Apogee Faq - Extract
[2.8.6]
Wolfenstein 3D and Spear of Destiny
It
started when a 3D game iD made for Softdisk grabbed Scott Miller's
attention. He decided
that he'd like iD to make a 3D shareware game for Apogee and
convinced a somewhat reluctant
iD to agree. However, at the time, iD was obligated to make
a game for Softdisk, so Apogee
made a deal in which Apogee would make a game for Softdisk,
thereby freeing iD to write
the 3D game for Apogee. Apogee's game for Softdisk was
"Scubadventure,"
written
by George Broussard; iD's game for Apogee was the now legendary
Wolfenstein 3D.
Joe
Siegler's explanation of the history of the
Wolfenstein series from this point follows:
On
May 5, 1992, Apogee Software released the shareware
episode of Wolfenstein 3D, and has been distributing it
in the shareware market since. Apogee is
the official distributor of Wolfenstein 3D's original six episodes
in the shareware market.
Somewhere
around September of 1992, FormGen Corp
released Spear of Destiny. This is a retail sequel to
Wolfenstein 3D. This game consisted
of one episode with 20 levels. It had some new wall art,
a couple of new objects, and
new boss creatures. This game is essentially the same as Wolf3D
but is completely new in
the level design aspect. It is available in stores like CompUSA.
Apogee also resells this
product, but is not responsible for its distribution. Apogee
has to buy it from FormGen like
any other store would. There is a two level playable demo floating
around for Spear of Destiny.
It's the same first two levels that appear in the full version
of the game. It is not shareware;
commercial demos are for the most part non-interactive, however,
this one *is* interactive,
and since it bears a close resemblance to Wolfenstein 3D, which
is shareware, the Spear
of Destiny demo is frequently mistaken for being shareware,
which it is not.
There
have been numerous editors and extra levels
created by users for both Wolfenstein 3D and Spear of Destiny.
With regard to Wolf3D, Apogee respectfully
requests that you not make or distribute any editors, extra
levels,
or other add-ons that
will work on the shareware episode. If you choose to make add-ons,
please make these items
for the registered version only, and be aware that Apogee cannot
support user-created items.
Sometime
in mid/late 1993, iD Software decided that
they were going to publish these same six original episodes
in the retail market. These
are the same six episodes that Apogee had been selling since
May of 1992. Since Apogee was
at that time not set up for retail distribution, iD Software
went with another company
called is GT Software (now called GT Interactive). This package
is available in CompUSA
and contains the same six episodes that Apogee distributes.
Apogee has absolutely nothing
at all to do with this product. The GT Software version
of Wolfenstein 3D is totally a GT
product. Apogee has no control over the packaging, quality
control, or price.
In
May of 1994, FormGen Corporation released two
new episodes for Spear of Destiny to stores. The collective
name of the product is "Spear
of Destiny Mission Add-On Packs." The new episodes each
have their own individual titles,
these being "Mission 2: Return to Danger," and "Mission
3: Ultimate Challenge."
These add-ons have some new level graphics and some differently
colored actors, but is essentially
more levels for Spear of Destiny. These extra versions require
that you have the first Spear
of Destiny game (the original six Apogee Wolf3D episodes are
not required). In late 1994,
FormGen marketed a "Spear of Destiny Super CD Package,"
which consists of iD's original
Spear of Destiny, the two additional add-on missions, and hint
books for these new episodes.
Neither Apogee Software nor iD software sells the add-ons or
the CD, supports it, or has
anything else to do with it. These are strictly FormGen products.
In
April 1998, iD Software repackaged Wolfenstein
3D for retail again, with Activision as their retail publisher.
This new box has the full
version of Wolfenstein 3D in it as well as the full version
of Spear of Destiny plus the
two Spear of Destiny mission packs that FormGen had made. Although
the box bills itself
as "finally available for Windows 95," the games
themselves are physically unchanged
-- there is simply a new Windows 95 installer. Apogee
has
nothing to do with this new product
or new packaging and does not sell it.
Shortly
afterward, Apogee stopped reselling the
original Spear of Destiny.
iD
Software has also either written or released
versions of Wolfenstein 3D for other platforms over time. Apogee
Software has nothing to
do with any of them. iD Software holds the copyright to Wolfenstein
3D and can license
it to others for other platforms or do whatever they want with
it. These versions are listed
for completeness' sake only.
The
Super Nintendo version was released around Jan/Feb
of 1994. This was published through a company called "Imagineer."
Due to Nintendo
restrictions, some elements of the game had to be removed.
These were all Nazi references, the
dogs (replaced with rats), and blood (replaced with sweat).
This is still a good game, especially
considering what it's programmed for. There was a version released
for the Atari Jaguar
around August of 1994, and this version is probably the best
graphically of any version
published. When you go up right against walls and the like,
they do not become as blocky
or chunky, as compared to previous versions of Wolfenstein
3D. This version was published by
Atari. iD also licensed Wolf3D so that it could be published
on the Macintosh computer.
This version was released in October 1994 and is being distributed
by MacPlay, a division
of Interplay. WolfMac is a shareware title, and there is a
shareware version of it available.
When you register, you get something like 30 levels. Again,
Apogee has nothing to do with
these versions of Wolfenstein 3D; you would need to contact
the various companies, or
iD Software directly for more information on them. In the fall
of 1994, it was revealed
that Vitesse was working on a version of Wolfenstein 3D for
the Apple IIGS. This version
was being done by Bill Heinemann. This brings the Wolfenstein
saga full circle as the original
Castle Wolfenstein was written for the Apple //e. The Apple
IIGS version of Wolfenstein
3D was finally released as freeware on February 14, 1998.
Sometime
in August/September 1995, iD Software released
the source code for Wolfenstein 3D to the Internet and CompuServe.
It does not contain the
code for the levels and graphics, however, so you'll need the
data files from the shareware
or commercial versions of the game for it to work properly.
The
premiere issue of Game Developer's Magazine
stated that Apogee Software was working on a game called "Wolfenstein
3D: Part II,"
which was to be a totally new game, with completely new actors,
and new everything; the
only thing the same being the title Wolfenstein 3D. This information
is partially incorrect;
there is no such title under production at either Apogee or
iD Software. However, this was
under production at Apogee for a while back in early 1994,
but this was dropped, and the
project changed to "Rise of the Triad." This game
is now available from Apogee
Software.
In
2001, Gray Matter Interactive released a game
called "Return to Castle Wolfenstein," which uses
the Quake III engine. Apogee
does not have anything to do with this game.
[2.8.6.1]
"Call Apogee and say Aardwolf"
Joe
Siegler's explanation of "Aardwolf": "Call Apogee and say Aardwolf."
It's a
sign that to this day is something that I get asked about a
lot. This is a sign that appears
on a wall in a particularly nasty maze in Episode 2 Level 8
of Wolfenstein 3D. The sign was
to be the goal in a contest Apogee was going to have, but almost
immediately after the game's
release, a large amount of cheat and mapping programs were
released. With these programs
running around, we felt that it would have been unfair to have
the contest and award a prize.
The sign was still left in the game, but in hindsight, probably
should have been taken
out. To this day, Apogee gets letters and phone calls and asking
what Aardwolf is, frequently
with the question, "Has anyone seen this yet?"
Also,
in a somewhat related issue, letters were
shown after the highest score in the score table in some revisions
of the game. These letters
were to be part of another contest that got scrapped before
it got started, where we were going
to have people call in with their scores and tell us the code;
we'd then be able to verify
their score. However, with the cheat programs out there, this
got scrapped too.
Basically,
"Aardwolf" and the letters
mean nothing now. Also note that if you found the Aardwolf
sign in the game (without cheating),
there's a VERY strong chance that you're stuck in there. The
only way out may be to restart, or
load a saved game from before you went into that maze.
[2.8.6.2]
What's B. J. Blazkowicz's relationship
with Commander Keen?
Besides
the fact that iD Software created both the
Commander Keen and Wolfenstein games, there is a further relationship
between the two main characters.
The following is an excerpt from the Official Hint Manual for Wolfenstein
3D which explains
the relation: William Joseph Blazkowicz was born August 15, 1911,
to Polish immigrants. Blazkowicz was a top spy for the
Allied Forces, receiving the
Congressional Medal of Honor and other accolades for
heroism. "B.J.," (as he
was called by his friends) married after World War II,
at age 40, to Julia Marie Peterson.
Their son, Arthur Kenneth Blazkowicz, became a television
talk show personality in
Milwaukee. For show biz purposes, Arthur changed his
last name to Blaze. Arthur later married
Susan Elizabeth McMichaels. They had one son (which they
named after Arthur's father),
William Joseph Blazkowicz II, or as he signs his grade
school homework, B. Blaze....
To Download the entire Apogee Faq in
Text format: Click Here
|