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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Posted: Sun Jun 23, 2019 10:32 pm
Subject: [released] Time to Kill - Eisenfaust Edition
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We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you, including new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!
Main Credits:
Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
Coding: LinuxWolf
Additional Art: DoomJedi
New Music: RonWolf
Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker
Released with permission (and blessing) by Thomas.
https://www.moddb.com/mods/time-to-kill-eisenfaust-edition/downloads/time-to-kill-eisenfaust-edition
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_________________ https://boa.realm667.com/
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Posted: Sun Jun 23, 2019 10:44 pm
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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UPDATE:: It was my bad,download now should work. |
_________________ https://boa.realm667.com/
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Zombie_Plan
DieHard Wolfer


Joined: 12 Oct 2004
Last Visit: 9:45 ago.
Topics: 111
Posts: 1762
Location: A hole in the wall

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Arielus
Moderator


Joined: 13 Mar 2003
Last Visit: 3:35 ago.
Topics: 25
Posts: 863
Location: Portland, Oregon, USA

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Posted: Mon Jun 24, 2019 5:31 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Are those diagonal walls I see in the third pic? Has that ever been done before?
Best,
Ariel |
_________________ Hot to Rock - Long Live Metal!
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AlumiuN
DieHard Wolfer

Joined: 29 Nov 2007
Last Visit: 1:43 ago.
Topics: 41
Posts: 2637
Location: Christchurch, New Zealand

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Posted: Mon Jun 24, 2019 5:36 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Actually, I think those are mostly diagonal walls. I know of at least one Wolf3D-like game that had them (Wrath Of Earth) but I'm not sure it's been done in Wolf before. |
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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MrWolfForever
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 6:45 ago.
Topics: 173
Posts: 1203
Location: Northeast Ohio, USA

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Posted: Mon Jun 24, 2019 7:19 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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This is a nice surprise...I hope Overdrive gets one too! Think I liked the base mod of that a bit more actually. Or his 2018 mod (can't recall the name).
EDIT: Frantic Passages. Was on Page 2 already... |
_________________ My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: [link removed]
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Atina
Bring 'em On


Joined: 13 Apr 2015
Last Visit: 25 Nov 2019
Topics: 9
Posts: 149

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MrWolfForever
DieHard Wolfer


Joined: 06 Jun 2011
Last Visit: 6:45 ago.
Topics: 173
Posts: 1203
Location: Northeast Ohio, USA

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Posted: Mon Jun 24, 2019 7:59 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Ah...hadn't seen the TR dev forum. Hope next EE mod is announced soon! |
_________________ My YouTube channel - Various Wolf3D and Doom videos; comments highly appreciated and welcomed!: [link removed]
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Posted: Tue Jun 25, 2019 11:10 pm
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Just to note - there is a minimap available. Press "m" to activate it. |
_________________ https://boa.realm667.com/
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quartzdoll
DieHard Guard

Joined: 17 Jul 2011
Last Visit: 7:12 ago.
Topics: 5
Posts: 237

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Posted: Thu Jun 27, 2019 11:11 pm
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Found a small bug in the game. When we shoot at enemy and he fall down but not dead , half body wakes up and shoot at you, you won't get hurt sometimes though how many bullets that half body shoots. Is that intentional coding or a bug i don't know. Hey reduce number of enemies to shoot man. there are too many.  |
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mbender
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019
Topics: 17
Posts: 351

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Posted: Mon Jul 08, 2019 5:23 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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......or get discovered by
Minimap? Diagonal walls? Can't wait to play this! |
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Technopeasant
Necromancer

Joined: 21 Apr 2019
Last Visit: 04 Dec 2019
Topics: 2
Posts: 107
Location: Spruce Grove, Alberta

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Posted: Tue Jul 09, 2019 8:15 pm
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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The juxtaposition of the more advanced features onto a more vanilla map set is certainly an interesting feeling.
(Also, I just inadvertently marked my own post as unread. Now that is an interesting feeling... ) |
_________________ Currently Playing: Project X, End of Destiny SDL
Last Played: Spear Resurrection, DHW Lost Episodes, Kurlandfront
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mbender
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019
Topics: 17
Posts: 351

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Posted: Tue Aug 06, 2019 6:26 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Another intriguing and polished effort from Team Raycast (with great source material from Thomas of course). 'Lap of Luxury' has a interesting feature - I didn't know what to do with those sparkly items at first  |
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Posted: Mon Aug 19, 2019 11:37 pm
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Thanks guys for the feedbacks  |
_________________ https://boa.realm667.com/
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mbender
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019
Topics: 17
Posts: 351

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Posted: Thu Nov 21, 2019 4:27 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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I'm up to Level 39 - The Last Straw - but can't find the gold key! Any chance of a clue?  |
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mbender
DieHard SS


Joined: 19 Jun 2007
Last Visit: 24 Nov 2019
Topics: 17
Posts: 351

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Posted: Sun Nov 24, 2019 12:40 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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All good, found the semi-hidden switch with chaingun. Maybe this opens those steel doors I saw around the corner? Having a look...........what the........should I run or stand my ground? Too late, arrghhh....AAAARRRRGGGGHHHH  |
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Ryu-sama
Don't Hurt Me


Joined: 02 Oct 2019
Last Visit: 10:01 ago.
Topics: None
Posts: 72

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Posted: Sun Nov 24, 2019 7:01 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Congrats on the release!
Something to look forward to play.
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_________________ "I have my mind [...] and a mind needs books as a sword needs a whetstone if it is to keep its edge."
(Tyrion Lannister, A Game of Thrones, George RR Martin)
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doomjedi
DieHard Wolfer


Joined: 21 Jul 2006
Last Visit: 1:58 ago.
Topics: 122
Posts: 3053
Location: Israel

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Posted: Sun Nov 24, 2019 9:55 am
Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Thank you Have fun  |
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