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Blake Stone 4 SDL
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insurrectionman
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PostPosted: Tue Oct 22, 2013 4:51 pm
   Subject: Blake Stone 4 SDL
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Hi guys,

I haven't been quite as active in the Wolf3D community as I would like to be (work, projects, etc), but I have been trying to piece together the Blake Stone source to make and SDL version.
I am aware that there is an ECWolf port also being made, but I wanted to take up the challenge to try and port it to SDL, so far, it has taught me a lot of interesting memory savers, and buffering techniques.

I am not close to finished with the port, but it is working with a fair amount of the features. I thought I would take this time to announce what I've done so far, that others who may like to join can.

So far, only .VSI files work (I have Blake Stone 1 and a demo copy, but I haven't gotten to the point to test those, even if they would work).

Here is the repo that I put the code in. (Uses Mercurial)
NOTE: I have been working with this project in Visual Studio 2010, and nothing else. I will eventually get DEV C++ and Code::Blocks to work with it soon.

https://bitbucket.org/mccaua79/blakestone4sdl

If anyone has any comments, questions, thoughts, please feel free to ask away.


Thanks,

Insurrectionman

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PostPosted: Tue Oct 22, 2013 7:36 pm
   Subject: Re: Blake Stone 4 SDL
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Thanks for the upload. Smile

insurrectionman wrote:
...
So far, only .VSI files work ...
Uh - VSI files? Could you explain, please? Thanks. Smile
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PostPosted: Tue Oct 22, 2013 8:13 pm
   Subject: Re: Blake Stone 4 SDL
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Those are the files I have for Blake Stone: Planet Strike (aka BSTONE2), but from what I gathered in previous posts, that the source was only meant for that second game, as the first one was "lost". But there seem to be remnants of the first game in the code that I've seen.

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