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[released] Time to Kill - Eisenfaust Edition
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doomjedi
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PostPosted: Sun Jun 23, 2019 10:32 pm
   Subject: [released] Time to Kill - Eisenfaust Edition
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We proudly present Eisenfaust edition of "Time to Kill" mod (2012) by Thomas. As with every new Eisenfaust Edition - we've got new surprises for you, including new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

Main Credits:

Mapping: Thomas (original mod), LinuxWolf (eisenfaust edition)
Coding: LinuxWolf
Additional Art: DoomJedi
New Music: RonWolf
Testing: GarrettChan (main tester), DoomJedi, WLHack, WolferCooker

Released with permission (and blessing) by Thomas.

https://www.moddb.com/mods/time-to-kill-eisenfaust-edition/downloads/time-to-kill-eisenfaust-edition






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doomjedi
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PostPosted: Sun Jun 23, 2019 10:44 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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UPDATE:: It was my bad,download now should work.

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PostPosted: Mon Jun 24, 2019 1:55 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Oooh! Something to play when I get home!

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PostPosted: Mon Jun 24, 2019 5:31 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Are those diagonal walls I see in the third pic? Has that ever been done before?

Best,

Ariel

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PostPosted: Mon Jun 24, 2019 5:36 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Actually, I think those are mostly diagonal walls. I know of at least one Wolf3D-like game that had them (Wrath Of Earth) but I'm not sure it's been done in Wolf before.
doomjedi
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PostPosted: Mon Jun 24, 2019 6:58 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Quote:
but I'm not sure it's been done in Wolf before.

Not AFAIK.

Quote:
Are those diagonal walls I see in the third pic? Has that ever been done before?

The purpose of release pics is...teasing you into playing the mod. Sure when it looks like a pic that would not be naturally selected as release shot.
Especially if one have a careful eyes to notice...details Smile
This is time to thank GarrettChan for making release screenshots.

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PostPosted: Mon Jun 24, 2019 7:19 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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This is a nice surprise...I hope Overdrive gets one too! Think I liked the base mod of that a bit more actually. Or his 2018 mod (can't recall the name).

EDIT: Frantic Passages. Was on Page 2 already...

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doomjedi
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PostPosted: Mon Jun 24, 2019 7:25 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Quote:
This is a nice surprise...

Thanks, have fun! Smile

...it's not that much of a surprise, since April 22 all in-work Team RayCast mods are "revealed" in the public area on our dev. forum (including stalled ones). All our projects are listed there, public discussion is welcomed, and updates are there too. Unless surprises is what you want Smile

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PostPosted: Mon Jun 24, 2019 7:51 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Quote:
Not AFAIK.

It was done before as you can see here =p https://www.moddb.com/mods/shadow-ragers/images/shadow-ragers5#imagebox
Had such in some old project many years ago and in Shadow Ragers but not released except for a demo for a few people ><

Played 2 levels. Why is the titlescreen sort of a text box?

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PostPosted: Mon Jun 24, 2019 7:59 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Ah...hadn't seen the TR dev forum. Hope next EE mod is announced soon!

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doomjedi
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PostPosted: Mon Jun 24, 2019 9:30 am
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Atina wrote:
Played 2 levels. Why is the titlescreen sort of a text box?

Because original mod's title screen was a text, I was basing on it, it's same text, minus the palette. It's all I could do myself.
And because we didn't have you to make better screen.
Despite our past, I did say on discord (was posted on forum too) - I was willing to get credited help with title screen by anyone capable in the community, and you especially, as noone makes better title screens.

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PostPosted: Tue Jun 25, 2019 11:10 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Just to note - there is a minimap available. Press "m" to activate it.

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PostPosted: Thu Jun 27, 2019 11:11 pm
   Subject: Re: [released] Time to Kill - Eisenfaust Edition
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Found a small bug in the game. When we shoot at enemy and he fall down but not dead , half body wakes up and shoot at you, you won't get hurt sometimes though how many bullets that half body shoots. Is that intentional coding or a bug i don't know. Hey reduce number of enemies to shoot man. there are too many. Razz
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PostPosted: Mon Jul 08, 2019 5:23 am
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......or get discovered by Laughing

Minimap? Diagonal walls? Can't wait to play this!
doomjedi
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PostPosted: Mon Jul 08, 2019 12:11 pm
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mbender wrote:
Minimap? Diagonal walls? Can't wait to play this!

All this and more....have fun Smile
We always try to surprise and innovate.

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PostPosted: Tue Jul 09, 2019 8:15 pm
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The juxtaposition of the more advanced features onto a more vanilla map set is certainly an interesting feeling.

(Also, I just inadvertently marked my own post as unread. Now that is an interesting feeling... Razz )

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PostPosted: Tue Aug 06, 2019 6:26 am
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Another intriguing and polished effort from Team Raycast (with great source material from Thomas of course). 'Lap of Luxury' has a interesting feature - I didn't know what to do with those sparkly items at first Neutral
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PostPosted: Mon Aug 19, 2019 11:37 pm
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Thanks guys for the feedbacks Smile

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