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How do you add Spear of Destiny bosses to Wolfenstein 3D SDL
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Joshua
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PostPosted: Mon May 15, 2017 8:57 pm
   Subject: How do you add Spear of Destiny bosses to Wolfenstein 3D SDL
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How do you add Spear of Destiny bosses to Wolfenstein 3D SDL? For example, how do you add Death Knight, Hans the Axe, and the Angel of Death? The other bosses are similar to their Wolfenstein 3D counterparts. You have to insert the sprite images using an editor. For World War II 3D Virulent Warfare, I am focusing on Hans the Axe since it is a realistic game. It will still use the Ubermutant's code.
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PostPosted: Thu May 25, 2017 9:45 pm
   Subject: Re: How do you add Spear of Destiny bosses to Wolfenstein 3D SDL
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I found this by accident. Someone shoved all 9 Episodes into the menu haha



It's for ZDoom apparently but looks like wolf3d



https://forum.zdoom.org/viewtopic.php?f=19&t=4608&start=1020#p690404
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PostPosted: Thu May 25, 2017 10:03 pm
   Subject: Re: How do you add Spear of Destiny bosses to Wolfenstein 3D SDL
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That could be done pretty easily in Wolf4SDL Razz
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PostPosted: Fri May 26, 2017 5:21 pm
   Subject: Re: How do you add Spear of Destiny bosses to Wolfenstein 3D SDL
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I invite anyone here to have at it. I tried enabling an SOD boss in the Wolf3D code, and it kept crashing with an error no matter what I did. But IIRC, you can enable every SOD boss in the map editor without removing any Wolf3D bosses from that same list. This seems reminiscent of Id trying to cram all the SOD features into a seventh episode of Wolf3D. But with the 640K Barrier as its nemesis, Id only got SOD to run as a stand-alone episode, and the memory requirements still ended up being higher than the 60-level predecessor.
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