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First impressions
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When do you typically develop a first impression of a mod?
At some point during the first level
40%
 40%  [ 6 ]
After the first level
6%
 6%  [ 1 ]
Within the first three levels
26%
 26%  [ 4 ]
Within the first five levels
26%
 26%  [ 4 ]
It takes me more then five levels
0%
 0%  [ 0 ]
I look at the maps in an editor (and analyze the general features of the mod) and form a first impression (no in-game play)
0%
 0%  [ 0 ]
I don't develop or go by first impressions, I will keep playing generally regardless of what I think
0%
 0%  [ 0 ]
Voted : 15
Total Votes : 15

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MrWolfForever
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PostPosted: Mon Jan 23, 2017 9:11 am
   Subject: First impressions
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How far do you normally play into a mod before developing what you consider to be your 'first impression', if you tend to develop and consider one at all?

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PostPosted: Mon Jan 23, 2017 9:20 am
   Subject: Re: First impressions
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Usually within the first two levels I start to develop my impression, but most of the time I try to give it at least five levels.

I have learned from experience though that a strong start is especially important if you want people to keep playing your mod. I think overall, the first two levels are key for hooking the player and establishing the general feel of the mod.

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PostPosted: Mon Jan 23, 2017 9:57 am
   Subject: Re: First impressions
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The first five levels or so, maybe more as things can change drastically after only a few levels sometimes.
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PostPosted: Mon Jan 23, 2017 3:19 pm
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Three levels is usually all it takes for me. There are times that I have to play more levels before I really know how I feel about a mod, but that's pretty much a rare case.
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PostPosted: Sat Feb 11, 2017 11:41 pm
   Subject: Re: First impressions
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For me it also takes about three levels to decide how to I feel about some mod, but there has been some mods that seems to vary so much between diffent levels to make that decision hard.

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