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"Pushwall pattern" layouts ... your opinion?
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Do you like the "Pushwall pattern" in Wolf3D maps?
No, I don't like it
33%
 33%  [ 4 ]
Only "once in a blue moon"
16%
 16%  [ 2 ]
I have mixed feelings about it
25%
 25%  [ 3 ]
Yes, but only if it's done sparingly
16%
 16%  [ 2 ]
Yes, I'm always open to seeing it used in mods
8%
 8%  [ 1 ]
Voted : 12
Total Votes : 12

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Tricob
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PostPosted: Sun Mar 05, 2017 5:27 pm
   Subject: "Pushwall pattern" layouts ... your opinion?
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Let me explain this. A set of Pushwalls are laid out to a large secret. If you push these walls particular directions and in a particular order, you get access to the large secret. If you do it the "wrong" way, you don't get access to it, and it can even prevent you from getting 100% secrets and/or treasure.

You can find such "Pushwall patterns" in E2L8 and E4L2, among other maps. I'm not particularly fond of this kind of thing, and I've posted in the past my reasons why, but there are select times I'm suddenly in the mood to endure such a thing, and I find myself going and playing SOD Level 12 or something else to satisfy that craving. Whatever the case, I'd like to hear other DHWs thoughts on this topic. Do you like "Pushwall patterns"? Dislike them? Have mixed feelings about them?

Feel free to post how you feel about them and your reasons why. Smile


Last edited by Tricob on Sun Mar 05, 2017 8:25 pm; edited 1 time in total
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PostPosted: Sun Mar 05, 2017 5:47 pm
   Subject: Re: "Pushwall pattern" layouts ... your opinion?
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I'm really not a fan.
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PostPosted: Mon Mar 06, 2017 4:30 am
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I don't like this pattern, because it puts the player in an unwinnable situation (if the player goal was to get 100% secret) and he might be unaware of this...
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PostPosted: Mon Mar 06, 2017 5:12 am
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It may be alright, but ideally there would be some rhyme or reason to it. In my March Of The Army E5L5, the secret exit is behind such a pushwall puzzle, but all the pushable walls are actually visible (either normally or from behind obstacles), so you can have a better idea where they'll end up. E4L3 also has a complex pushwall secret similar to wolf3d's E4L2, but there's a hint system in there that is already established in episode 3. So I think my puzzles are pretty fair overall.
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PostPosted: Mon Mar 06, 2017 6:37 am
   Subject: Re: "Pushwall pattern" layouts ... your opinion?
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I thought the E4L2 one was interesting because you could access the middle room from completely different areas or open one side from the other. With the pushwall moves 3 spaces bug you actually got all the treasure if you did it the wrong way. E2L8 would be alright if they didn't mess up some pushwalls, making some treasures and 1-ups blocked off no matter what. I liked how it starts in an alcove. The Level 12 one was pretty blah for me. I love the Level 20 one because it was fun trying to uncover the level, digging through those gray bubble walls, and since it happens at the start of the level it's less (negatively) surprising than the one in Level 12. Or maybe I just don't like brown walls or thought using the Funky Colonel Bill music matches better. Laughing
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PostPosted: Mon Mar 06, 2017 10:01 am
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I voted "once in a blue moon." I typically only do pushwall puzzles to hide secret levels or other important secrets. It's not something to use too often though.

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PostPosted: Mon Mar 06, 2017 4:37 pm
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I'm glad I'm not a fortune teller. I expected the majority of votes to be "Yes, but only if it's done sparingly". Once again, the DHWs members have surprised me. Smile
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PostPosted: Thu Mar 09, 2017 2:42 pm
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I have voted mixed feelings. It's part of the game concept, but I am not fan to depend that much of a random thing and possibly be blocked or having to restart the level (without warning that you need to save before or something).
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PostPosted: Fri Mar 10, 2017 1:45 am
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I like the tri-wall pushwall (push left and right in and middle across) but overly complex ones that I cannot memorize like E4F2 can be kinda annoying. Overall I don't mind their presence, but it can make me paranoid to use a pushwall in the fear I may of screwed a sequence up.
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