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[ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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AstroCreep
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PostPosted: Sun Dec 08, 2019 7:39 pm
   Subject: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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This is a map set for ECWolf/LZWolf, based on my earlier released resource
pack EC_MacWolf. This is inspired by the MacWolf scenarios released
from the years of 1996-1999, especially the works of Laz Rojas, Clubey and YYR. As such this
is mainly built from stock MacWolf resources and a few select extras from Laz and Clubey's archives,
and while this uses minimal mapping features such as ROTT elevators and switches, it still retains that
old MacWolf feel.

STORY:

For the 37 1/2 time, BJ has been called in to investigate yet another fantastic and weird Nazi
experiment. This time, rumors are that they are combining cat DNA with POWs to make weird
psychotic cat creatures. This sounds pretty far fetched, but after the zombie thing, who knows?


INSTRUCTIONS:
To play this mod, you will need the registered version of Wolf3D (cheap af on Steam or GOG) and then either the latest dev version of ECWolf or the latest version of LZWolf

If bought from Steam or GOG, EC/LZWolf should detect the game automatically, however if this does not work or you got the game somewhere else, simply dump the EC/LZWolf files into the same folder as your Wolf3D game files.

To run the mod, simply drag and drop 37_1_2_Encounter.pk3 onto ecwolf.exe/lzwolf.exe, or alternatively run from command line:

C:\ecwolf\ecwolf.exe --file 37_1_2_Encounter.pk3


SCREENSHOTS:







CREDITS:
EC_MacWolf by AstroCreep
New Maps by AstroCreep
sprites from:
Sprite Fix Project by PSTrooper
Walls and sounds from Mac version of Wolf3D
extra sounds by Clubey and iD Software (Doom)
New sprites originally by iD Software, Laz Rojas, and Clubey, modified by AstroCreep
Easter Egg sprites by AstroCreep, adapted from material by that1guyfromtheforum
all other resources by AstroCreep
Mac Style Status Bar by DenisBelmondo
Inspired by late 90's MacWolf scenarios


DOWNLOADS


37 ½ Encounter - main game PK3 file
Mac Wolf3D OGG Soundtrack - high quality OGG rips for use with EC/LZWolf; Compatible with MacWolf, Executor's Second Encounter port and 37 ½ Encounter
Ryu-sama
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PostPosted: Sun Dec 08, 2019 10:04 pm
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Looks nice! And a nice idea to replace the dogs with cats.

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quartzdoll
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PostPosted: Mon Dec 09, 2019 3:56 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Looking good. Not as easy as your regular mods.
AstroCreep
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PostPosted: Mon Dec 09, 2019 5:37 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Ryu-sama wrote:
Looks nice! And a nice idea to replace the dogs with cats.

The dogs are still there lol. The cats don’t appear until later on. Thanks.


quartzdoll wrote:
Looking good. Not as easy as your regular mods.


Thanks much bro. It gets much more difficult from map 4 and on so save often!
quartzdoll
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PostPosted: Mon Dec 09, 2019 5:56 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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I do save for every enemy kill sometimes. Laughing
quartzdoll
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PostPosted: Tue Dec 10, 2019 7:51 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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very big halls, nice color themes and atmosphere, sufficient ammo and health. liked it. but only at one point game hanged and quit when i tried to save in level 2-2 . later everything is fine. elevator switches used to unveil secrets and hidden halls is good. still waiting for cats. Smile
AstroCreep
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PostPosted: Tue Dec 10, 2019 8:48 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Did it say “assertion failed”. I noticed sometimes I get those errors randomly (sometimes after saving). Still not sure what causes it but it even does it without mods sometimes. As for the cats, don’t worry, they come around during the third level cluster.
quartzdoll
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PostPosted: Tue Dec 10, 2019 6:10 pm
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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It didn't say anything, just hanged for a second and quit but the game saved at that point which i was trying to do. Rocket traveling speed is a little slower than chain gun bullet. Meanwhile our rocket hit enemy, we getting hurt by enemy. Any change would be good like speed-up the rocket in the code ?
AstroCreep
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PostPosted: Tue Dec 10, 2019 6:32 pm
   Subject: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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This uses unmodified rocket behavior from MacWolf, so no. Trying to stay as authentic as possible (or else I would have added rotations lol)
quartzdoll
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PostPosted: Thu Dec 12, 2019 4:50 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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I don't like the end fight in 3-3. You caught behind pillar and can't move but shoot at the boss ? Pure crap. Sorry. And also those cat sounds in all leves of 3rd floor. Dozens of cats continuously meowing without interval is quite annoying to play the game.
AstroCreep
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PostPosted: Fri Dec 13, 2019 1:46 am
   Subject: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Flip the switch and go back the way you came Wink. You’re not supposed to spoil the ending lmfao
quartzdoll
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PostPosted: Fri Dec 13, 2019 2:01 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Yes i know traveling back is possible with flipping switch as many times i wish but killing boss is only possible with bullets but not with fire or rockets. For that i must save all bullets and health in previous hall and then do back and forth from the boss and hall till boss die. It is insane way. Razz
AstroCreep
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PostPosted: Fri Dec 13, 2019 10:07 am
   Subject: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Go back the way you came and go back into the main arena where you fought the cats lol. You will discover that a new area has opened up. Im sorry but with my mods you usually need to think outside the box a bit in the later levels lol
quartzdoll
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PostPosted: Fri Dec 13, 2019 6:20 pm
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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I appreciate whole mod except last boss fight and cat sounds. Remaining i understood well and you did clever coding. Smile And also i know you cannot satisfy everyone .. like me Laughing
AstroCreep
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PostPosted: Fri Dec 13, 2019 6:27 pm
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Well, since it appears that this mod is too hard for some, I have gone ahead and made an "Easy Mode" of 37 ½ encounter, that should at least make the levels more enjoyable for you

DOWNLOAD HERE
OzNoG
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PostPosted: Sun Dec 15, 2019 1:09 am
   Subject: Re: [ECWolf]37 ½ Encounter - 9 new MacWolf themed levels
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Nice work, really enoyed the mod
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