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Walken and it's Map Editor
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RaVeN72
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PostPosted: Wed Jun 07, 2017 3:31 pm
   Subject: Walken and it's Map Editor
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After a week of experimenting with the editor for Ken Silverman's Walken Demo, It's time to share the most usefull things I have discovered:-

- Although it supports using a mouse, the keyboard is better (drawing straight lines, etc)
- PageUp/Pagedown to change boards
- +/- on numeric keyboard to cycle through walls sprites
- space bar to plot a single point on the map
- T - Toggle Trail on/off (save multiple keyboard presses)
- Tab - 'Eyedropper' to select a tile from the map
- F - Flood fill current tile (be careful, no 'undo' feature)
- Enter - Switch between 'Map' and 'Art' modes (also works a 'save without exit')
- Esc - Exit Editor
- Walls above #128 are 'holo' and can be walked through by the player, but not enemies
- Wall #128 is invisible, can be walked over by the player, but not enemies
- Walls #252 - #255 are player start points (facing E,S,W,N respectively)

During Gameplay:-

- There is only 1 weapon (red fireball) , but collecting extras increases firing rate
- Lightning Bolt is not selectable but the more you have the further your shots travel
- Item #32 is an extra life (lets you restart level with all weapons levels intact)

A neat mapping trick:-

# - Wall * - Player E - Enemy

#########################
############### E########
############### #########

*

#########################

The alcove is set back 1 space in the wall and 1 space to the right - as the player is approaching from the left the enemy will see the player on the diagonal before the player sees the enemy and the enemy will seem to appear from 'nowhere' - about the closest to a 'trap' that I have come up with


- On a coding sidenote, if you disable the mouse support in the editors source code, the editor will run fine inside the free 1.1 version of Qbasic without the need to be compiled
RaVeN72
Can I Play Daddy
Can I Play Daddy


Joined: 06 May 2017
Last Visit: 27 Jun 2017

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PostPosted: Wed Jun 21, 2017 12:07 am
   Subject: Re: Walken and it's Map Editor
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Level 6 has an 'arena' area that is a great example of how a simple engine can be used to produce some great gameplay - here's a video:- https://www.youtube.com/watch?v=bcjiScwDb1c
AlumiuN
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PostPosted: Wed Jun 21, 2017 12:20 am
   Subject: Re: Walken and it's Map Editor
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I much preferred the implementation of that level in Ken's Labyrinth itself, but I've always thought that the level design on that level was some of the best in the game.
RaVeN72
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PostPosted: Wed Jun 21, 2017 1:30 am
   Subject: Re: Walken and it's Map Editor
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AlumiuN wrote:
I much preferred the implementation of that level in Ken's Labyrinth itself, but I've always thought that the level design on that level was some of the best in the game.


for sure... I like the way the 'hover-dudes' are locked in the alcoves making them like gun turrets
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