DieHard Wolfers Forum Index DieHard Wolfers
A Wolfenstein 3d Fan Community


  Hosted by: MCS & Areyep.com - Designed by: BrotherTank

Original Yahoo Forum - Die Hard Archives

AReyeP HomepageAreyep Homepage DieHard Wolfenstein BunkerDieHard Wolfenstein Bunker Log inLog in RegisterRegister Banlist FAQFAQ Search ForumsSearch

  Username:    Password:      Remember me       

[released] Time to Kill - Eisenfaust Edition
Page 1 of 1
DieHard Wolfers Forum Index -> Addons/Mods/TC's View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page BottomView Next Topic
Post new topicReply to topic
Author Message
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Sun Jun 23, 2019 10:32 pm
   Subject: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Next PostGoto Bottom of Posts

We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you, including new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

Main Credits:

Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
Coding: LinuxWolf
Additional Art: DoomJedi
New Music: RonWolf
Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker

Released with permission (and blessing) by Thomas.

https://www.moddb.com/mods/time-to-kill-eisenfaust-edition/downloads/time-to-kill-eisenfaust-edition






_________________
https://boa.realm667.com/
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Sun Jun 23, 2019 10:44 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

UPDATE:: It was my bad,download now should work.

_________________
https://boa.realm667.com/
Zombie_Plan
DieHard Wolfer
DieHard Wolfer


Joined: 12 Oct 2004
Last Visit: 9:45 ago.

Topics: 111
Posts: 1762
Location: A hole in the wall
australia.gif

PostPosted: Mon Jun 24, 2019 1:55 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Oooh! Something to play when I get home!

_________________
WolfSource - Your news source since the beginning of time (2019)
Arielus
Moderator
<B>Moderator</B>


Joined: 13 Mar 2003
Last Visit: 3:35 ago.

Topics: 25
Posts: 863
Location: Portland, Oregon, USA
usa.gif

PostPosted: Mon Jun 24, 2019 5:31 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Are those diagonal walls I see in the third pic? Has that ever been done before?

Best,

Ariel

_________________
Hot to Rock - Long Live Metal!
AlumiuN
DieHard Wolfer
DieHard Wolfer


Joined: 29 Nov 2007
Last Visit: 1:43 ago.

Topics: 41
Posts: 2637
Location: Christchurch, New Zealand
newzealand.gif

PostPosted: Mon Jun 24, 2019 5:36 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Actually, I think those are mostly diagonal walls. I know of at least one Wolf3D-like game that had them (Wrath Of Earth) but I'm not sure it's been done in Wolf before.
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Mon Jun 24, 2019 6:58 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Quote:
but I'm not sure it's been done in Wolf before.

Not AFAIK.

Quote:
Are those diagonal walls I see in the third pic? Has that ever been done before?

The purpose of release pics is...teasing you into playing the mod. Sure when it looks like a pic that would not be naturally selected as release shot.
Especially if one have a careful eyes to notice...details Smile
This is time to thank GarrettChan for making release screenshots.

_________________
https://boa.realm667.com/
MrWolfForever
DieHard Wolfer
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 6:45 ago.

Topics: 173
Posts: 1203
Location: Northeast Ohio, USA
usa.gif

PostPosted: Mon Jun 24, 2019 7:19 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

This is a nice surprise...I hope Overdrive gets one too! Think I liked the base mod of that a bit more actually. Or his 2018 mod (can't recall the name).

EDIT: Frantic Passages. Was on Page 2 already...

_________________
My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: [link removed]
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Mon Jun 24, 2019 7:25 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Quote:
This is a nice surprise...

Thanks, have fun! Smile

...it's not that much of a surprise, since April 22 all in-work Team RayCast mods are "revealed" in the public area on our dev. forum (including stalled ones). All our projects are listed there, public discussion is welcomed, and updates are there too. Unless surprises is what you want Smile

_________________
https://boa.realm667.com/
Atina
Bring 'em On
Bring 'em On


Joined: 13 Apr 2015
Last Visit: 25 Nov 2019

Topics: 9
Posts: 149

blank.gif

PostPosted: Mon Jun 24, 2019 7:51 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Quote:
Not AFAIK.

It was done before as you can see here =p https://www.moddb.com/mods/shadow-ragers/images/shadow-ragers5#imagebox
Had such in some old project many years ago and in Shadow Ragers but not released except for a demo for a few people ><

Played 2 levels. Why is the titlescreen sort of a text box?

_________________
"Nexion and Atina are one in the same. Set apart by time and space, but they'll be one again" - WolferCooker (11/10/2010)
MrWolfForever
DieHard Wolfer
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 6:45 ago.

Topics: 173
Posts: 1203
Location: Northeast Ohio, USA
usa.gif

PostPosted: Mon Jun 24, 2019 7:59 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Ah...hadn't seen the TR dev forum. Hope next EE mod is announced soon!

_________________
My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: [link removed]
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Mon Jun 24, 2019 9:30 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Atina wrote:
Played 2 levels. Why is the titlescreen sort of a text box?

Because original mod's title screen was a text, I was basing on it, it's same text, minus the palette. It's all I could do myself.
And because we didn't have you to make better screen.
Despite our past, I did say on discord (was posted on forum too) - I was willing to get credited help with title screen by anyone capable in the community, and you especially, as noone makes better title screens.

_________________
https://boa.realm667.com/
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Tue Jun 25, 2019 11:10 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Just to note - there is a minimap available. Press "m" to activate it.

_________________
https://boa.realm667.com/
quartzdoll
DieHard Guard
DieHard Guard


Joined: 17 Jul 2011
Last Visit: 7:12 ago.

Topics: 5
Posts: 237

india.gif

PostPosted: Thu Jun 27, 2019 11:11 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Found a small bug in the game. When we shoot at enemy and he fall down but not dead , half body wakes up and shoot at you, you won't get hurt sometimes though how many bullets that half body shoots. Is that intentional coding or a bug i don't know. Hey reduce number of enemies to shoot man. there are too many. Razz
mbender
DieHard SS
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019

Topics: 17
Posts: 351

australia.gif

PostPosted: Mon Jul 08, 2019 5:23 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

......or get discovered by Laughing

Minimap? Diagonal walls? Can't wait to play this!
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Mon Jul 08, 2019 12:11 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

mbender wrote:
Minimap? Diagonal walls? Can't wait to play this!

All this and more....have fun Smile
We always try to surprise and innovate.

_________________
https://boa.realm667.com/
Technopeasant
Necromancer


Joined: 21 Apr 2019
Last Visit: 04 Dec 2019

Topics: 2
Posts: 107
Location: Spruce Grove, Alberta
canada.gif

PostPosted: Tue Jul 09, 2019 8:15 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

The juxtaposition of the more advanced features onto a more vanilla map set is certainly an interesting feeling.

(Also, I just inadvertently marked my own post as unread. Now that is an interesting feeling... Razz )

_________________
Currently Playing: Project X, End of Destiny SDL

Last Played: Spear Resurrection, DHW Lost Episodes, Kurlandfront
mbender
DieHard SS
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019

Topics: 17
Posts: 351

australia.gif

PostPosted: Tue Aug 06, 2019 6:26 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Another intriguing and polished effort from Team Raycast (with great source material from Thomas of course). 'Lap of Luxury' has a interesting feature - I didn't know what to do with those sparkly items at first Neutral
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Mon Aug 19, 2019 11:37 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Thanks guys for the feedbacks Smile

_________________
https://boa.realm667.com/
mbender
DieHard SS
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019

Topics: 17
Posts: 351

australia.gif

PostPosted: Thu Nov 21, 2019 4:27 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

I'm up to Level 39 - The Last Straw - but can't find the gold key! Any chance of a clue? Smile
mbender
DieHard SS
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019

Topics: 17
Posts: 351

australia.gif

PostPosted: Sun Nov 24, 2019 12:40 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

All good, found the semi-hidden switch with chaingun. Maybe this opens those steel doors I saw around the corner? Having a look...........what the........should I run or stand my ground? Too late, arrghhh....AAAARRRRGGGGHHHH Surprised
Ryu-sama
Don't Hurt Me
Don't Hurt Me


Joined: 02 Oct 2019
Last Visit: 10:01 ago.

Topics: None
Posts: 72

germany.gif

PostPosted: Sun Nov 24, 2019 7:01 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Next PostGoto Bottom of Posts

Congrats on the release! Thumbs Up

Something to look forward to play.

Beer

_________________
"I have my mind [...] and a mind needs books as a sword needs a whetstone if it is to keep its edge."

(Tyrion Lannister, A Game of Thrones, George RR Martin)
doomjedi
DieHard Wolfer
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.

Topics: 122
Posts: 3053
Location: Israel
israel.gif

PostPosted: Sun Nov 24, 2019 9:55 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
   [ IP : Logged ]
Reply with quote
Goto Top of PostsGoto Previous PostGoto Bottom of Posts

Thank you Smile Have fun Smile

_________________
https://boa.realm667.com/
Display posts from previous:   
Post new topicReply to topic Time synchronized with the forum server time
DieHard Wolfers Forum Index -> Addons/Mods/TC's View Previous TopicRefresh this PageAdd Topic to your Browser FavoritesSearch ForumsPrint this TopicE-mail TopicGoto Page TopView Next Topic
Page 1 of 1
Jump to:  

Related topics
 Topics   Replies   Views   Last Post 
No new posts Review of "Project Eisenritter" by Wolf Skevos-Jon
Author: Executor
5 7776 Wed Jun 23, 2004 12:32 pm
Executor View latest post
No new posts Review of "Operation Heimzahlung" by Wolf Skevos-J
Author: Executor
8 6722 Wed Jun 23, 2004 9:34 am
Majik Monkee View latest post
No new posts HOS: Special Edition
Author: Majik Monkee
6 3194 Wed Jun 16, 2004 5:46 pm
Guest View latest post
No new posts "First Person"...RPG?
Author: Guest
8 237 Tue Jun 01, 2004 11:55 am
Commodore View latest post
No new posts Wolfenstein The Secret Missions-Part 1:Download link
Author: Guest
14 223 Fri Apr 23, 2004 2:48 pm
Guest View latest post
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
   You cannot delete your posts in this forum
You cannot vote in polls in this forum


Copyright ©2003-2008 DieHard Wolfers
A Modified subBunker Theme by BrotherTank
Powered by phpBB © 2001, 2005 phpBB Group