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What are you doing with Wolfenstein?
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Cyanosis
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PostPosted: Mon Dec 18, 2017 10:15 pm
   Subject: Re: What are you doing with Wolfenstein?
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I find those flats to be kinda distracting/noisy but otherwise not bad for a new mod, I still need to finish the last three floors of my episode 1 replacement and get it out one of these days.
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PostPosted: Wed Dec 20, 2017 1:59 am
   Subject: Re: What are you doing with Wolfenstein?
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Been playing TFS2 and TFS3 to get inspired for Kurlandfront.
Never realised until now how flawed TFS3 is. Despite being more colourful, the level design is not up to par.
I was planning on keeping some maps at first, but they need serious rework.

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PostPosted: Sat Jan 13, 2018 3:38 pm
   Subject: Re: What are you doing with Wolfenstein?
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I'm currently hand-converting my two unreleased MMC maps to AlumiuN's current EXE. Only one of the maps is complete; the other has maybe four rooms done altogether. I'd say at least half of the completed map was converted in just a few hours. The job may or may not be finished by tonight.

Edit: Well, that took a lot longer than expected. The map is ready to undergo the final bit of testing. Hopefully, it'll be sent out for the MMC contest tomorrow night.
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