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Blake Stone Planet Strike source code released!
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Adam Biser
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PostPosted: Mon Jul 08, 2013 10:22 am
   Subject: Blake Stone Planet Strike source code released!
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Rejoice!

http://apogeesoftware.com/uncategorized/apogee-releases-blake-stone-source-code

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PostPosted: Mon Jul 08, 2013 11:52 am
   Subject: Re: Blake Stone Planet Strike source code released!
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YES YES YES!

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PostPosted: Mon Jul 08, 2013 12:57 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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I've already started work on supporting it in ECWolf a few days ago. (I asked for the source to be released in case it's not obvious.) Not much to see there yet, but if I can get some help with the project, the faster I can get it out of course.


Last edited by Blzut3 on Mon Jul 08, 2013 4:54 pm; edited 1 time in total
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PostPosted: Mon Jul 08, 2013 1:44 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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YES!....hope we can see a Blake4SDL!

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PostPosted: Mon Jul 08, 2013 2:58 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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Richter Belmont wrote:
YES!....hope we can see a Blake4SDL!
Assuming I get the new Windows XP drivers working on this machine, I intend to get something out the door related to Blake4SDL, even if the source code here is 100% useless in the task. Blake4SDL is a project I've wanted to get done for a long time now. Windows 7 has obstructed progress of the project every step of the way. Here's hoping the obstacle will now be removed.

I do have some other work to get done beforehand, though. Smile
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PostPosted: Mon Jul 08, 2013 3:04 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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Very cool! I'm sure there's a lot of interesting things to discover in here. Thanks for sharing Adam. Smile

Blzut3 wrote:
I've already started work on supporting it in ECWolf a few days ago. (I asked for the source to be released in case it's not obvious.) Not much to see there yet, but if I can get some help with the project, the faster I can get it out of course.

Have you tested to see if the source compiles in Dos? Your ECBlake link seems to be broken for me ("Repository deleted").
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PostPosted: Mon Jul 08, 2013 4:13 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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Tricob wrote:
Richter Belmont wrote:
YES!....hope we can see a Blake4SDL!
Assuming I get the new Windows XP drivers working on this machine, I intend to get something out the door related to Blake4SDL, even if the source code here is 100% useless in the task. Blake4SDL is a project I've wanted to get done for a long time now. Windows 7 has obstructed progress of the project every step of the way. Here's hoping the obstacle will now be removed.

I do have some other work to get done beforehand, though. Smile


Maybe taking some Codes in it for use on Wolf4SDL like Scavenge the codes..

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PostPosted: Mon Jul 08, 2013 4:53 pm
   Subject: Re: Blake Stone Planet Strike source code released!
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Chris wrote:
Have you tested to see if the source compiles in Dos? Your ECBlake link seems to be broken for me ("Repository deleted").

I have not. I don't have a DOS compiler set up (although I may do so when I start reconstructing the Corridor7/OBC source).

Whoops wrong link. That was my private repository from before the source was released. Here's the proper link: https://bitbucket.org/Blzut3/ecwolf/commits/branch/ECBlake

(And I wrote a weblog post to go with it.)
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PostPosted: Tue Jul 09, 2013 1:09 am
   Subject: Re: Blake Stone Planet Strike source code released!
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That is amazing that they found the BS: PS source!

I'm excited with what it allows Smile
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PostPosted: Tue Jul 09, 2013 2:59 pm
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Richter Belmont wrote:
Tricob wrote:
Richter Belmont wrote:
YES!....hope we can see a Blake4SDL!
Assuming I get the new Windows XP drivers working on this machine, I intend to get something out the door related to Blake4SDL, even if the source code here is 100% useless in the task.

...
Maybe taking some Codes in it for use on Wolf4SDL like Scavenge the codes..
I actually have some of the H files done for Blake4SDL already. This was the "Easter Egg" I included in the "Base Of Operations" source code. But yes, one of Blake4SDL's routines has already made it to my SDL tutorials. You can find it here.
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PostPosted: Thu Jul 11, 2013 10:03 am
   Subject: Re: Blake Stone Planet Strike source code released!
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Hey guys, I have gotten the code to compile properly thanks to help with blzut3 to extract the palette data. Refer to this thread for the files

http://wolf3d.darkbb.com/t2912-blake-stone-source#25040
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PostPosted: Thu Jul 11, 2013 5:11 pm
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If there's a DOS game I don't have a palette for, I use "Screen Thief" to make a snapshot, and then extract the palette from the picture file. AFAIK, the ZIP is not corrupted.
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PostPosted: Mon Jul 29, 2013 7:37 am
   Subject: Re: Blake Stone Planet Strike source code released!
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Very nice and interesting material! I've always wondered how they implemented floor and ceiling graphics as it seems to run much faster in Blake Stone than in Wolfenstein 3D (with modded source, of course).

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