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Adding songs without replacing original music
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Barry
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PostPosted: Mon Jul 11, 2016 4:24 pm
   Subject: Adding songs without replacing original music
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Sorry if this is a n00b question, but is it as simple as defining it in audiowl6.h and then adding a new chunk to the AUDIOT with WDC?
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PostPosted: Mon Jul 11, 2016 4:36 pm
   Subject: Re: Adding songs without replacing original music
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From memory, it should be, yes.
Barry
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PostPosted: Mon Jul 11, 2016 4:42 pm
   Subject: Re: Adding songs without replacing original music
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Thanks! I know there is a 64kb limit for music but wasn't sure if there was a limit for the amount of songs you can have in the game, or if adding chunks to the AUDIOT might mess up anything else.

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PostPosted: Mon Jul 11, 2016 5:49 pm
   Subject: Re: Adding songs without replacing original music
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Even in DOS adding additional songs didn't change much (besides the EMS/XMS amount used); depending on the integer type used there might be a limit of 255, but that can probably be extended (although having that many is probably not necessary).
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PostPosted: Mon Jul 11, 2016 11:24 pm
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So I have this done. Every floor of PTH Phase 1, except for the boss levels, has a unique song.

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