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Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Sigma64
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PostPosted: Sun Sep 24, 2017 9:08 am
   Subject: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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This is pretty much just a place where I will put my high-resolution sprites that I have made based on pre-existing sprites, from original Wolfenstein games, or TCs, so I don't clog any existing topics.
If you wish to use a sprite in one of your projects, simply ask me, and I will probably say yes.




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Last edited by Sigma64 on Fri Sep 29, 2017 6:38 am; edited 1 time in total
doomjedi
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PostPosted: Sun Sep 24, 2017 10:27 pm
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Sigma, you do know I released before hires stuff for half of what you're just posted?
Not filters, manual depixelling.
Even if you want to apply filters, you might start with my hires versions.
Sigma64
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PostPosted: Mon Sep 25, 2017 11:56 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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I manually de-pixeled all of these sprites, and also, out of curiosity: Which things did you make high-resolution versions of?

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doomjedi
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PostPosted: Tue Sep 26, 2017 3:43 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Well, Wolf3D, Spear of Destiny and Return to Danger stuff were the main target, did make hires art of some other "classic" wokf3D mods (Blobs, SAEL, Mutant Strike etc.)

Currently, in "Blade of Agony" is a huge selection of Bosses and hires 8dir enemies that are work of mine (with partial credit to Ringman for classic mutant, SS and officer bases), that will grow bigger when Chapter 3 will be released.
Also Ringman released (on zDoom forum) hires, high-quality 8dir (!) versions of all classic Wolf3D enemies and even some Bosses, including Angel of Death.

Again, I'm not against manual depixelling (full respect bro, know how not easy it is), but why not to use it on enemies others didn't hires before, and not ones that they did do?
Sigma64
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PostPosted: Tue Sep 26, 2017 12:36 pm
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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I prefer manual de-pixelling simply because it feels a bit more "controlled" to me, but since you've had to high-res-ify THOUSANDS of sprites for Blade of Agony, I can see how XBRX might be the way to go. Smile
By the way, I love those high-resolution sprites in BoA. I found it a bit ironic that the mac mutants used in "Operation Eisemann" had to be rescaled AGAIN for chapter 2.

If you could give/send me a link to where I might find some of your high-resolution work for Return to Danger (I mean, if it's not for BoA.), I would be enthralled to see how you interpreted the Mission Pack art.

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PostPosted: Wed Sep 27, 2017 5:30 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Well, for Blade of Agony I did use some tool as a base, sort of primitive filter (not XBRX one which I discovered only recently and didn't use on BoA yet at all), but upper torso, all upper body basically including face and weapon had to be totally remade, it's where all the details are and where the player looks the most at.

Chapter 2 mutants are not rescaled versions of Chapter 1 ones. Smaller ones use Ringman's depixelling base, while Tall ones use original MAC art it seems.

I'll upload RTD art when I have the time, it was included in my older artpacks here, including recent one.
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PostPosted: Wed Sep 27, 2017 11:34 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Sigma64 wrote:

If you could give/send me a link to where I might find some of your high-resolution work for Return to Danger (I mean, if it's not for BoA.), I would be enthralled to see how you interpreted the Mission Pack art.

Here are the ones I could find fast:
https://www.mediafire.com/file/1dkxiiuhuoos3nt/trd.rar
Sigma64
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PostPosted: Wed Sep 27, 2017 12:37 pm
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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These are great! Love how Quarkblitz isn't all "cave-troll-ey".
What were these made for?

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doomjedi
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PostPosted: Thu Sep 28, 2017 1:18 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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"WolfTC for Doomsday", old big Doomsday project scrapped after its source was lost.
https://pckf.com/viewtopic.php?f=8&t=175&sid=b919f7ed46185c5c197a54ccc25692d3

There should be probably more hires pickups (maybe even Boss?) etc on my disk, will post those when I have time to dig them all up.
Sigma64
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PostPosted: Thu Sep 28, 2017 3:07 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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I'm not asking you to search for anything for any great period of time, I just wished to see how you interpreted the art. I had found a few Wolf3D for Doomsday threads, but I hadn't found any images.

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PostPosted: Thu Sep 28, 2017 5:33 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Well, mod's maker doesn't want to leave much traces of it on the net and in memory, for his personal reasons. I have the mod on my comp in playable version (with older Doomsday version), can make screens of it. But that's it.
Sigma64
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PostPosted: Fri Sep 29, 2017 12:24 pm
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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It's time to kick axe and chew bubble gum! And I'm all out of bubble gum!

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PostPosted: Sat Sep 30, 2017 7:58 am
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Nice Smile Head cropping could be improved.
Sigma64
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PostPosted: Sat Sep 30, 2017 12:58 pm
   Subject: Re: Sigma64's Crate of High-Resolution Stuff (FINISHED THE AXE!)
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Head cropping could definitely be improved.

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