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Wolfenstein 3d Input Methods
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beefjerky26
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PostPosted: Sun Feb 26, 2017 10:18 am
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I remember that for the longest time, I used to only play Wolf3d with a keyboard. It was only when I got an IBM Thinkpad with that red dot mouse in the middle that I switched to mouse, then mouse and keyboard. I can't imagine going back to just keyboard now, but I get kinda nostalgic about it. I'm curious about alternate input methods. The original PC I played on didn't even have a mouse, and had just the pc sounds. Anyone else who started with just the keyboard and now uses the keyboard/mouse? Anyone who had a Gravis gamepad or joystick back then and played with that?
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PostPosted: Sun Feb 26, 2017 10:30 am
   Subject: Re: Wolfenstein 3d Input Methods
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I learned to play Wolfenstein in 1993 with a joystick. I would agree that keyboard only is not optimal because strafe is kind of awkward. Keyboard/mouse is the best to give you maximum control.

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PostPosted: Sun Feb 26, 2017 10:37 am
   Subject: Re: Wolfenstein 3d Input Methods
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I had a gravis gamepad, though have always prefered just the keyboard in wolf3d. This guy used a trackball for running. Very Happy
AlumiuN
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PostPosted: Sun Feb 26, 2017 11:36 am
   Subject: Re: Wolfenstein 3d Input Methods
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I still use just the keyboard unless the game has been modified to support WASD.
beefjerky26
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PostPosted: Sun Feb 26, 2017 12:46 pm
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Chris wrote:
I had a gravis gamepad, though have always prefered just the keyboard in wolf3d. This guy used a trackball for running. Very Happy


The Thinkpad has that red track dot, which is similar to the infinite scrolling of a trackball. I miss that laptop, it died a while back.

That's cool Alumiun, I have to try with a joystick some time.
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PostPosted: Sun Feb 26, 2017 1:01 pm
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Seeing as I kept having to go back to the keyboard whenever I had to load or save a game, I didn't really get into using anything but the keyboard to play Wolf3D. The way I see it, if you keep having to go back to the keyboard before you can do everything, there's no point in using a separate device in the first place. It makes the joystick and the mouse seem inferior.

I actually had a Thinkpad many years back, too. I can't even remember what happened to it; I last remember that the harddisk disconnected and the BIOS wouldn't read it after it was reconnected. The harddisk checked out fine, but I have no idea what happened to it, either. It's possible that it's in one of the living shelves someplace, but I don't know. I actually have the hardware now to read it from my PC if it ever re-materializes. Smile
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PostPosted: Sun Feb 26, 2017 1:27 pm
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On a horrible rainy Sunday afternoon in the fall of 1999 I first played Wolf with a PC keyboard. Ctrl, enter, arrows, space bar, shift. A horrible Sunday evening in the late winter of 2017 I still do the same thing. With added F8'ing in a near-OCD kind of way. Would feel like an absolute tit if I was to try a joystick or something different! Didn't even start strafing till about two years ago or whatever. Using the mouse is completely alien to me. Everything looks so patchy and unnatural. But kudos to those of you who do. WASD movement is also something I could never get into.
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PostPosted: Sun Feb 26, 2017 1:53 pm
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At one point I actually had controller support (i.e. Xbox controller and similar) working in a Wolf mod using SDL2, and it felt surprisingly good, almost better than WASD & mouse for it.
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PostPosted: Sun Feb 26, 2017 3:35 pm
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I'd probably give the controllers a try if you could configure it to substitute the F8 and F9 keys. It's possible I'll do that myself in the future, but I much prefer to put in the WAV/OGG Sound Manager code in there instead; I'm still wanting to experience the original Wolf3D with some nice MP3 soundtrack. Smile
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PostPosted: Sun Feb 26, 2017 6:14 pm
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I actually played it with a controller in DOS anyway, and it wasn't bad.

With Mouse and Keyboard I use W and S to move forward and back, (with run on W) and the mouse to aim, left mouse to shoot, right mouse to shoot, and middle mouse wheel button to open doors.

Tricob, my thinkpad met a similar end! Maybe it's a thinkpad thing...


Last edited by beefjerky26 on Sun Feb 26, 2017 6:18 pm; edited 2 times in total
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PostPosted: Sun Feb 26, 2017 6:15 pm
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Mouse & keyboard, the former for shooting and side stepping and the latter movement via WASD, E to use and left alt for running.
beefjerky26
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PostPosted: Sun Feb 26, 2017 6:19 pm
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Cyanosis wrote:
Mouse & keyboard, the former for shooting and side stepping and the latter movement via WASD, E to use and left alt for running.


Which source port are you using for that?
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PostPosted: Sun Feb 26, 2017 10:14 pm
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OT -

beefjerky26 wrote:
Tricob, my thinkpad met a similar end! Maybe it's a thinkpad thing...
I doubt it; mine was delivered from Florida to Alabama, and the harddisk became detached during the delivery process. My father had the misaligned floppy drive replaced and sent it back down to me afterwards. That's how the whole harddisk fiasco began.
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PostPosted: Mon Feb 27, 2017 12:48 am
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Still using just plain keyboard on my side.
I tried with the mouse but I enjoyed it more with the keyboard. So I sticked to it. Smile
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PostPosted: Mon Feb 27, 2017 5:27 pm
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beefjerky26 wrote:
Cyanosis wrote:
Mouse & keyboard, the former for shooting and side stepping and the latter movement via WASD, E to use and left alt for running.


Which source port are you using for that?


Works in everything, A and D are turn left/right instead of the usual dedicated sidestep keys.
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PostPosted: Tue Feb 28, 2017 7:44 am
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In the 1990s, I played some sort of Commander Keen game with The Gravis Gamepad. The Gravis Gamepad was awkward for me for Wolfenstein 3D.
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PostPosted: Tue Feb 28, 2017 11:26 am
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stathmk wrote:
In the 1990s, I played some sort of Commander Keen game with The Gravis Gamepad. The Gravis Gamepad was awkward for me for Wolfenstein 3D.


I would agree. Gamepads are perfect for 2D side scrollers but have always been awkward for me for FPS games. I still stand by that even today (this is a big reason I am not a huge fan of modern consoles and prefer the PC).

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PostPosted: Tue Feb 28, 2017 4:59 pm
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Normally I would agree, but even with WASD and mouse movement implemented (which is what I use in every other FPS), I found Wolfenstein more comfortable with my controller setup. At some point, I might get around to making a Wolf4SDL2 branch, and if I do that will have support for controllers.
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