, modding would be much simpler, but that's a 'if'.

OzNoG wrote:
Never been a fan of ECWolf can never get two games to run on the same version but heyho, thats just me

What do you mean?
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PostPosted: Mon Jul 17, 2017 11:04 am
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linuxwolf wrote:
This is also for those of us who haven't migrated to ECWolf yet. I would assume ECWolf can already do it though.


ECWolf is using DECORATE from ZDoom, which is a highly intuitive and easy to use code.
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PostPosted: Fri Jul 28, 2017 9:38 am
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I have finally fixed the problem with map 11 of my mod, where shooting would instantly crash the level. I had to cut the map into halves and test them separately - fortunately only one of the halves crashed the game after that, so I cut that half in two halves too, and so on. Finally, I found eleven dogs stuck in a border wall.
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PostPosted: Tue Aug 01, 2017 10:30 am
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The majority of the walls in my mod were mostly gray, so I decided to vary it up a bit and recolored this one to be brown.

I bet it's been done before, but it's always some variation.
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PostPosted: Sat Aug 05, 2017 7:07 am
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I actually haven't seen a brown wall in that form before. But then, the SOD walls usually aren't a modder's first pick as a base for new textures. Here however, you seemed to have made a good choice; it looks quite good here. Smile
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PostPosted: Mon Aug 07, 2017 5:16 am
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Making some sprites for Extreme Wolfenstein v4. I'm really liking how just a few enhancements made for some Uber-Fast gameplay.




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PostPosted: Mon Aug 07, 2017 5:21 am
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That weapon reload sprites looks awesome.
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PostPosted: Mon Aug 07, 2017 12:36 pm
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Thanks! I made them with the Duke Nukem hand, and the unused DOOM pistol scans.

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PostPosted: Mon Aug 07, 2017 12:38 pm
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I see the original rott pistol and hand too, it looks great with the duke3d hand. Again, nice job!
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PostPosted: Fri Aug 11, 2017 7:57 am
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Doing very little of use, but I made a 128x SNES rat!

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PostPosted: Fri Aug 11, 2017 10:16 am
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Looks nice! Does it have all the frames?
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PostPosted: Sat Aug 12, 2017 4:14 am
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I'm still working on the attacking/death frames. More soon!

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PostPosted: Sat Aug 12, 2017 5:24 am
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I look forward to seeing the complete set. The only rat images I had were extractions from Blood transferred to the Wolf3D palette. I used them as "miscellaneous" actors that ran in and out of holes in the walls. They appeared in older builds of WolfDX, and the code for them is still in there IIRC. I was interested in less commonly-known artwork for WolfDX, so the rats got booted out.
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PostPosted: Sat Aug 12, 2017 5:29 am
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Here it is:

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PostPosted: Mon Aug 14, 2017 4:29 am
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Simply because I have too much free time, here's a clone from Spear Resurrection.

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PostPosted: Mon Aug 14, 2017 6:17 am
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Spear Resurrection for MAC! Nice one!
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PostPosted: Wed Aug 16, 2017 5:13 am
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Been messing around with directional sprites; here's what I've got: 3D tables!

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PostPosted: Wed Aug 16, 2017 12:54 pm
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Fun stuff! I almost implemented it in March of the Army, but then I messed some things up and gave up on the whole idea. Now I know how to do it right, but I'm feeling discouraged by that stupid visual error where the sprites disappear when approached closely and viewed from the side. I haven't seen that issue fixed in any wolf3d mod yet.
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PostPosted: Wed Aug 16, 2017 12:56 pm
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Looks nice, though those are some big tables! I get why they need to be so high, but I think they'll make the soldiers look like midgets Laughing
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PostPosted: Wed Aug 16, 2017 10:43 pm
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Sigma64 wrote:
Simply because I have too much free time, here's a clone from Spear Resurrection.

Is this just smart filters (I have some on my comp as well), or manual depixelling as well?
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PostPosted: Thu Aug 17, 2017 4:09 am
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I manually smudged the clone, and added detail with the pencil.

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PostPosted: Thu Aug 17, 2017 5:25 am
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IT MOVES! IT'S ALIVE!
HUAHAHAHAHAHAHAHAHAHAHa-...Cough, cough...
No firing/death frames yet. Tomorrow, I'll complete this.

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PostPosted: Thu Aug 17, 2017 5:45 am
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I think I can get better result with smart filters. Will try, post pic for comparison.
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PostPosted: Thu Aug 17, 2017 7:40 am
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Using the filter I use (xBRZ scaler tool) I get faster and better results. Here is super clone - lowres versus scaled (no manual work!).
It doesn't smudge the image but enhances resolution.



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PostPosted: Thu Aug 17, 2017 1:14 pm
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Thanks for telling me about this tool! It's quite easy to use! Now, the long minutes of smudging are over!

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PostPosted: Thu Aug 17, 2017 1:43 pm
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You're welcome Smile It's marvellous, and indeed very easy to use.
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PostPosted: Thu Aug 17, 2017 2:24 pm
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By the way: it there a way to be rid of the odious watermark at the top of the image?

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