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DooM thread...
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MrWolfForever
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PostPosted: Thu Nov 23, 2017 7:43 pm
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Who on here plays DooM? And if you play custom wads, what are your favorite ones?

Right now I'm playing some well-known ones for the first time, and recording levels as I play them. You can see them on my channel, they are in playlists: https://www.youtube.com/user/kakhome1 Any/all commentary welcome!

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doomjedi
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PostPosted: Fri Nov 24, 2017 1:38 am
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I play Doom.
Mostly Brutal Doom/Project Brutality recently, but also there are interesting custom WADS I get from zdoom or russian Doom forum.
My recent playing hits are fantastic "CastleVania - Simon's Destiny" TC, "Hocus Pocus" TC, "Golden Souls" is interesting too, Batman Doom: Reborn....

I can definitely advise you if good ones. But someone already made this helpful guide:
MrWolfForever
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PostPosted: Fri Nov 24, 2017 4:51 am
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Nice poster, but I'm betting it was made before 2015 (September 2014 perhaps?). Needs some Valiant, Ancient Aliens, and Sunlust (at the very least!). Resurgence or Going Down sure would not hurt, either.

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Cyanosis
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PostPosted: Mon Dec 11, 2017 6:18 pm
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I recently released a gameplay mod for Doom if anyone around here is interested: https://www.doomworld.com/forum/topic/98264-doom-plus-a-gameplay-mod-for-gzdoom-latest-stable/
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PostPosted: Mon Dec 11, 2017 9:18 pm
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Cyanosis wrote:
I recently released a gameplay mod for Doom if anyone around here is interested: https://www.doomworld.com/forum/topic/98264-doom-plus-a-gameplay-mod-for-gzdoom-latest-stable/


Looks cool, I'll try it out Smile
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PostPosted: Tue Dec 12, 2017 2:26 pm
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Quite a cool mod! It's nice to see what Wolfers are doing outside Wolfenstein!

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doomjedi
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PostPosted: Tue Dec 12, 2017 10:38 pm
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Sigma64 wrote:
Quite a cool mod! It's nice to see what Wolfers are doing outside Wolfenstein!

This is what I'm doing outside of Wolfenstein (...sort of, it's WolfenDoom still):


http://www.pcgamer.com/wolfendoom-blade-of-agony-is-a-brilliant-mashup-of-modern-ideas-and-old-school-shooting/
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PostPosted: Wed Dec 13, 2017 1:07 pm
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I definitely feel that BOA is the mod of the year. The effort put into it is formidable!

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Arielus
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PostPosted: Wed Dec 13, 2017 2:20 pm
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doomjedi, did you make the Blade of Agony mod yourself? How do you find so much free time to do modding? Do you even sleep at night? Smile

Anyway, it looks badass. Congrats.

All the best,

Ariel

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doomjedi
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PostPosted: Wed Dec 13, 2017 11:38 pm
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Sigma64 wrote:
I definitely feel that BOA is the mod of the year. The effort put into it is formidable!

Thank you so much for the support.
We're working hard on Chapter 3.

Arielus wrote:
doomjedi, did you make the Blade of Agony mod yourself? How do you find so much free time to do modding? Do you even sleep at night? Smile

Thanks Smile
The answer is no, BoA is made by a small team of dedicated people (roll over avatars (made by me BTW) to see the real faces Wink ), I'm just (?) the spriter of the project:
http://boa.realm667.com/index.php/team

I joined the project in April 2016 (before Chapter 1 was released), and worked hard on it ever since, doing the largest art work I've ever did for any mod, that was seen by all as being of impossible scale at the start.
By first big task was to transform ALL the many BoA enemies, Bosses and even some scenery to double-res (128x128). And BoA had ALOT of 8-directional enemies and NPC story/allies characters, really ALOT. Doing 8dir hires enemies was considered impossible before in such scale, I even made 8dir shooting frames for all.
And after that was done, with development still going and new enemies/Bosses being constantly needed - all the new art since is my hires work as a team member.
My hires art first debuted in Chapter II release.
Since then I've already done with most art tasks for Chapter 3, enemies, Bosses + additional actions to most older BoA enemies (and BJ).
I won't over-credit myself, but my hires art (by shared team opinion) did a major change to BoA taking it to a new level artwise, and is part of a Chapter II success, and you can see my enemies in PC Gamer article screenshots (enemies), it's very rewarding. As a core team member I also obviously participate in general development/discussions and some of my ideas were accepted (including for Chapter III, I even got to name the first level of Chapter III).
Needless to say this art can be used for 8dir MAC-enemies for general Wolf3D modding, even full 8dir hires remake of original games.

Again, we work hard on Chapter 3 where you'll see more of my art Smile

Quote:
Do you even sleep at night? Smile

Yes. And indeed it's harder and harder to find time for modding, sure when I have also TR mods to work on. It's a matter of priorities and my wife's patience Smile
Lately (last weeks), after finishing a big bulk of art tasks for Chapter III, I'm now back into "retro console gaming" love after setting up my RetroPie (my new love)...playing games (nintendo, sega, ps1, arcade, neo-geo...), watching "retro games history" videos on youtube...
But also doing tasks for TR mods and for BoA when needed.
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