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Does anyone on here wish that Apogee released Wolf ROTT?
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Joshua
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PostPosted: Mon Dec 11, 2017 6:51 pm
   Subject: Does anyone on here wish that Apogee released Wolf ROTT?
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This topic is not about Wolf ROTT mods. I like Rise of the Triad: The Hunt Begins, Dark War, and Extreme, but I would rather have played Wolfenstein 3D Part II Rise of the Triad. Does anyone on here wish that Apogee and Id Software could have pulled off their original concept for Wolfenstein 3D Part II Rise of the Triad?
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PostPosted: Mon Dec 11, 2017 11:22 pm
   Subject: Re: Does anyone on here wish that Apogee released Wolf ROTT?
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Rise Of The Triad seemed to lose something in its transition from idea to game. It seemed to me that it was actually supposed to take place in London in the 1960s, making a nod to the British invasion at the time. I notice how all the British-themed elements seemed to work for the game, but the rest didn't seem to work as well. I don't think having the game in the WWII setting would've worked any better for it. If I ever make a ROTT mod in the future, the 1960s British scene is probably the atmosphere I'd try to create ... using The Avengers 1960s TV show as partial inspiration. But this is all just my personal interpretation. Smile
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PostPosted: Tue Dec 12, 2017 7:44 am
   Subject: San Nicolas
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Tricob wrote:
...It seemed to me that it was actually supposed to take place in London in the 1960s, making a nod to the British invasion at the time. ...
Really? I thought that somebody from Apogee, ID Software, or Formgen took a vacation to San Nicolas Island somewhat near California and Mexico. He liked it so much that he worked San Nicolas Island into the Rise of The Triad story.

Wikipedia said that the island was one of eight candidates for the atomic bomb test before Trinity was decided on. I read Island of The Blue Dolphins, which was mentioned on the same wikipedia page: https://en.wikipedia.org/wiki/San_Nicolas_Island
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PostPosted: Tue Dec 12, 2017 1:28 pm
   Subject: Re: San Nicolas
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stathmk wrote:
Tricob wrote:
...It seemed to me that it was actually supposed to take place in London in the 1960s, making a nod to the British invasion at the time. ...
Really? I thought that somebody from Apogee, ID Software, or Formgen took a vacation to San Nicolas Island somewhat near California and Mexico. He liked it so much that he worked San Nicolas Island into the Rise of The Triad story.
Well, I'm not saying that this actually *was* Apogee's plan. I'm just saying that the design seemed to have British influence in mind without the developers even knowing it. Smile
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PostPosted: Tue Dec 12, 2017 7:17 pm
   Subject: Jumping Flash reminds me of ROTT!
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This is pretty much off topic. In the mid 1990s, I played Jumping Flash or Jumping Flash 2 at a store display once. I think that my character fell too far and died. Wolfenstein 3D doesn’t have y-axis depth like Rise of The Triad, Doom, and Jumping Flash do. Something about the platforming, power-ups, blockiness, depth, and absurdity of it reminded me of Rise of The Triad. At 3:30 it looks like Robbit almost landed in an oversized flying pan!: https://www.youtube.com/watch?v=vyQI10yfl1E&t=3m30s . In this second video, I watched the first 30 seconds and I thought, “Wow, I wonder if that’s what Salvador Dali dreams in an absurd, clownophobia, ship-in-the-bottle, biosphere, nightmare!?:” https://www.youtube.com/watch?v=o7ViNlDj604
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PostPosted: Tue Dec 12, 2017 10:36 pm
   Subject: Re: Does anyone on here wish that Apogee released Wolf ROTT?
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I love ROTT and I think it's very atmospheric and interesting in all areas - music, features, visuals.
So don't know what settings they tried to depict - they at least made it immersive and consistent, ROTT-feel places that are so different from all other games.
ROTT is quite perfect as a game. With fantastic mapping it took me many years just to notice all walls are 90 degrees. And standing on sprites/elevator pads made it more advanced than many games of that time, and those jumping pads and the non-human hazards and those gibs and cool multiplayer modes ...and...love ROTT.
Love the gameplay, weapons, pace, the large open spaces.

Yes, would be cool to see scrapped Wolf3D 2 version as well, regardless.
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PostPosted: Wed Dec 13, 2017 12:52 pm
   Subject: Does anyone on here wish that Apogee released Wolf ROTT?
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I wonder… If ROTT was supposed to take place in London in the 1960s, then where are the accents, James Bond, The Beatles, and Monty Python?
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PostPosted: Wed Dec 13, 2017 1:01 pm
   Subject: Re: Does anyone on here wish that Apogee released Wolf ROTT?
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I always loved the way that ROTT blended completely silly features with fun and creative map design; it makes it a fun jaunt, with less frustration when losing because you're already laughing excessively!

However, the original concept sounded great, and someone seems to be working on his take on it:
http://www.moddb.com/mods/wolfenstein-3d-part-2-rise-of-the-triad
However, he hasn't been online for 2 years, so the chances seem pretty slim of the rest of the episodes getting added.

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PostPosted: Wed Dec 13, 2017 11:17 pm
   Subject: Re: Does anyone on here wish that Apogee released Wolf ROTT?
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OT -

stathmk wrote:
I wonder… If ROTT was supposed to take place in London in the 1960s, then where are the accents, James Bond, The Beatles, and Monty Python?
Exactly. Some of the British characteristics were there, but not all of them. No, I don't believe it was supposed to take place specifically in the 1960s. It had more a "James Bond" presentation to me than anything else. But since there were some elements there without others to make it gel, it felt really awkward to me. But again, that's just my perception of it all. Smile

Anyway, I will get back on topic with this now. Thumbs Up
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PostPosted: Thu Dec 14, 2017 10:50 am
   Subject: Re: Does anyone on here wish that Apogee released Wolf ROTT?
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There was a great Doom remake of ROTT game too.
http://www.moddb.com/mods/return-of-the-triad
stathmk
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PostPosted: Thu Dec 14, 2017 12:40 pm
   Subject: Re: Doom remake of ROTT
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doomjedi wrote:
There was a great Doom remake of ROTT game too.
http://www.moddb.com/mods/return-of-the-triad
I've played that. It's very fun, but it's tough. It has a deathmatch or co-op mode.
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