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Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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Blzut3
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PostPosted: Mon Dec 17, 2018 10:33 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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He had me upload it to my site. Guessing he just forgot to update the link? http://maniacsvault.net/ecwolf/files/mods/levels/classics/wolfoverdrive.zip
AstroCreep
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PostPosted: Tue Dec 18, 2018 7:22 pm
   Subject: ECWolf Classics Collection, conversions, odds and ends
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Awesome. Much appreciated. We really need like an idgames-like repository for these mods. The dome and the vault are rarely updated and it's getting harder to find all these mods outside of the forums. I've been putting all of mine on moddb trying to get them all in an easier found spot, but hell you can't find any mods by me from before 2006 outside of the forums. (Those have been around so long that they're pretty much everywhere lmao)
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PostPosted: Tue Dec 18, 2018 11:50 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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I'm working on that..
AstroCreep
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PostPosted: Tue Jun 11, 2019 12:37 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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I went ahead and updated the XLATs of the 4 ports in this collection that were still in the older format (at some point the dev version changed the way action specials and things were defined). This not only eliminates the terminal errors that pop up when these are used with the dev version or linuxwolf's fork, but also future-proofs these mods to a certain degree, since eventually the thing numbers and action numbers will not work at all (from what the ECWolf site says, anyway)

Totengraeber
Assassinate Hitler
Countdown To Disaster
Second Encounter

Wolf Overdrive and Passage to Hollenteufel are already in the new format, so there is no need to re-download those versions. Keep in mind that these are designed for the dev version and linuxwolf's fork, so just use the original downloads for the official version (Found HERE).
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PostPosted: Tue Jul 09, 2019 1:54 am
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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The links to the Odds & Ends downloads are dead, please consider using a more permanent host like mega.nz or mediafire
They'd be very useful to have on autoload, if ECWolf gets one

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AstroCreep
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PostPosted: Tue Jul 09, 2019 3:04 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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The color coded doors can be defined by redefining the textures in the xlat for the corresponding door and importing the relevant texture. The score display can be altered in latchcfg and the hitwall silencer is simply defining a sndinfo and redefining the hitwall line to NULL. If there is a demand I can put these in a resource pack but most of these can be ripped from either mine or executors mods.
MrWolfForever
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PostPosted: Tue Nov 26, 2019 9:45 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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Deadly Sleep (a favorite 'mostly vanilla' set of mine), Map Making Mania Melee, and Team Aardwolf Mapset could use ports...they are very basic and have no SDL versions. (Nothing I'm aware of beyond four keys in Deadly Sleep, basic sprite/ceiling color/music/episode name changes). May as well add in the Totengraeber DHW set, since Totengraeber has itself already been ported.
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PostPosted: Sat Dec 14, 2019 12:56 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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A new port of Treasure Hunt has been added to the OP. The download link for Wolfenstein Overdrive now points to Blzut3's archive.

E: Odds and ends have been given fresh links.

And coming soon...

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Executor
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PostPosted: Sun Dec 29, 2019 2:27 pm
   Subject: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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Frantic Passages isn't here yet, but for the moment enjoy...


Deadly Sleep (Arielus/Schabbs, 2009)
Set in B.J.'s nightmares after the end of the war, Deadly Sleep offers 16 levels of classic old-school Wolf3D corridor crawling in the '90s tradition wrapped in a slick and attractive set of VGAGRAPH graphics. A few minor graphical elements have been borrowed from Wolfenstein Missions to clean up some of the shakier art.

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MrWolfForever
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PostPosted: Sun Dec 29, 2019 8:43 pm
   Subject: Re: Executor's ECWolf ports (Latest: Deadly Sleep 12/29/19)
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Text file has leftovers from Countdown to Disaster...also seems default music on Levels 5/10/16 was chsnged (appropriately so). Happy to see this one in particular though cause it never made it to SDL. I remember having a good time with this game circa 2010...solid vanilla mapping.
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