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Dreamcast Wolf4SDL (Wolf4SDL\DC)
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dcbasic
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PostPosted: Wed Oct 30, 2013 1:00 pm
   Subject: Dreamcast Wolf4SDL (Wolf4SDL\DC)
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Could I please get the authors of mods for Wolf4SDL to check if their source contains a "dc" folder if, activly you are still working on your mod. Respond here if you would like to callaborate with it working on Dreamcast hardware.

Thanks!
Tricob
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PostPosted: Wed Oct 30, 2013 2:36 pm
   Subject: Re: Dreamcast Wolf4SDL (Wolf4SDL\DC)
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I'll help in any way I can. I'm all for supporting multi-platform source code. Smile

BTW, are you asking if the modder is "supporting" the mod, or if the mod is a WIP?

My "Base Of Operations" source code *should* include the DC folders. If it doesn't, then I goofed. Razz As for the "Wolfenstein 3D: Deluxe Edition" code, I'm just about positive it doesn't include the DC folder. The files in that folder weren't changed in any way, however.

If you choose to use the WolfDX code, might I supply you with a newer version of the code and the game? It's not yet complete (I intend to add one new map, add one new wall type, and modify one of the sprites), but just about all the bugs in previous versions are now fixed (and the previous versions had quite a lot of bugs).

The remaining "bug" in WolfDX is the Rocket Launcher bug, when the rocket disintegrates in an open door. The problem is probably fixed by changing one statetype's data, adding one new statetype, and applying a routine that the statetype calls up (A hack of the RemoveObj routine, but the Object data tables remain unmodified).
dcbasic
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PostPosted: Sat Oct 31, 2015 3:42 pm
   Subject: Re: Dreamcast Wolf4SDL (Wolf4SDL\DC)
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I got some new stuff right here, try this: click.

I wanna add my Project wildcardHASH to Wolf4SDL that way we can have like a foundation to start taking Blake Stone into Wolf4SDL consideration.
Tricob
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PostPosted: Sat Oct 31, 2015 7:54 pm
   Subject: Re: Dreamcast Wolf4SDL (Wolf4SDL\DC)
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There's already a Blake4SDL port out there:

http://diehardwolfers.areyep.com/viewtopic.php?t=6724
AlumiuN
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PostPosted: Sun Nov 01, 2015 12:16 am
   Subject: Re: Dreamcast Wolf4SDL (Wolf4SDL\DC)
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There's actually another Blake Stone port that works with Aliens Of Gold too - https://github.com/bibendovsky/bstone/releases
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