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Rebuilding the Wolfenstein 3D Vault
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Barry
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PostPosted: Sun Feb 26, 2017 3:39 pm
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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TCs - YZ# are up.

http://www.wolfenvault.com/tcsyz1.html

This should conclude the TCs section. Let me know if anything is missing, miscategorized, or has incorrect information.

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Tricob
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PostPosted: Sun Feb 26, 2017 4:30 pm
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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I'm not finding "Operation: Kill BJ!". You can find the current version here.
Barry
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PostPosted: Sun Feb 26, 2017 6:20 pm
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Tricob wrote:
I'm not finding "Operation: Kill BJ!". You can find the current version here.


I have it added. My spreadsheet had it listed as a mapset when in fact the SDL edition is a full-fledged mod.

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Ginyu
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PostPosted: Mon Feb 27, 2017 4:49 am
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Barry >> Those are only suggestions, I don't claim being a guru of either HTML or design.
Pick whatever you like. Smile

First you target 800x resolution.
Most people here are playing Wolfenstein from PC.
I'd be tempted to think that most of your target users are at least at 1024x.
Even if you target mobile, it's a very small resolution I think.

I'd add "padding:1em;" in the style for the right bar and change color from "CC0000" to rgb(156, 10, 10)

Add some border to the main table.
So far I got "border-collapse:separate; border:solid black 1px; border-radius:6px;-moz-border-radius:6px; width: 1024"

Add add a little padding to table2 with "padding-top:10px;".

Little border on the right part too
border-left:solid black 1px;
border-right:solid black 1px;
border-bottom:solid black 1px;

The menu "with home / Wolfenstein 3D..." with color #230404

add (this one I'm unsure of)
style="text-shadow: -0.06em 0 0 red, 0.06em 0 0 #A00000;"
to auto-style10
Barry
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PostPosted: Mon Mar 06, 2017 3:54 pm
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Reg Wolf ABC and DEF are both up.

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Poet
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PostPosted: Tue Mar 07, 2017 7:57 am
   Subject: Rebuilding the Wolfenstein 3D Vault
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Hi Barry, this is Poet. Long time no see, or words, or whatever... Smile

I see you have listed some of my SDL mods at the Wolfenstein 3D Vault.
Wolf Hour and Wolf-Extra SV as modified exe type of mods and Enemy Around the Corner as a Registered Wolf mod.

The fact is that all the final editions of my Wolf mods are SDL mods with modified exes and they are all compiled for Spear of Destiny.
This means that they should all be catalogued as either modified exe mods or as registered Spear mods.
When I released the SDL versions I made the DOS versions unavailable.

The Tower
Wolf-Extra SV
Wolf-Extra II
Wolf-Extra III 1-6
Wolf Hour
Enemy Around the Corner.

All these mods utilize original Wolf3D/Spear graphics, sound and music.
Therefore I have left out the Audiot and Audiohed files from the final editions of the mods listed above. Those files must be supplied from original Spear of Destiny.
Barry
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PostPosted: Tue Mar 07, 2017 9:26 am
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Thanks for the heads up!

I moved "Enemy Around the Corner" to the Modified EXE section and changed the listing of both that, Wolf Hour, and Wolf-Extra SV to show that it is SDL only. When I come to the remaining mods I will make sure they get moved to the Modified EXE section and are listed the same way.

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Poet
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PostPosted: Fri Mar 10, 2017 7:27 am
   Subject: Rebuilding the Wolfenstein 3D Vault
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Great. Thanks. Smile
Military
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PostPosted: Mon May 22, 2017 4:22 am
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Somehow I never got around to checking the place around until now. Looks real nice!

I thought the background image could use some seamlessness, so I made a quick edit:

It's not quite as noticeable here, feel free to use it.

And also about my mods:
Merry Wolfmas is not present, and March of the Army is labeled as DOS instead of SDL.

I'm also wondering whether "modified exe" is the best category for ECWolf mods. They indeed don't use the original wolf executable, but they don't come with their own either - making them the only mods in "modified exe" sections that are not stand-alone. I initially looked for ECWolf mods in the "Registered Wolf3d" category, since they indeed require the original wolf3d files to run. Or maybe ECwolf mods would merit their own category? It's up to you, I guess.

Once again, this is a really good site all around! I just found some interesting resources I haven't seen before.
doomjedi
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PostPosted: Mon May 22, 2017 4:45 am
   Subject: Re: Rebuilding the Wolfenstein 3D Vault
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Impressive effort! Great work
Barry
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PostPosted: Mon May 22, 2017 11:37 am
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Military wrote:
Somehow I never got around to checking the place around until now. Looks real nice!

I thought the background image could use some seamlessness, so I made a quick edit:

It's not quite as noticeable here, feel free to use it.

And also about my mods:
Merry Wolfmas is not present, and March of the Army is labeled as DOS instead of SDL.

I'm also wondering whether "modified exe" is the best category for ECWolf mods. They indeed don't use the original wolf executable, but they don't come with their own either - making them the only mods in "modified exe" sections that are not stand-alone. I initially looked for ECWolf mods in the "Registered Wolf3d" category, since they indeed require the original wolf3d files to run. Or maybe ECwolf mods would merit their own category? It's up to you, I guess.

Once again, this is a really good site all around! I just found some interesting resources I haven't seen before.


Thanks! I'll get Merry Wolfmas added and fix the listing for March of the Army.

I also agree on ECWolf mods maybe needing their own category as opposed to being grouped in with TCs/Modified EXE. It's still going to take some time to get this ironed out. Having been working 50-60 hours per week lately I haven't been able to get everything ironed out as quickly as I would have liked.

I still have to do the coding tutorials section.

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Tricob
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PostPosted: Mon May 22, 2017 2:04 pm
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Good work, Military. You made a lot more progress expanding that image than I did. Smile
Military
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PostPosted: Mon May 22, 2017 4:42 pm
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Thanks! Looping a texture like this one can be a piece of cake if you have the right technique. Maybe I could write some tutorial about making seamless textures?
Tricob
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PostPosted: Mon May 22, 2017 4:51 pm
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Feel free. I'll probably feel like a dumbbell when I find out exactly what you did, but that's typical. Smile
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