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Passage to Höllenteufel RELEASED
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GeezerBot
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PostPosted: Sat Aug 06, 2016 9:39 am
   Subject: Re: Passage to Höllenteufel RELEASED
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The whole game has been really fun. I liked Level 51 for several reasons. 1) that it was a totally different look and feel from previous levels. 2) it always kept me guessing. I would think for sure that there would be a hidden area right here somewhere, but then I would find nothing! Then (3) the massive amounts of enemies suddenly stumbled upon, just as the enemies would find their way back in and get me from behind.

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Last edited by GeezerBot on Sat Aug 06, 2016 3:30 pm; edited 2 times in total
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PostPosted: Sat Aug 06, 2016 10:03 am
   Subject: Re: Passage to Höllenteufel RELEASED
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Oh, I forgot to mention, I like the poison food. Reminds me of my wife's cooking (just kidding Wifey) , I keep accidently running over them because I'm not used to having to watch out for bad food. Just another thing that makes the game fun.

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PostPosted: Sat Aug 06, 2016 2:51 pm
   Subject: Re: Passage to Höllenteufel Phase 1 RELEASED
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GeezerBot wrote:
Just finished Level 51. Level 9 WAS hard for me. Kept getting lost. But, hey, that's what makes it great. What do you call those types of enemies in Level 51 that you can't kill, but follow you around until they suck all the life out of you? There were a lot of them in Operation Letztershutz (sp?)


Stuff about the secret level should probably be under spoiler tags IMO.

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PostPosted: Sat Aug 06, 2016 3:23 pm
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I'm new to using forums. What's a spoiler tag?

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PostPosted: Sat Aug 06, 2016 3:27 pm
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Type spoiler inside [ ] and then type /spoiler in [ ] to end the spoiler

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PostPosted: Sat Aug 06, 2016 3:34 pm
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OK. I edited my posts, but the replies still have my original comments. oops

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PostPosted: Sat Aug 06, 2016 3:37 pm
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I guess this should be Barry's decision in the end not mine.

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PostPosted: Sat Aug 06, 2016 3:41 pm
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Nothing "spoiler" about the secret level was given away. No harm done.

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PostPosted: Sat Aug 06, 2016 4:21 pm
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Ok great. But it was good of MrWolfForever to comment, as it didn't occur to me that the wrong comment could spoil game play for another. I've been a fan of Wolfenstein for many years, and used to look at Brian Lowe's yellow pages and Dome. But I never joined a forum until recently when I joined another Wolf forum. As the gang of Wolfers shrinks, I wanted to be able to thank all you for all the work you put into these mods, and maybe give some feedback. Also to let you know there are still people who love your mods. So I'm learning how to use the forums, and comments like MrWolfForever are good for me.

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PostPosted: Sat Aug 06, 2016 7:12 pm
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I just use the Spoiler button in the Reply screen, and click the button again when all the "spoiler" parts are done.
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PostPosted: Wed Aug 10, 2016 5:19 pm
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serpens wrote:
However, I do have one gripe: while the rotten chicken dinner is a neat idea in theory, it is not so fun when...it's obscured by dead enemy bodies...(how do you accidentally eat a plate full of food anyway?).


BJ just eats anything he steps on. Razz

I also just made the mistake I left from your post in my latest playthrough video, haha. Still, I really like the bad dinner as an element of the mod personally.

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PostPosted: Mon Aug 15, 2016 4:46 pm
   Subject: Passage to Höllenteufel Phase 1 RELEASED
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I've completed the ECWolf port of Passage to Hollenteufel Phase 1. This is a temporary link--sometime soon I will create an omnibus thread for all my ECWolf ports and assorted odds and ends. But for now you can download it at: https://www.sendspace.com/file/5e39n3

It requires a recent SVN build of ECWolf--1.3.2 will not work. You can get such a version either bundled with Coffee Break Episode 2 or from http://devbuilds.drdteam.org/ecwolf/ . This is not a standalone TC and requires a copy of retail Wolfenstein v1.4. If your copy of Wolfenstein is not the Activision/Steam rerelease please use Blzut3's Wolf3D patcher to make sure your copy is up to date.

A permanent link to the conversion has been posted in this new thread.

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PostPosted: Mon Aug 15, 2016 11:25 pm
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^^ As I said in the other thread, thanks so much for converting this to ECWolf!

I have updated the DOS and SDL versions to 1.1. I have removed the Phase 1 distinction being that what would have been Phase 2 will be released as a standalone project. I have modified the Read This and title screen accordingly.

No gameplay elements were changed, so there is no need to update if you've already downloaded it.

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PostPosted: Wed Aug 17, 2016 4:08 pm
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@Executor What did you think of Floors 12-21 of PTH (i.e. the Old Castle section)?

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PostPosted: Wed Aug 17, 2016 5:36 pm
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That section was quite excellent for the most part. Level 18 (or whichever was the yellow level) was my favorite of that unit.

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PostPosted: Wed Aug 17, 2016 6:00 pm
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I think by 'the yellow level' you might mean Floor 19. Are you talking about the level that had the inaccessible enemies facing the outdoor wall? Sort of had an E4M8 feel to it as well (Floor 18 has more an E4M5 feel).

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PostPosted: Wed Aug 17, 2016 8:20 pm
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It would be that one then.

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PostPosted: Fri Sep 02, 2016 9:59 am
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Reviewed it for the Wolf3D Blog: http://deans-wolf-blog.blogspot.nl/2016/09/review-passage-to-hollenteufel.html
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PostPosted: Fri Sep 02, 2016 11:42 am
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ronwolf1705 wrote:


Thanks a lot for reviewing this!

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PostPosted: Fri Sep 02, 2016 1:36 pm
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You're welcome Smile It was a lot of fun to play! Few imperfections here and there, the start wasn't my cup of tea.. but overall this is a really great set, well worth playing! And I'm looking forward to what's coming next, because if your mods keep on getting better and better.. the next one could be something special Smile
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PostPosted: Fri Sep 02, 2016 3:14 pm
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Which levels felt like 'repeating itself' to you and why/where?

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PostPosted: Fri Sep 02, 2016 3:22 pm
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Early 20's, don't know the exact number. But I think it was 22-23-24 where the same opening is employed, with the enemies alerted right next to you. Which is great the first time! But feels a bit too gimmicky when overused.
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PostPosted: Fri Sep 02, 2016 3:46 pm
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That's the reason why I tend to alternate between quiet and violent starts in my Coffee Break levels. For every dangerous start like E1M5, E1M7, E2M6, and E2M8, there's a less intense one like E1M3, E1M8, E2M3, and E2M5.

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PostPosted: Fri Sep 02, 2016 3:56 pm
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22 and 23 were the only consecutive levels that had major ambushes on start. 24, 26, 28, and 29 all have quiet starts. Mayhem breaks loose on 27 as soon as the first shot is fired, but the starting area is quiet initially.

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PostPosted: Fri Sep 02, 2016 3:59 pm
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Ah yeah, it's just 22-23.
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PostPosted: Fri Sep 02, 2016 6:36 pm
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4-7, 10-11, and 15-16 are also consecutive levels where there can be action without firing a shot. You can rest fairly quickly in some of these though (especially the earlier ones). On the flipside, 17-21 all require at least firing a shot before there's any action. I would agree 22-23 are the only consecutive ones that get really busy right away.

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PostPosted: Sun Sep 18, 2016 8:17 pm
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Updated Passage to Hollenteufel fixing the "SD_StartMusic: Illegal startoffs provided!" error in the SDL version.

If experiencing this issue, you can redownload the latest version from the link in my sig.

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PostPosted: Wed Oct 26, 2016 11:33 am
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I put this mod in the polls section. Any voting and comments there would be appreciated.

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PostPosted: Tue Nov 15, 2016 11:21 am
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Edit: After giving much thought into "fixing" some of the things that people have complained about in this mod, I have decided to leave it as is.
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PostPosted: Sat Apr 15, 2017 10:40 pm
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This mod looks amazing! I just got up to level 13 and it's really a lotta fun! Im using the first version. Does anyone know if any of the saved games from the previous version work with the new version?
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