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Excessive saving - critical bug (SDL)
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Thomas
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PostPosted: Thu Jan 24, 2013 11:35 am
   Subject: Excessive saving - critical bug (SDL)
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I've been playing "sod_cc" map set the past couple of days, and have really enjoyed it. For a map set dated October 1993 (don't know if this is the actual date though) it has gorgeous design and lots of action, rehashes parts and ideas from some of the original levels. I managed to get to level 9...

I use the quick-save function. A lot. I admit it's silly, a bad habit, what have you, but that's how it is for me. I've always done that. Two minutes ago I quick-saved, the "Saving..." box appeared a little bit longer than usual, then I got a message saying "SOD4SDL.EXE has stopped working", and I go, okay, this happens sometimes. When I got back in the game, my saved game was GONE and the SAVEGAM0.SOD file likewise. Sad

Has that ever happened to you, and how do we solve this Question
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PostPosted: Thu Jan 24, 2013 2:35 pm
   Subject: Re: Excessive saving - critical bug (SDL)
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I've had problems like this in Windows 7. It turns out that the folder is - by default - marked as "read-only" when it's first created. So, why are the new files still showing up in the file list? Well, those files actually aren't really there. The new files and their contents are saved in temporary swap files. Once the swap file runs out of space, and it needs to clean itself out, that's when the problems occur.

I'd try to go into the folder's "properties" and disable the "read-only" option. Expect the OS to constantly fight with you on this, though.

Supposedly, MS set things up like this to make the OS less vulnerable, but for me, it only makes it less functional. I was expecting the read-only problems to be fixed in Windows 8, but going by what I've read, they're still just as bad. Sad
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PostPosted: Fri Sep 19, 2014 10:23 am
   Subject: Re: Excessive saving - critical bug (SDL)
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Well this is old news but what I do to keep my progress from getting irreversibly corrupted is to zip or rar up my save files after every session (when I quit back to Windows) so I can replace the files if something happens to them.

More importantly, and smartly, have multiple saves. I always have one at the beginning of a new level in slot 2, and slot 1 being the primary throughout-the-level save. Also highly recommended is to save before entering the next level too, so you can backtrack for anything you missed before officially leaving.

I do this with any game if I can, I've had numerous corruptions in the past, be it saving hang-ups in-game or the game crashes and decides to eat my save on the way out, and while I very, very rarely have had any in recent years it's not worth the risk and the time wasted.
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PostPosted: Fri Sep 19, 2014 12:19 pm
   Subject: Re: Excessive saving - critical bug (SDL)
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If you quicksave in the SOD SDL EXE this still happens by the way - the first save only. If I go out in the menu and save the game from there first and foremost, the EXE does not crash when pressing F8. This still happens. And that f-ing quiz at the start. And why is it 1.0?!
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PostPosted: Fri Sep 19, 2014 12:36 pm
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Fixed in "future version" : http://diehardwolfers.areyep.com/viewtopic.php?t=4830&start=420#80356
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